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- jordonedgar (Jordon Edgar)
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Broxy_SVK I think you should stay quiet, you've also banned innocent people, fake person, your video doesn't prove anything
I watched the video and from what I saw it was a clean game! And if they play together, I don't think they committed any rule violation! Real cheaters should be banned from the game!
Video using OLGA:
Please note that this is not unique to the ADA. I have reproduced using an OLGA as well.
Thank you for your assistance.
Bill
In T191518#2802567, @sorkiraly wrote:Broxy_SVK
I'm new, I don't know what you're talking about, and you're really cheating in the game!
Broxy_SVK
I'm new, I don't know what you're talking about, and you're really cheating in the game!
In T191537#2802309, @Geez wrote:Also if you temporarily disable firewall, does that help? And if not could you try to contact your ISP and ask if any ports are blocked or if your IP is blocked for certain destinations?
In T191518#2802564, @sorkiraly wrote:lunar
Vigor Cheater Wallhack + Aim
https://steamcommunity.com/profiles/76561198152718851
lunar
Vigor Cheater Wallhack + Aim
https://steamcommunity.com/profiles/76561198152718851
Broxy_SVK Vigor Cheater Wallhack + Aim
At lest tell BE to keep an eye on that server in peak hours. I know they're crippled, but this is just a one serv. Maybe if they start intense banning, cheaters won't feel that freely there after some time. You are from devs team so at least they will listen to you.
Thank you for solving cheaters problems.
Thank you.
Please always use the ingame report system as well.
@Geez hi 👋
@Geez hi 👋
@Geez hi 👋
Banned thank you
Thank you.
Please contact the Playstation support directly.
While the discount is shown in the ingame store, it gets the data from the Playstation backend so if you bought something on discount but have been charged full price, that would be an issue on Playstation side.
Regards,
Geez
awesome and my position will vanish and I have to walk the whole way again...thx for nothing <3
Hello earbuddy0815.
You can relog onto another official server that shares your character. This will reset your position completely.
Regards,
Geez
Hello Geez,
Hello Snottyblob.
Do you have an option to try the game on a different network so we can possibly rule out/confirm issues on your end?
And have you tried to contact your ISP?
Hello Geniralissimo.
Please contact BE support directly https://www.battleye.com/contact/
Regards,
Geez
Hello Naphta.
Can you please let us know in case you come across reproduction steps or some sort of information on what does trigger this problem?
Regards,
Geez
Hello, can you try a different controller? As we havent had reports of this occurring nor we are able to produce this on our end.
Also if you temporarily disable firewall, does that help? And if not could you try to contact your ISP and ask if any ports are blocked or if your IP is blocked for certain destinations?
In T190364#2788419, @BIS_fnc_KK wrote:Players being locked in lobby
works for me, there is a few seconds delay before you can select role
Debriefing remains on screen after mission restart
works fine as well, no debriefing screen for me
Hello Nopyro.
Are you able to launc and log into an experimental server? If so, can you try to disable Steam cloud sync, then delete the contents of your DayZ folder located in documents and then copy over the contents from your DayZ Exp documents folder into it?
Regards,
Geez
@Geez - its not resolved. Please see edited post. Maybe Niirozz knows what happening here. Thanks
Hello the vigor id you have provided is invalid.
Can you please let us know if you still have this problem ?
I've already rebooted, but the problem still persists.
In T191510#2801791, @raytonite660 wrote:thanks for deleting my post dickface...truth hurts i guess
Hello kawalec.
Currently there are no plans to fix this due to very low reproduction rate and the trees disappearing few seconds upon the issue occurs.
Regards,
Geez
I'll try it this evening
Thank you for the report.
We cannot seem to reproduce the issue on our end.
Can you please provide a video on how to reproduce the issue?
Regards,
Geez
Hello Some_Sangheili.
We have tested this on our end but we were unable to find any issues. The effect is always present in all video settings.
In T123355#2801333, @LSValmont wrote:KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?PS: Are holdactions also compiled before every execution? Because holdaction seem very resource intensive with larger code
Just to add. Here is a clip of me being shot on Expy Sakhal by a DMR, that was not suppressed. I am not hearing the gunshots. I really don't know I am being shot at. There is a distant sounding noise that sounds like I a pistol being fired. It really doesn't feel like I am being shot at, the third shot at me hits the scope on my gun. Until then I didn't know it was me being shot. There is no "zip" of the bullet or an really audible cue the bullets are flying past me.
In T189923#2802029, @ad.HD wrote:In T189923#2801943, @nachoooo wrote:I'm going to make a couple tweaks to the current_state_id and see if that helps, most likely I'll upload later tonight when pop dies down
Not sure if this is helpful or not, but I'm now getting an fsm crash that calls out your mod:
DFW-4-2C-18, 01.05 2025 19:44:05
Unhandled exceptionProgram: C:\Users\Administrator\Desktop\OmegaManager\servers\Beg4MercyCherna\DayZServer_x64.exe
Reason: Access violation. Illegal read by 0x7ff75ec79864 at 0x10Function: 'SaveCurrentFSMState'
Stack trace:
WeaponFSMmodfix/Scripts/4_world/entities\firearms\weapon_base.c:5SymGetSymFromAddr:487, addr:0x7ff75ec79864
SymGetSymFromAddr:487, addr:0x7ff75ee441ef
SymGetSymFromAddr:487, addr:0x7ff75ee5db62
SymGetSymFromAddr:487, addr:0x7ff75ee45bcf
SymGetSymFromAddr:487, addr:0x7ff75ee42d75
SymGetSymFromAddr:487, addr:0x7ff75ee479e2
SymGetSymFromAddr:487, addr:0x7ff75ee4324f
SymGetSymFromAddr:487, addr:0x7ff75f0788b4
[CDPInitServer]: ??? addr:0x7ff75f2314f9
[CDPInitServer]: ??? addr:0x7ff75f21de38
[CDPInitServer]: ??? addr:0x7ff75f21bdd3
[CDPInitServer]: ??? addr:0x7ff75f21e1ff
[CDPInitServer]: ??? addr:0x7ff75f22b1c0
[CDPInitServer]: ??? addr:0x7ff75f21d52c
[CDPInitServer]: ??? addr:0x7ff75f23bcda
[CDPInitServer]: ??? addr:0x7ff75f21d7c0
[CDPInitServer]: ??? addr:0x7ff75f22f031
SymGetSymFromAddr:487, addr:0x7ff75ee6514c
SymGetSymFromAddr:487, addr:0x7ff75ee65c57
SymGetSymFromAddr:487, addr:0x7ff75ee6654b
SymGetSymFromAddr:487, addr:0x7ff75ee6f94a
SymGetSymFromAddr:487, addr:0x7ff75ee6f989
[BaseThreadInitThunk]: ??? addr:0x7ffdeff24ed0
[RtlUserThreadStart]: ??? addr:0x7ffdf0c0e39b
[RtlUserThreadStart]: ??? addr:0x7ffdf0c0e39b
Uploaded new version to check current_state_id = 0 as empty as defined in scripts\4_world\entities\firearms\fsm\states\weaponstablestate.c