Details
- Panel Type
- Query Panel
- Editable By
- TomasRaymond (TomasRaymond)
- Appears On
- TomasRaymond's Dashboard
Hello mcbitok.
Resetting the controls to default should resolve the problem. The issue also should be fixed for one of the upcoming updates.
Regards,
Geez
Also segfaults if target is a player, so creating an NPC is not even needed.
Hi @Geez,
I think yes... I only play Escapist. Tried to find a way to contact mod dev: no joy
Guns never get worn lol
You usually will die before you fire 3 full mags
Resolved for 1.28 stable.
Resolved for 1.28 stable.
Resolved for 1.28 stable.
Needs attention
Plz fix the issue
Hello.
We cannot seem to understand what is the issue you are trying to describe.
Can you please provide more details?
Hello Vince-EZ.
Is this related to the escapists mod?
Hello calanis831.
Do you have an option to test the game on another network so we can rule out issue on your network?
Also you could try to do the following:
Unfortunately there is no way for us to tell. It is possible someone glitched into your base.
Hello Eddy112.
Can you please provide more details? Any error? Are you able to send us report from the crash reporter?
1.4.0.22
still not fixed
Resolved in 1.4.0.22
Resolved in 1.4.0.22
In T192036#2811007, @Traqu wrote:This change is very good and could be even more than 38%
I don't know what kind of player would want to be repairing guns after their couple first firefights. This is just a tidious mechanic but necessary to give weapons that degrade value. It should be decreased not increased.
I have 10k hours in this game and hardlyever had my weapon delpete from normal shooting
You should also implement that the faster you shoot (spray and pray) the damage increases :)
No just no, this would create some weird prefire metagame I can already see it.
Just be sure to unify it for all weapons, all weapons should run down quicker, tundra? It will never get worn; 20-30 shots would be perfect to damage it a bit in terms of gameplay
Ah, just what the game needs for rifles to turn into waterguns that break after a box of ammunition. They should hold value as rifles that don't jam and thus be super reliable.
Also the head is locked while digging / on the ground it was normally in freelook but by tapping alt it will go back to freelook again. Something seems reversed since the update.
If you press alt it will still recenter but wont lock at all. Hopefully we find a workaround for now or quick hotfix.
I recommend closing this. I had this issue on one map. Other people aren't seeing it. Not sure what's going on. It would be really nice if there was a list of requirements for things to work correctly.
.
Please fix that
I hope you're doing great!
I recently came across your site and thought you might be interested in a new article we just published that dives deep into why so many people are turning to online sources to buy crystal meth—and more importantly, how they can break free from that cycle.
I also have this problem i went to go eat and when i came back it was still loading
The same problem. TrackIR was mainly used in vehicles, but now it's almost impossible and pointless to use it.
Update: We witnessed an M79 fire a 40mm PO-X grenade tonight and we have come to the conclusion that it may have been that FT encountered last week.
Note that
Tracked vehicles (e.g., APCs, tanks)
are not vanilla assets.
Second. This functionality really is a must, really want to see this. Please Respond
Bug or hack took my tent build
"This will not be addressed for Arma Reforger"
T188790
Currently going through the entire A6 weapon mod and debugging it. I’ve been told that’s the only way to get rid of the crashes completely. It’s quite a task.
For me it gets rid of like 80% of the crashes. So it’s definitely helpful.
This is a major issue IMO.
It happens on the worst moments, when you need to react fast to prevent losing control, avoid a collision, get unstuck fast, unflip a vehicle.
This is why it is the most annoying bug currently in the game for me.
Patch 1.4 fixed all the issues I had with TrackIR. Zoom sensitivity, binoculars unwanted freelook and ADS alignment issues were all fixed.
You can change the sensitivity in settings like noktrum said. Around x10 sensitivity in game makes head tracking behave the same as before, no need to tweak TrackIR settings.
The zoom inside helicopters is working fine for me.
@Traqu nah, anything that makes durability worse on anything is a terrible change. all the durability changes do is screw over the solo player/players who don't base and just have infinite cleaning kits readily available. most weapons already deplete after having 3 full mags ran through them. literally the entire community is against this change and it's not just streamers either.