Details
- Panel Type
- Query Panel
- Editable By
- NangDeliverySydney (Nang Delivery Sydney)
- Appears On
- NangDeliverySydney's Dashboard
similar with our individual construction.
According to testing, it seems as if the error occurs after SetAnimationPhase,
after which it freezes and crashes with the error "Reason: Access violation. Illegal read".
It feels like the game now can't get the bone if the model.cfg of the model exceeds 138 bones. This only happens with classes that inherit from baseBuildingBase ! Clothes and other items whose skeletons exceed 138 bones do not break the server, but I have not tested SetAnimationPhase on these items.
@OfficialWardog
Yes, you wanted to help. Not forgetting to mention that he sells mods.
To definitely help. Well, 100% help, telling about what a bad person he is, that he sells mods.
Just to be clear, my motive on replying to this thread was because I was wanting to inform its participants on better testing practices. When I had the time, I decided to go looking through the logs to find a reference that would allow me to take a look into the mod having the issue for additional advice to provide as potential a workaround or feature reduction without impacting functionality. Initially, I ignored the workshop description and took at peek into the obfuscated mod, but backtracked after certain assumptions seemed to solidify in my mind as I browsed through the files. I resorted to reviewing the workshop description primarily to see if any discussion was made about the issue on potentially a VK page or a Discord server.
@vkantik Let's ban all developer communities and block all workshops... Why not?
@Cubody Wardog has always been like this. He doesn't care about problems and mistakes, he cares who reports them. Instead of discussing the issue of the error, he went to see who was writing about it. This man has obvious problems in life.
Are you serious? Block a person for developing a really interesting modification and giving access to it as a donation? Or are you suggesting that you upload the code to be stolen by hundreds of other developers, and the author has completely lost motivation? Do you even know what's going on in the community, and how often everyone steals from each other? It's an endless game of chess, and you're talking about commerce. People invest their efforts and ideas to create something unique. My request: not to kill it, but to support it, why are you chopping off the shoulder?
Sorry for the Russian sayings and offtop.
I have same issue.
@Geez given the prefix from the RPT, the mod is Forest Fortification, which the workshop version is obfuscated with a tool that provides a lot of junk and noise across the archive, scripts, rv param files, and p3d reference paths. Though the issue still resides given the logs provided were from a build that was not obfuscated.
Close ticket. I believe this is related to name
Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez
Hello Blackheart_Six.
Was the scenario made in 1.2.0 or 1.2.1?
Transferring something similar from 1.2.1 to 1.3.0 doesn't seem to reproduce this on our end.
Clear details of the setup isolated from a scenario would be very helpful as well.
Hello Masspwnaged.
This is currently intended behaviour, not an oversight. We are however planning to revise this again in the future.
Regards,
Geez
Hello, can you please provide us with one of the mods causing this issue in order for us to debug the problem and evaluate possibility of a hotfix?
This is intented state on 1.27. Previously sway began after certain period of holding breath regardless of stamina level. Now sway will trigger when stamina reaches a defined threshold:
This has already been decided.
Thank you for the report.
Unfortunately we do not reimburse any items, we will look into the provided repro steps however, to make sure we have all possible info on this bug.
Regards,
Geez
Relates to T175876
It might be related to this
T165165
Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez
In T169908#2756525, @iceblade122 wrote:Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?
@ArtemDozhd my comment was more targeted to @vkantik @NeoGame and @OldManvape. With less than a week from stable going live, the build that will be published has already passed review for internal QA as well as for console's review and stability testing from Microsoft and Sony. There was no time for the bug to be verified, fixed, tested, and be re-approved by primarily the console review process before the announced release date of 1.27, which is now tomorrow.
Thank you. 👍
The same problem
In T189207#2756527, @Bloodshot_vp wrote:In T189207#2756435, @Salutesh wrote:In T189207#2756405, @Bloodshot_vp wrote:In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.
Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.
Thanks! this worked for the bar now. Although there is now a bug with the lower sections of the inventory. It does not allow you to scroll all the way to the bottom.
@OfficialWardog You say everything correctly, but how can you know about any problem if it was not even mentioned in the official patch notes of Bohemia? Not a single update mentioned reducing the number of bones. This is not a minor problem, this problem affects at least 5000 players.
In T188318#2754101, @dedmen wrote:Won't fix. I have no idea where to look.
Yeah can confirm and reproduce on my system as well. Fix would be much appreciated!
@Geez Any luck on this being resolved?
@Geez After searching for another source of the problem, it was discovered : That when an object has more than 137 bones in its skeleton, when executing the SetAnimationPhase() method, the server shuts down.
It crashes exactly the source from which the SetAnimationPhase() method was called to an object with more than 137 bones.
This is actually a serious problem for modding
Agreed. Without wanting to derail this, I also feel like slightly larger bladed tools (Kukri, Machetes, Hatchet) should be attachable to the Rope Belt, but not the Sheath or Assault Boots. Maybe that's possible with the new backpack slot mechanic introduced in 1.27?
common sense idea to be honest having 3 options for all levels of immersion. i like this
You can close this one now)