User Details
- User Since
- Mar 10 2013, 7:55 PM (610 w, 4 d)
May 10 2016
used the search but couldn´t find your ticket. sorry
thx for testing Plutoto. A good system you got there for shure.
true! thumbs up.
This time they should polish the engine. The visuals can be made later. Multiplayer is a juge aspect of the game and should run nicely i y a m.
thx
THX! Plutoto74
Edit: He Plutoto could you try Planetside 2 for me its free to play. And i want to know what your fps are in this game?
Edit:Edit: I have read that two 660ti in sli perform better than one titan and they are much cheaper. Dont konw how they perform in Arma though.
Ok, so we are both fine on optimizing the game? Than lets start with smoke! :)
Vsync should be off or on. Recomended is off imo.
http://imageshack.us/a/img836/7138/onor.jpg
http://imageshack.us/a/img42/5349/cybu.jpg
http://imageshack.us/a/img33/4267/xksy.jpg
Have a look, here are my settings.
With my settings and options i play fine most of the time but it gets shitty if smoke is involved.
I play online alot and everytime i ask someone, what kind of fps they get, the always have the same or worse fps. So dont tell me ist all fine on this part.
it all comes down to online gameplay. if many thing are goning on on the server and your fps are at 20-30 than your fps trop under 15. that´s why i broad this subject up, to get better performance wenn alot of stuff is going on on the map. A not so havy hit on performace with smoke from grenades or cars would help allot i think. And wouldend we all benefit from that? No matter what GPU!
If you play online with 25 or more players, this will have an hard impact on all systems. Even with a Titan in your System. Because it isnt optimized at the moment. All im saying is that Smoke of cars and grenades is a good starting point for optimation as well. Dont forget if there 20 destroyed cars and someone is throuing some smoke grenades then every system gets under 30 fps. What i want is a fluid gameplay even with 60 or more players. They should make an option for smoke rendering. You can play with eye candy but you dont have to.
And AI is a good point to. If you play CTI every one will have AI on the battlefield. So there needs to be a server optimization to, in therms of who computes AI. Server or Client. I think more work should be on servers side.
waiting for the final realese off the game.
you have to read, it´s all in there. gtx 480 is most of the time above the gtx 650. not much but she is.
the GTx 480 performs beter in Skyrim, Bettlefield 3, Anno 2070 aso...
And you want to tell me that the 650 is better, because of ram and core clock. NO WAY MAN.
Anno 2070 | Battlefield 3 | Crysis 2 | Dirt 3 | Max Payne 3 | Metro 2033 | Skyrim
Look here.
http://www.videocardbenchmark.net/gpu.php?gpu=GeForce+GTX+650+Ti
and here
i just wanted to say that there is an optimization potential.(Smoke)
Believe me it won't change anything, if i buy a new card now. We have to w8 for the final product. Performace will get better. OPTIMIZATIN is the cue. And i wouldn´t buy a new GPU just for lower power consumtion.
the drivers are alle the same from titan to gtx 280. even 8000 series have the same drivers.
If you update them.
30 fps!?!? Smoke needs to be optimized! :) Tons of players have the same problem with Smoke. Especially in muliplayer there is a big impact.
My GPU is ok. Game needs to be optimized more in imo.
Same drivers for both GPU´s.
dont need a new GPU. Smoke needs to be optimized. Arma utilizes more cpu than GPU.
This problem exists since Arma 2 for me.
http://imageshack.us/a/img33/4267/xksy.jpg
http://imageshack.us/a/img197/5360/5pfz.jpg
http://imageshack.us/a/img199/784/pphv.jpg
http://imageshack.us/a/img593/4692/3zo2.jpg
http://imageshack.us/a/img826/8823/z3kf.jpg
http://imageshack.us/a/img836/7138/onor.jpg
http://imageshack.us/a/img42/5349/cybu.jpg
First to last picture 30 fps diffrence, without AI. In multiplayer i would get 10 to 20 fps.
Informationsliste Wert
Computer
Computertyp ACPI x64-based PC
Betriebssystem Microsoft Windows 7 Ultimate
OS Service Pack Service Pack 1
Internet Explorer 9.0.8112.16421
DirectX DirectX 11.0
Datum / Uhrzeit 2013-07-11 / 09:43
Motherboard
CPU Typ QuadCore AMD Phenom II X4 Black Edition 955, 3600 MHz (18 x 200)
Motherboard Name Asus M4N98TD Evo
Motherboard Chipsatz nVIDIA nForce 750a/780a/980a SLI, AMD K10
Arbeitsspeicher 8192 MB (DDR3-1333 DDR3 SDRAM)
DIMM1: Transcend JM1333KLN-8GK 4 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz)
DIMM2: Transcend JM1333KLN-8GK 4 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz)
BIOS Typ AMI (04/14/11)
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Grafikkarte NVIDIA GeForce GTX 480 (1572544 KB)
3D-Beschleuniger nVIDIA GeForce GTX 480
Monitor PnP-Monitor (Standard) [NoDB] (190916843009)
Yes would be nice!
I like it!
We don´t need a toggle to stand up, we have x as a toggle to kneel an stand up, from prone position.
imo expected would be laying down. First the character lay´s down and than stands up, with just one press of the button y.
fuck yes! i mean crtl + w. I will change that.
make a dead zone in your Trackir profile.
it would make spawning groups easier, if you can just set them on the map. Set the probability of presence to 0 and than trigger the unit with probability of presence 1. why is that so hard to understand?
spawning a unit with scripts is to much work for such an common task.
Or make a new option called, Trigger spawn or something.
No it isn´t broken. I can´t use the probability of presence for a trigger, like set fuel to zero, because there is no command for that. I want to use a trigger to set the unit to true or false while in game. You can´t trigger the units probability of presence to true while the mission is running.
I hope you can understand this. Bad English.
Also razer hydra suport would be great!
i don´t think that the AI is simulated to a certain extend. If i setup a scene like describe on top in Arma 2, there is a massive impact on performance. The soldiers a 50 Km away and that´s a little to far away imo. Same in Arma 3.
upvoted!
May 9 2016
AI should be calculated on server site. That would improve performance for all of us i think.
They should outsource more to the server!
Good one!
For every teamkill you could take all of his money, if the server is running a map where you need cash for guns. You only leave him with as much money for a nice pistol or something not so dangerous.
cool thx!
In far cry 2 the map is a wooden tablet. that´s not my perception either, but a nice made cool animated fabric or paper map would be nice i think.
it´s not urgent, but it would be nice to have.
Great! That would look much better than the old method.