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Hello DRBLAZE.
Elimination mission is a single player scenario that doesn't support hosted or dedicated server functions.
as designed.
@Geez Thanks for the update. Let's hope third time's a charm ;)
@wantingscope69 are you sure?
These contact looks like only for Battleye bugs...
Hello HEINZnutella.
When this issue did occur? (time and timezone)
please check this documentation thoroughly
Hello blackburn.
Please always provide the following when creating a ticket:
Hello DaddyDank.
This is most likely a hardware or driver issue. The internet cannot fail due to launching our game.
Regards,
Geez
I have noticed the same issue. Those rapidly reacting to wind trees as well as grass really spoil the atmosphere. Would be good to have it fixed as soon as possible
Oh... we can't close our own tickets..
Ohhhh okay, thanks, i'll use it more often now ^^
Hello, it looks good :). I marked the layers, set the Scale to 1 and I can already see parts of the asphalt road. The problem remains with rotating the asphalt piece in TerrainProcessor. Rotating it manually is nerve-wracking. There is no column in the table with the option to enter - rotate by 90 degrees. I attached a picture of the terrainprocessor.
Thank you, we have tested the provided repro but we are unable to reproduce the issue.
Regards,
Geez
Running my test missions again seems like it was, or at least it's switching the target a lot faster so this can be closed now @dedmen
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Hello Nate_LapT.
We suggest reinstalling BattlEye, also possibly contact BE support as this is an issue with BattlEye rather than DayZ https://www.battleye.com/contact/
Regards,
Geez
Thank you very much! Any estimates when will it be in the experimental and in the main game?
Resolved in 1.3.0.130
Resolved with 1.3.0.130
Resolved with 1.3.0.130
Resolved with 1.3.0.130
Resolved in 1.3.0.130
Hello everyone, the issue has been fixed with release of 1.3.0.130
Resolved in 1.3.0.130
Resolved in 1.3.0.130
You can simply use the bug report form and instead of describing a bug you can provide your feedback/suggestion.
Resolved for 1.28
Resolved in 1.28
It can be fixed in Terrain Builder by selecting the entire map in the given layer from a zoomed-out scene view and adjusting the scale for the whole selection through the Properties window
but I don't see them anywhere, they are probably out of range
they are in their correct position, just invisible because their scale is set to 0
But like the categories and forms seems only to be for bug report. Does it means we can do like it did by changing the purpose of a form ?
@Bdubbs98 I think you should reach out to Battleye directly: https://www.battleye.com/contact/
I think you should reach out to Battleye directly: https://www.battleye.com/contact/
This remains an issue in live 1.3. It affects any ADS interaction with a "vehicle" entity.
This happens on official server
WIN-040M49FQNLM, 31.03 2025 14:34:10
Unhandled exception
This will be a manual clean up conducted by an admin to help the server FPS (could also be an overzealous auto clean up mod if server is modded).
WIN-040M49FQNLM, 31.03 2025 21:17:33
NULL pointer to instance
Class: 'WeaponFSM'
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weaponfsm.c:406
scripts/4_World/entities\firearms\weapon_base.c:566
WIN-NO3O948RSQA, 31.03 2025 06:59:22
Unhandled exception
WIN-NO3O948RSQA, 01.04 2025 20:50:07
Unhandled exception
If you can help thank you
I’m experiencing the same issue with TrackIR. The head movement range reduces a lot when zooming in, especially in vehicles. Hope it gets fixed soon
@Geez Please check it
The function is being called from GesturesMenu.CloseMenu publicly, instance.OnMenuRelease(); with instance being static GesturesMenu instance;. Which somehow bypasses the access modifier.
I forgot to mention, this only happens on the prod version of DayZ exe. Diag exe will swallow the compile error.