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I'd like to point out that while Call of Duty Modern Warfare II from 2022 is arcade game it has one of the best character animations I've ever seen in video game - they created 3rd person mode as a pilot if it will be popular in the game etc. This resulted that one can clearly see in some video footage how those characters move and all animations and how fluid they are.
What the fuk... My ticket about this has not been set to "awaiting internal testing" And I posted mine a while back.
I have the same issue. It has been reported several times in steam as well as Discord and other ticket here.
@Geez Thank you.
I encountered another full server crash / reset today on server 14215392 (US-NY) at exactly 21:10 CET, 26 January.
It was a late-game server which had been going for maybe 10 hours. Server was always running normally.
Suddenly the game crashed with REPLICATION TIMEOUT. It reconnected on the first try, and then everyone rejoined and the match had fully reset itself...
I kept playing and the performance was still fine.. The game ended after a couple of hours, as Soviet victory.
FIX IT
T182736
The game will stay as it is. Maybe Arma 4.
Hi, Geez, I wrote the name in the launcher and everything worked, thank you so much. To answer the question, yes, the problem appeared on its own, I did not log into the game for about 6 months, and it appeared. I was kicked out immediately after trying to connect to the server. There was no such advice on the Internet. Thanks again.
Been having the exact same problem. Here several more Error logs and memory dumps.
Moreover, this leg-crossing animation persists even when the character is in a deep squat position, which looks particularly ridiculous and beyond what an average person could athletically achieve.
@Geez where da fix at homie
Disabling integrated graphics (not Intel because it is not present), did nothing.
same problem here ,game crash with error gpu hang , a lot of people have error .....
Nevermind I figured it out. Delete.
Just to confirm that the fix above works a treat .. go onto documents , make a copy of dayz , delete the non copy dayz ,download dayz experimental , open it join game n close it down no back to documents, change the name of dayz exp to just dayz ..inside the dayz folder you just renamed change the name of dayz exp.cfg to dayz.cfg ..now run it ..should work just fine
In T188596#2746088, @kawalec wrote:@Jetty
First, there's 95% probability that you have on-board graphic card called "Intel HD Graphics".
Second, it seems that your knowledge of computers is limited.
Third, if you want help, please try to follow the instructions people willing to help you give you.Please upload console.log, crash.log and mdmp file from the last time Reforger crashed.
What are you refuting exactly?
Did you try the above code snippet to find what yours is tripping on?
In T188596#2746067, @kawalec wrote:@Jetty
As usual, I'd recommend rolling back to 555.85 Nvidia driver (one before Reforger 1.2 update).
If you don't want to try it, I bet that you have Intel HD graphics enabled in your system; disable it.
If you're using more that monitor where one displays the game and other ones display something else while you're playing, unplug those monitors.
Get rid of any overclocking software.
Run FurMark stress tests.
Bugs noticed during this experiment have also been reported individually:
I've created a workaround now, which basically adds an additional TextWidget on top of the checkbox and moved it a few pixels to the right and then I set the text there and this works fine, but since the checkbox can have it's own text, this should not be the fix for it ^^
A non-PDF version of the report was requested. Here it is, without the images:
It is weird that your team can't reproduce it. I'll try to explain more. It seems that in exp 1.3 has more agressive controller sensitivity curve than in stable. It might be happening because added inertia or some other setting interfering cyclic controls. I added picture to show what I mean.
Changing graphics-card driver to use Swapchain doesn't work.
In T187950#2737908, @elemenopyunome wrote:this is related to rag_baseitems, i've sent this notice to the mod author
Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:92 CakeFactoryLiquidCrashingDetection/scripts/4_World/itembase.c:6 DayZExpansion/VanillaFixes/Scripts/4_World/dayzexpansion_vanillafixes\entities\itembase.c:8 scripts/4_World/entities\itembase.c:4648 scripts/3_Game/entities\entityai.c:2291 scripts/4_World/entities\itembase.c:4548 scripts/4_World/entities\itembase.c:4616 scripts/3_Game/entities\entityai.c:3783 DayZExpansion/Core/Scripts/4_World/dayzexpansion_core\entities\itembase.c:1259 SCRIPT (E): Item rag_baseitems_coffee_mug_rag is misconfigured - liquid type 607 is not in CfgLiquidDefinitions! Class: 'rag_baseitems_coffee_mug_base' Entity id:2999323
Can this please be added especially now when every server if pretty much full with a 30+ queue on an evening, I'm about to launch my own server and don't want to be locked out of my own server if I need to get on to make some changes etc
Here's the emotional and clear English translation:
The DayZ Community Server List's fake server issue has persisted for years. During this time, I've witnessed many community members reporting this problem to the officials, yet there has never been a direct response. I've reported this issue multiple times only to receive warnings and bans. As Geez mentioned, the officials have shown no progress in addressing this problem.
Does Bohemia Interactive have the technical capability to solve this issue? Absolutely yes. In the Asian region, a CN server had been creating fake servers and registering them on the official channel for over 2 years, claiming official partnership and authorization. While this specific case was resolved on October 15, 2024, the broader community list issue remains unsolved.
These fake servers operate at minimal cost - a single cloud server with 2 cores and 2GB RAM can host 300-500 fake servers displaying 255/255 players. This is deeply unfair as legitimate servers get buried and become virtually invisible to potential players.
The official's indifference to fake community servers has led many to exploit the DayZLauncher community list for profit. They register numerous fake servers to advertise other games, luring players into their community groups only to redirect them to different games, causing many DayZ newcomers to leave the game entirely.
The current situation in CN is dire - the community channel is completely dominated by one group of servers. More alarmingly, they exploit hl1master.steampowered.com and hl2master.steampowered.com for DayZ (221100) game registration scanning. When they detect active servers, they launch DDOS/CC attacks, forcing other servers to shut down. This malicious practice drives players to their servers, creating a monopoly through intimidation.
Serious Impact and Consequences:
Steam API's openness makes creating fake servers too simple, especially with AI assistance. The official's inaction has shifted focus from developing interesting mods to creating fake servers for traffic. While this artificially inflates DayZ's player numbers, it severely damages the game's reputation, leading to refunds and player abandonment.
While official servers remain unaffected by fake listings, they often require VPN services and suffer from frequent cheating. Limited human resources result in delayed moderation. Moreover, players unable to use VPNs turn to community servers, only to gradually leave due to the current situation.
I love DayZ for its open modding capabilities that allow us to create diverse and engaging gameplay experiences. I believe that improving the game's ecosystem and increasing its visibility will attract more players to purchase and enjoy this game!
I sincerely hope the officials will address this issue directly and take action to resolve the fake server problem in the community list. This would greatly improve the overall community environment and help more people discover DayZ.
This is a crash report I forgot to upload.
Reporting problems is good.
Creating new, duplicated tickets, even though you're fully aware that tickets for the issue already exist, is spam.
You insulting and throwing slurs at developers, now that gets you banned. Try to behave.
Maybe not really a "flip".
No, the problem still hasn't gone away...
They beat the shit out of you pretty good
Ошибка 0xC0000005 - STATUS_ACCESS_VIOLATION
The server is 1203 DE Europe
just play on the community
The blurry GUI is gone for the equipment Screen, but still there for the spawnpoint choose location screen down right corner. But this isn't that annoying like the bugged equipment screen was that is now fixed. so thank you.
Disabling windows feature: "Hardware-Accelerated GPU Scheduling" makes no difference. It still hangs.
In T188618#2745074, @Certeon wrote:I have same issue.
Reported many times.
RTX4090Workaround fix is disable windows feature: "Hardware-Accelerated GPU Scheduling"
I had this. The tutorial range text is wrong. Don't remember the exact elevation, but the elevation in the tutorial hint is wrong.
Think I went higher, and it accepted it.
Server name: 3211 | NORTH AMERICA - MI
Address: 31.214.134.246:10300
Server version: 1.27.159248
Required game version: 1.27.0
Fixed in 1.3