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- Panel Type
- Query Panel
- Editable By
- BSH (Stephen Huntt)
- Appears On
- BSH's Dashboard
Thats quite strange because the box was definitely unchecked and I double checked before launching. But anyway here is a dump after having restarted my computer and making sure there are no parameters checked
In T180532#2597464, @sPRU90 wrote:Hey Geez,
just to give you an update: Since two days we had no issues on 1254. No yellow or red symbol. Performance seems pretty good. Hope it stays that way.
In T180608#2597435, @happy6577 wrote:Thank you for seeing my mistake here is the crash dump after enabling bulldozer and waiting for the game to crash. Then making sure there are no parameters and launching agian.
DayZReport_Log_20240424T114919_jacob b.zip14 MBDownload
PSO-1 & PSO-1-1 are 4x magnification same as 4x ATOG and Western Forces also have 6x ATOG. PU Scope is 3.5x magnification.
The helicopter seems to be still a bit "jumpy" when in water, but other than that it seems to be working. 👍
Hey Geez,
just to give you an update: Since two days we had no issues on 1254. No yellow or red symbol. Performance seems pretty good. Hope it stays that way.
Resolved for 1.25 update.
Thank you for seeing my mistake here is the crash dump after enabling bulldozer and waiting for the game to crash. Then making sure there are no parameters and launching agian.
As stated previously. This is as designed - this comes straight from the developers.
Please refrain from creating any further tickets on this topic.
Nice. I guess its fine with closing the ticket until there somebody has a really big need for single-return syntax.
In T180703#2597308, @Geez wrote:Hello 778.
Russian firearms are fairly common to have picatinny adapters and some even coming out of the factory with a picatinny rail already. As designed.
getModelInfo player
0.000409759
0.000415021
0.000424912
Command return is very different in nature - model name string, skeleton boolean, placing point vector, mass number. Pretty sure in 99.9% cases you'll only ever use a single value (like I do in all my usages), thus the suggestion to have it return only wanted value. I don't REALLY need it but it would be nice to have.
Ok authors can easy add this thing by scripting WeaponDeployed EH
And yes it was a pc screen freeze crash so no logs.
I am behind on drivers so I will update and try again tonight I've also changed settings and it seems to have helped. I will upload new settings.
also distance change ignores too https://youtu.be/MaslgfvHtwc
I don't see the need to spam commands for every place where this pattern appears.
The sound was considered annoying and was intentionally disabled in mid-2018 (Data131653).
Man::Sound weaponInstance
The problem is that everytime a user is added/removed/changed(ready status) in that list, the scrollbar is reset.
Quite hard to reproduce, without battleye on a dev build.
Need example mission with such a pylon based weapon.
Optimally with script that demonstates the issue
So this is occuring on Offical DE 2185
You can add that yourself if you wish.
We will not. The _fnc_scriptName in CfgFunctions is also not automatically added, its in the CfgFunctions init script which prepends a header to every script.
If you want that, you have to script it yourself, just like CfgFunctions does.
Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
We need the log files.
Thats what I deserve for copy pasting code and then only fixing a bug in one of the two.
There is also a memory leak in there, on every save for every hashmap serialization.
I can actually measure the one function that runs there. And I can see the difference but it's so extremely small.
Hello Adamgeorgejones.
Is this on a specific server? Have you experienced this on official?
Well it would make sense that you cannot play a game that doesn't exist on playstation, on playstation.
It is a setting, in the Video options under the Display tab.
Resolved for 1.26 update.
Unfortunately the dump you have provided is with Bulldozer enabled. We would need the crash dump file from the case when the Bulldozer was not enabled.
Regards,
Geez
There are Todo's in code in multiple places saying that Form needs to be handled.
This feature was never actually implemented. Its unlikely that it will.
Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
And please don't dump a huge amount of text into a text field. You can upload files here too.
Hello 778.
Russian firearms are fairly common to have picatinny adapters and some even coming out of the factory with a picatinny rail already. As designed.
Hello Sweetchilli.
Since you report a pc crashing, it does not mean usual crash with an error message and option to save the report logs right? Also are all your drivers up to date and have you checked for any corrupted files or installations?
I'm joining this thread, having the exact same problem. The game completely refuses to accept the Cyrillic alphabet as a language, WorkBench has the same story. When you enter Cyrillic text into the workbench, the symbols ??? appear instead, although if you use the link to stringtable.csv everything starts working immediately.
All around good points.
Number 2 especially would be a great QOL change. it's incredibly annoying having to micromanage the last spawn to make sure it gets picked up, often we will just change squad and get a new radio rather then waste time trying to recover something that holds no value.
Number 3 i feel is subjective. I don't have an issue finding radios and i notice the static sounds from a good distance, moving your head around makes it easy to pinpoint with some light tracking.
Point 4 I'm fine with as it promotes teamwork, but it does make it challenging to use if you don't have the numbers which can lead to frustration for smaller groups trying to do smaller actions while staying together.
@Geez any feedback on this from your side? Something you guys will consider?
Make sure all your loadouts are valid json files. One file with a mistake can make all of them to stop working. this also happens with object spawner
Some servers spawn humvees via Json, which tends to have no hood. So they add the hood via json and try to put the hood back on, but non-kb&m users can not equip the hood. The only way to attach the hood is to have a kb&m and, in the inventory, drag the hood onto the name of the humvee above its inventory. It'll help fix this issue most json humvees not having a hood
Well thanks for you help, pretty crazy they would just let something like that go without being fixed. It kills emersion when every where you go all of the assets are popping in before your eyes. This happens with buildings and houses as well. Pretty embarassing if you ask me. I love this game and have over 1k hrs so its really a shame that people over there dont care about major bugs like this and would rather realease a new gun before fixing this. Yall need to bubble this up bc its pretty bad.