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1.27 went onto experimental on 13 January, 40 days ago, waiting until a week before it goes live to test and requesting a niche issue to be fixed immediately; isn't good testing. Bohemia gives us plenty of time to test our mods and report issues between versions.
Dayz fix something 127 so broken but hey push it out. Right typical dayz and wait they'll blame p3d not them
This thread is turning into notification spam. It is well established/known, but the steps to (reliably) reproduce still appear missing.
@Abear1440
The good news is that in cases like this you can still get your stuff back. The bad news is that it is indeed a bug.
The jacket you found was lying on the table. when you put it on, your current jacket was placed on the table instead of the previous one. so even though you don't see the items in the menu nearby, you can still take your jacket from the table, you just need to hover over it and you will see that the previous jacket can be picked up with all the things that were in it.
Please change the name of the ticket.
You need to add in your serverdz file. steamProtocolMaxDataSize = 4000;
I found it, in my case, error caused by placed vehicle with disabled actionsmanager.
1.3.0.84 Exp Official Server No Mods, EU 21ms Ping. I throw One Grenade, the second stucked in my Hand.
Agreed!
Painful this has gone unanswered for almost a year, bumping for hope it gets seen.
The servers are crashing, the problem is similar, I would like you to solve it before the patch
In T189207#2756435, @Salutesh wrote:In T189207#2756405, @Bloodshot_vp wrote:In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.
Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.
Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?
Alright im back again, still having issues, took like a day or two then crashes returned..
Btw, if i close the script editor after pressing F7 and start the script editor from workbench again, then all is good. But the error happens again after multiple time pressing F7.
Update on this: It seens only happening if you have an TIF (Texture) open in PS, which was Imported into Workbench. If you just open other images, the problem does not happeing.
Additional suggestion, it might be better to limit leaning to when the player is stationary. Currently you can jog and lean.
My own crate crashed out on spawn and on craft until i commented out healthLevels[]= from config.cpp
Please upload the mdmp file
Minidump has been generated into the file C:\Users\RalfG\AppData\Local\DayZ Exp\workbenchApp_2025-02-21_10-56-34.mdmp
I have tried to clear the cache of the Workbench. Has not worked. C:\Users\%user%\AppData\Local\DayZ Exp
Awesome, thanks. Will give it another go tonight.
Hello MilesDownshur.
Unfortunately this is not something I could answer.
Regards,
Geez
If things were properly networked based on the distance away from you, rather than just complete random is what it seems to be, then the slower networking wont actually be as visible to the average player. Instead though, you can be loading a base 900m away, while there is loot on the ground in front of you not rendered.
I am aware that lowering networkObjectBatchBandwidthLimit will introduce delayed networking, however it is currently the ONLY solution available to us to mitigate against constant network dsync (players rubber banding), along with manipulating the network bubble ranges.
networkRangeClose = 15; //I lower this to stop the contents of storage from lagging players + its unnecessary to see contents beyond lootable range networkRangeNear = 35; //I lower this because its pointless to have stashes, loose loot, visible to cheaters 150m away networkRangeDistantEffect = 4000; //default networkObjectBatchSendCreate = 10; //default networkObjectBatchSendDelete = 500; //increased because deletions seemingly don't cause any dsync networkObjectBatchCompute = 1000; //default networkObjectBatchBandwidthLimit = 0.3; //lowered because there's SO many different networking problems that will randomly cause lag - Example: https://feedback.bistudio.com/T177400 //rest is default networkObjectBatchEnforceBandwidthLimits = 1; networkObjectBatchUseEstimatedBandwidth = 0; networkObjectBatchUseDynamicMaximumBandwidth = 1; networkObjectBatchLogSlow = 5;
Hello krena560.
Since you are reting the server through Nitrado, you need to communicate any refunds with Nitrado.
Unfortunately there are no refunds for your discord bot.
Problem was at the end not solved. This issue came back and i hope it will be resolved with new version.
Hello designful.
Can you please send us the server config with which you experience this problem?
Too minor of an issue to be addressed now.
Regards,
Geez
In T189207#2756405, @Bloodshot_vp wrote:In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.
Will this be fixed for 1.27?
In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620
Ive had this many mods and more on my servers for the past 3 years and its never created this issue until now so what has changed recently that would cause this?