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User Since
Mar 10 2013, 7:55 PM (352 w, 1 d)

Recent Activity

May 10 2016

UpMerge set Category to category:general on T89946: Implement some advanced fire starting techniques.
May 10 2016, 5:16 PM · DayZ
UpMerge edited Steps To Reproduce on T82976: LoD of Soldiers is to havy on PC.
May 10 2016, 11:22 AM · Arma 3
UpMerge set Category to category:aicontrolcommanding on T82896: sorry.
May 10 2016, 11:19 AM · Arma 3
UpMerge edited Steps To Reproduce on T70422: grenade no sound wen hit the ground.
May 10 2016, 5:12 AM · Arma 3
UpMerge added a comment to T69801: while on ATV sound gets dull.

ok

May 10 2016, 4:48 AM · Arma 3
UpMerge added a comment to T69801: while on ATV sound gets dull.

used the search but couldn´t find your ticket. sorry

May 10 2016, 4:48 AM · Arma 3
UpMerge edited Steps To Reproduce on T69801: while on ATV sound gets dull.
May 10 2016, 4:48 AM · Arma 3
UpMerge edited Steps To Reproduce on T69798: colums is not a class.
May 10 2016, 4:48 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

thx for testing Plutoto. A good system you got there for shure.

May 10 2016, 4:46 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

true! thumbs up.

May 10 2016, 4:46 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

This time they should polish the engine. The visuals can be made later. Multiplayer is a juge aspect of the game and should run nicely i y a m.

May 10 2016, 4:46 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

thx

May 10 2016, 4:46 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

http://feedback.arma3.com/view.php?id=11366#c41085

May 10 2016, 4:46 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

THX! Plutoto74
Edit: He Plutoto could you try Planetside 2 for me its free to play. And i want to know what your fps are in this game?

Edit:Edit: I have read that two 660ti in sli perform better than one titan and they are much cheaper. Dont konw how they perform in Arma though.

May 10 2016, 4:46 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

Ok, so we are both fine on optimizing the game? Than lets start with smoke! :)

Vsync should be off or on. Recomended is off imo.

May 10 2016, 4:46 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

http://imageshack.us/a/img836/7138/onor.jpg
http://imageshack.us/a/img42/5349/cybu.jpg
http://imageshack.us/a/img33/4267/xksy.jpg

Have a look, here are my settings.

May 10 2016, 4:46 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

With my settings and options i play fine most of the time but it gets shitty if smoke is involved.

May 10 2016, 4:46 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

I play online alot and everytime i ask someone, what kind of fps they get, the always have the same or worse fps. So dont tell me ist all fine on this part.

May 10 2016, 4:46 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

it all comes down to online gameplay. if many thing are goning on on the server and your fps are at 20-30 than your fps trop under 15. that´s why i broad this subject up, to get better performance wenn alot of stuff is going on on the map. A not so havy hit on performace with smoke from grenades or cars would help allot i think. And wouldend we all benefit from that? No matter what GPU!

May 10 2016, 4:46 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

If you play online with 25 or more players, this will have an hard impact on all systems. Even with a Titan in your System. Because it isnt optimized at the moment. All im saying is that Smoke of cars and grenades is a good starting point for optimation as well. Dont forget if there 20 destroyed cars and someone is throuing some smoke grenades then every system gets under 30 fps. What i want is a fluid gameplay even with 60 or more players. They should make an option for smoke rendering. You can play with eye candy but you dont have to.

And AI is a good point to. If you play CTI every one will have AI on the battlefield. So there needs to be a server optimization to, in therms of who computes AI. Server or Client. I think more work should be on servers side.

May 10 2016, 4:46 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

waiting for the final realese off the game.

May 10 2016, 4:45 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

you have to read, it´s all in there. gtx 480 is most of the time above the gtx 650. not much but she is.

May 10 2016, 4:45 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

the GTx 480 performs beter in Skyrim, Bettlefield 3, Anno 2070 aso...
And you want to tell me that the 650 is better, because of ram and core clock. NO WAY MAN.

Anno 2070 | Battlefield 3 | Crysis 2 | Dirt 3 | Max Payne 3 | Metro 2033 | Skyrim

May 10 2016, 4:45 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

Look here.
http://www.videocardbenchmark.net/gpu.php?gpu=GeForce+GTX+650+Ti

and here

http://www.gamestar.de/hardware/grafikkarten/palit-geforce-gtx-650-ti-boost-oc/test/palit_geforce_gtx_650_ti_boost_oc_edition,674,3010726.html

May 10 2016, 4:45 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

i just wanted to say that there is an optimization potential.(Smoke)

May 10 2016, 4:45 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

Believe me it won't change anything, if i buy a new card now. We have to w8 for the final product. Performace will get better. OPTIMIZATIN is the cue. And i wouldn´t buy a new GPU just for lower power consumtion.

May 10 2016, 4:45 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

the drivers are alle the same from titan to gtx 280. even 8000 series have the same drivers.
If you update them.

May 10 2016, 4:45 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

30 fps!?!? Smoke needs to be optimized! :) Tons of players have the same problem with Smoke. Especially in muliplayer there is a big impact.

May 10 2016, 4:45 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

My GPU is ok. Game needs to be optimized more in imo.
Same drivers for both GPU´s.

May 10 2016, 4:45 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

dont need a new GPU. Smoke needs to be optimized. Arma utilizes more cpu than GPU.
This problem exists since Arma 2 for me.

May 10 2016, 4:45 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

http://imageshack.us/a/img33/4267/xksy.jpg
http://imageshack.us/a/img197/5360/5pfz.jpg
http://imageshack.us/a/img199/784/pphv.jpg
http://imageshack.us/a/img593/4692/3zo2.jpg
http://imageshack.us/a/img826/8823/z3kf.jpg
http://imageshack.us/a/img836/7138/onor.jpg
http://imageshack.us/a/img42/5349/cybu.jpg

First to last picture 30 fps diffrence, without AI. In multiplayer i would get 10 to 20 fps.

May 10 2016, 4:45 AM · Arma 3
UpMerge added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

Informationsliste Wert
Computer
Computertyp ACPI x64-based PC
Betriebssystem Microsoft Windows 7 Ultimate
OS Service Pack Service Pack 1
Internet Explorer 9.0.8112.16421
DirectX DirectX 11.0
Datum / Uhrzeit 2013-07-11 / 09:43

Motherboard
CPU Typ QuadCore AMD Phenom II X4 Black Edition 955, 3600 MHz (18 x 200)
Motherboard Name Asus M4N98TD Evo
Motherboard Chipsatz nVIDIA nForce 750a/780a/980a SLI, AMD K10
Arbeitsspeicher 8192 MB (DDR3-1333 DDR3 SDRAM)
DIMM1: Transcend JM1333KLN-8GK 4 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz)
DIMM2: Transcend JM1333KLN-8GK 4 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz)
BIOS Typ AMI (04/14/11)

Anzeige
Grafikkarte NVIDIA GeForce GTX 480 (1572544 KB)
3D-Beschleuniger nVIDIA GeForce GTX 480
Monitor PnP-Monitor (Standard) [NoDB] (190916843009)

May 10 2016, 4:45 AM · Arma 3
UpMerge edited Steps To Reproduce on T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.
May 10 2016, 4:45 AM · Arma 3
UpMerge added a comment to T69522: Use of Apex physx features..

Yes would be nice!

May 10 2016, 4:38 AM · Arma 3
UpMerge added a comment to T68474: FOV setting needed for both gameplay and health concerns.

I like it!

May 10 2016, 3:55 AM · Arma 3
UpMerge added a comment to T68388: bug in stand´s.

We don´t need a toggle to stand up, we have x as a toggle to kneel an stand up, from prone position.

May 10 2016, 3:52 AM · Arma 3
UpMerge added a comment to T68388: bug in stand´s.

imo expected would be laying down. First the character lay´s down and than stands up, with just one press of the button y.

May 10 2016, 3:52 AM · Arma 3
UpMerge added a comment to T68388: bug in stand´s.

fuck yes! i mean crtl + w. I will change that.

May 10 2016, 3:52 AM · Arma 3
UpMerge edited Steps To Reproduce on T68388: bug in stand´s.
May 10 2016, 3:52 AM · Arma 3
UpMerge added a comment to T68178: Disable TrackIR in optics.

make a dead zone in your Trackir profile.

May 10 2016, 3:44 AM · Arma 3
UpMerge edited Steps To Reproduce on T67953: before spawn gear choice.
May 10 2016, 3:37 AM · Arma 3
UpMerge added a comment to T67887: a switch for Ai (Player) response to Commands off (on) for faster Speech recognition.

http://feedback.arma3.com/view.php?id=3104
http://feedback.arma3.com/view.php?id=8510
http://feedback.arma3.com/view.php?id=2843

May 10 2016, 3:35 AM · Arma 3
UpMerge edited Steps To Reproduce on T67887: a switch for Ai (Player) response to Commands off (on) for faster Speech recognition.
May 10 2016, 3:35 AM · Arma 3
UpMerge edited Steps To Reproduce on T66939: Module for Radom Spawn with UI for Editor.
May 10 2016, 3:01 AM · Arma 3
UpMerge added a comment to T64040: probability of presence.

it would make spawning groups easier, if you can just set them on the map. Set the probability of presence to 0 and than trigger the unit with probability of presence 1. why is that so hard to understand?

spawning a unit with scripts is to much work for such an common task.

Or make a new option called, Trigger spawn or something.

May 10 2016, 1:11 AM · Arma 3
UpMerge added a comment to T64040: probability of presence.

No it isn´t broken. I can´t use the probability of presence for a trigger, like set fuel to zero, because there is no command for that. I want to use a trigger to set the unit to true or false while in game. You can´t trigger the units probability of presence to true while the mission is running.

I hope you can understand this. Bad English.

May 10 2016, 1:11 AM · Arma 3
UpMerge edited Steps To Reproduce on T64040: probability of presence.
May 10 2016, 1:11 AM · Arma 3
UpMerge added a comment to T63946: 3D Head-mounted Display Support.

Also razer hydra suport would be great!

May 10 2016, 1:06 AM · Arma 3
UpMerge added a comment to T62874: "Ai Occlusion Culling".

i don´t think that the AI is simulated to a certain extend. If i setup a scene like describe on top in Arma 2, there is a massive impact on performance. The soldiers a 50 Km away and that´s a little to far away imo. Same in Arma 3.

May 10 2016, 12:18 AM · Arma 3
UpMerge edited Steps To Reproduce on T62874: "Ai Occlusion Culling".
May 10 2016, 12:18 AM · Arma 3
UpMerge added a comment to T62778: Environment sounds are muted when inside an open vehicle.

upvoted!

May 10 2016, 12:15 AM · Arma 3

May 9 2016

UpMerge added a comment to T62393: 30-20 fps in mp while 50-70 fps in sp. settings,ping or player count does not effect.

AI should be calculated on server site. That would improve performance for all of us i think.

They should outsource more to the server!

May 9 2016, 11:58 PM · Arma 3
UpMerge added a comment to T62251: Characters should reassume previous stance if they vault over an object.

Good one!

May 9 2016, 11:51 PM · Arma 3
UpMerge added a comment to T62236: Need some way to discourage team killing.

For every teamkill you could take all of his money, if the server is running a map where you need cash for guns. You only leave him with as much money for a nice pistol or something not so dangerous.

May 9 2016, 11:50 PM · Arma 3
UpMerge edited Steps To Reproduce on T62229: Soldiers are without a Helmet on certain distances.
May 9 2016, 11:50 PM · Arma 3
UpMerge added a comment to T62212: Real 3D Map would be great!.

cool thx!

May 9 2016, 11:49 PM · Arma 3
UpMerge added a comment to T62212: Real 3D Map would be great!.

In far cry 2 the map is a wooden tablet. that´s not my perception either, but a nice made cool animated fabric or paper map would be nice i think.

May 9 2016, 11:49 PM · Arma 3
UpMerge added a comment to T62212: Real 3D Map would be great!.

it´s not urgent, but it would be nice to have.

May 9 2016, 11:49 PM · Arma 3
UpMerge edited Steps To Reproduce on T62212: Real 3D Map would be great!.
May 9 2016, 11:49 PM · Arma 3
UpMerge added a comment to T61872: New technique for rendering grass at far distance.

Great! That would look much better than the old method.

May 9 2016, 11:30 PM · Arma 3