Details
- Panel Type
- Query Panel
- Editable By
- Bloodygamer (Tommy)
- Appears On
- Bloodygamer's Dashboard
Got the "Welcome Message" to work or rather show by adding a time delay before the text as in "","","", "then the messages",
saem since exp 1.12 patch 4
played on uk 03 official exp
https://youtu.be/VKW3LkX1vzs
Interesting that you should choose now to complain about it, right after BI releases an RC branch adding the ability to choose the audio device in the game settings.
I'm commenting just for the sake of exposure. Control settings could be improved on consoles AND PC (mainly fine tuning sensitivity, instead of having to go into config files to change it up myself). It's a must have feature for an FPS game.
Dayz please man 😭
@Geez can this be done? Would be awesome!
"you can even nerf the damage up to 90" - WAAAAAAAAAAAAAAAY too much for a pistol that spawns in cities.. 55 is better than 90. At most I would give it 60, nothing more.
"This weapon is most often used to kill fast zombies, because they are killed with one shot" - Using the highest caliber pistol for zombie killing isn't what it's intended to do, it's a pistol made for fighting players. If you want zombie killing pistol, find any other pistol and go for headshots. .22 should headshot zombies in 1.12.
"because zombies pass through the door" - So because of a bug you want an OP pistol that makes a lot of rifles useless? Old Deagle was literally better than SKS because it can have mags and a silencer. Not to mention the weight and size difference.
"if you kill with an M4 or AK, with one shot" - I don't have confirmed numbers, but M4 won't one shot anymore, maybe even the AK won't.
" due to the fact that the body is thrown away from any shot from rifles" - Nope, staggering is only from x54r and .308 win (maybe slugs too, not sure). And even if you do get hit by a Mosin or a Winnie, it doesn't matter if you stagger... you are going uncon either way (it's dumb that plate carrier makes you uncon... that's basically one shotting through plate).
"falls into unconsciousness, and then in 90% of cases, he will be finished off" - Shock values are a bit too high in 1.12 in my opinion. Lower the shock values, and reduce the speed (slower) at which shock decays by a lot. FAL is as rare as it should be, I have no issues with it being strong if it's rarer enough (which it is).
My friend and I was in church in Lopatino, door closed, no sound around. i was checking both doors and sudenly, two silenced shots in 1 second and me and my friend were death. Second before my character falls to death i sow both doors and they were closed. No windows shot possible here. And character of my freind has tactical helmet
Wich more info do you need?
In T157841#2178066, @JerryK wrote:.357 nerf was justified, repeater should have higher damage from what I know since it has a longer barrel. Still shouldn't be a one shot kill like the big dogs x54r and .308.
"If you were not happy with the Deagle, then why did you initially allow this pistol to use a pistol sight and a silencer?" - because mistakes in development happen, and some are oversights that you didn't plan initially. 1.12 addresses this issue, and now you are complaining.
"then shoot noisily" - agreed, pistol suppressors are too OP on the deagle.
"Second, this is a pistol sight that replaces a sniper rifle" - you mean the handgun scope? I agree it's a tad too strong of a zoom.
"the reapeater has completely lost its meaning." - IMO, repeater should be able to mount a handgun scope.
"why 5.56x45 and 7.62x39 have the same damage" - From what I know, 5.56 has 90 damage now, still, in my opinion 5.56 should be even lower, like 80-85. I assume they are doing this because of the Scout rifle and the CR rifle. Would be useless with 1.11 damage numbers.
"Why .308 win and 7.62x54 mm R have the same damage if the 2nd is stronger?" - They are practically the same IRL, 54r does have just a tiny bit more kinetic energy, but it's less aerodynamic than .308. In-game it would be 3 damage difference, with like 2% range diffference, it would still kill you in one shot either way.
"Zombies with the last micropatch in exp started going through doors" - can't argue with that, I had that too.
"where 1 often kills with 1 hit" - agreed, this was the issue with big melee weapons, along with putting them into jackets which is dumb, they shouldn't one shot zeds, but they should be better VS zeds. Small melee weapons are fine, in my opinion. Much smaller, much lighter, isn't that good VS zeds.
"annoying glasses that do not break" - agreed, and the annoying bush hitbox that tanks shots... even if it was realistic, it's bad for gameplay because it's so inconsistent.I just wanted to comment my take on the current state of 1.12.
Also just realised NOT seeing the "Welcome Message" on joining server since update.
.357 nerf was justified, repeater should have higher damage from what I know since it has a longer barrel. Still shouldn't be a one shot kill like the big dogs x54r and .308.
"If you were not happy with the Deagle, then why did you initially allow this pistol to use a pistol sight and a silencer?" - because mistakes in development happen, and some are oversights that you didn't plan initially. 1.12 addresses this issue, and now you are complaining.
"then shoot noisily" - agreed, pistol suppressors are too easy to find and the deagle benefits from it too much, increasing deagle rarity would be a good thing in my opinion.
"Second, this is a pistol sight that replaces a sniper rifle" - you mean the handgun scope? I agree it's a tad too strong of a zoom.
"the reapeater has completely lost its meaning." - IMO, repeater should be able to mount a handgun scope.
"why 5.56x45 and 7.62x39 have the same damage" - From what I know, 5.56 has 90 damage now, still, in my opinion 5.56 should be even lower, like 80-85. I assume they are doing this because of the Scout rifle and the CR rifle. Would be useless with 1.11 damage numbers.
"Why .308 win and 7.62x54 mm R have the same damage if the 2nd is stronger?" - They are practically the same IRL, 54r does have just a tiny bit more kinetic energy, but it's less aerodynamic than .308. In-game it would be 5 damage difference, with like 3% range diffference, it would still kill you in one shot either way.
"Zombies with the last micropatch in exp started going through doors" - can't argue with that, I had that too.
"where 1 often kills with 1 hit" - agreed, this was the issue with big melee weapons, along with putting them into jackets which is dumb, they shouldn't one shot zeds, but they should be better VS zeds. Small melee weapons are fine, in my opinion. Much smaller, much lighter, isn't that good VS zeds.
"annoying glasses that do not break" - agreed, and the annoying bush hitbox that tanks shots... even if it was realistic, it's bad for gameplay because it's so inconsistent.
Still doesn't work 8 years later.
This issue is resolved.
I had the same issue on the 2. exp patch 1.12.
I have not met another person on Exp since I wrote that so I have not had an opportunity to test it...
m_FullMaturityTime += Math.RandomInt(-60,180);
float divided = /*(float) ((60 * 5) + Math.RandomInt(0, 60 * 1)) / fertility;*/ m_FullMaturityTime;
Found memory issues, hardware related. Closing.
I’m not running any mods and haven’t changed the loot table. Straight vanilla. I’ve found this issue in almost every barracks location at the NWAF on Chernaurus. I haven’t checked since the latest update (was working on another server). I’ll check again and then I’m going to wipe the server and see if that does anything.
Hello Masgel.
This is related to the LOD updates and will not be addressed as of the moment.
Regards,
Geez
Thank you for the report DrDeSync.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report ParanoiaLP.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello LordJaws.
This should no longer occur on the current experimental.
Regards,
Geez
Hello GeardoFobbit.
We have tested this on our end but so far we have been unable to produce the issue.
Are you running any mods or have you modified the loot table in any way that this could occur?
Regards,
Geez
Hello Beavis.
We have tested this issue throroughly but we were unable to find any problems on our end. Which body part have you been hitting? As limbs will produce much lesser shock damage than for example head, which is instant knock out.
Regards,
Geez
Thank you for the report Masgel.
The issue has been confirmed.
Regards,
Geez
Hello everyone and thank you for your inputs.
We are going to check what can be done about this.
Regards,
Geez
Thank you for the report durkonos.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report andro_dawton.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report andro_dawton.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello again.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello DrDeSync.
There are actually small differences and the current state is intended.
Regards,
Geez
Thank you for the report arthur_galvao.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello JerryK.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
One thing I would like to add, as this would nerf the usability of large melee weapons, they should get compensation in some way, either in damage values or by being able to block heavy attacks.
Hello wouter.commandeur.
This has been removed on our end as it is not being used anywhere. Any specific reason why do you need this to work this way?
Regards,
Geez
Deleting files from directories can help you. If the files are not deleted from registers and directories you cannot install the same games with new version which was downloaded from https://www.easy-essay.org/pay-for-essay/ blog into your computer. All the old file should be deleted from the directories if you want to install new files.
Hello adam588.
Currently there are no news I could provide.
Regards,
Geez
Hello Zom_.
The issue has been fixed internally and the fix will appear on Steam in one of the upcoming updates.
Regards,
Geez
I've seen some streamers experience this bug too, maybe they can find the footage if you guys need to see what happens. It's such a rare bug though, but when it happens, it totally ruins any kind of possibility to fight back, because your sights aren't pointing in the same spot that the bullet goes.
Yeah, my gun was on the floor, if I recall correctly. It was an SKS.
Hello krackwacker.
This space is used to report in game bugs only. The hack detection and banning system is administrated by BattlEye and therefore we suggest you contact BattlEye directly at https://www.battleye.com/contact/
Please make sure you provide BattlEye with as much evidence possible.
Regards,
Geez
when you wake up from the uncon state, your gun was on the floor? or did it happen wit the one in your inventory?
Hello MollyMagoo.
The issue has been fixed internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Server 8363 is constantly crashing and having loading issues, and its a extremely toxic the worse one on there kinda kills the game other then that its great but having to stop playing an exit off an load back gets old. When loading back in it takes 45 secs for buildings to load an people are ising that to kill anyone coming into the game. Add more servers with or less compacity in server
Server 8363 is constantly crashing and having loading issues, and its a extremely toxic the worse one on there kinda kills the game other then that its great but having to stop playing an exit off an load back gets old. When loading back in it takes 45 secs for buildings to load an people are ising that to kill anyone coming into the game. Add more servers with or less compacity in server
Edited the main post to add a mention for the current inability for direct chat to be used when RCing a unit, as this was possible a couple years ago but broke due to unknown reasons. Unsure if this is a scenario or general zeus problem.
Even with max graphical settings, this bug occurs. Very much gives away tents placed in forested areas.
Thanks for the reply. I think is finally fixed, last thing i tried was to set up my inputs and outputs in sound settings to fix the status_access_violation crash