User Details
- User Since
- May 11 2018, 5:06 PM (340 w, 1 d)
Feb 20 2024
May 31 2023
Thank your for making me smile, completly forgot DayZ even had a tracker 😁
Dec 5 2020
ItemBase handItem = PlayerBase.Cast(GetGame().GetPlayer()).GetItemInHands(); if (!handItem) { return; } TransmitterBase transmitter = TransmitterBase.Cast(handItem); if (!transmitter) { return; } GetRPCManager().SendRPC( "ProjetAthena", "ChooseFrequency", null, true, null, transmitter );
Hello Geez,
Jun 21 2020
+1
Jun 20 2020
May 5 2020
This is amazing news, thank's to everyone that probably worked hard and fast to get this in this fast !
Apr 16 2020
As said in https://feedback.bistudio.com/T149787, went from over 24 crashes a day to one and after 18,5 hours of uptime, this is definitely what causes the crashes on player spawns events.
Apr 12 2020
Looks like my server crash issue is the exact same as what you're reporting : https://feedback.bistudio.com/T149787 (you won't see it's private because of the logs, but I've already sent 100+ full logs and reported it a month ago)
Mar 26 2020
Mar 4 2020
Jan 31 2020
Jan 30 2020
Thank you Geez.
Jan 29 2020
Also, images are saved in "ServerProfile\Users\Survivor" and trying to save with "$profile:file.txt" will result in having a file named "$profile" in "ServerProfile\Users\Survivor".
Server-side crash logs (does not crash when using a CallBack, only with FILE_now
Client-side crash logs
Nov 13 2019
Hello Geez,
Nov 11 2019
Oct 30 2019
No, the logs aren't fixed as compared to RCON :
Oct 22 2019
Hello again,
Hey Geez,
Hey Geez,
Oct 18 2019
Ok nevermind I printed the wrong float, ftMin was 300, it works as expected. Maybe throw a warning if script tries to do lower/higher than limits
Oct 13 2019
Sep 15 2019
pls fix :)
Sep 8 2019
+1337
Sep 4 2019
Please someone at BI disallow the ability to subscribe groups to tickets.
Aug 26 2019
Aug 25 2019
Just checked my 1.04 COT Setup the GUID is actually WL5fg-PiWPSBW6U_UgCAC4CdvIp3fZW59JYSl79law4=, when did this change took place ?
Aug 16 2019
Aug 15 2019
Jul 13 2019
Jul 6 2019
NB : The system is kind of doable right now with the mute methods, but would cost ton of FPS as it would need to update every second, mute everyone then unmute players in range
Jun 22 2019
+1
Just hapenned once again, this time the server crashed by itself (when spawning a car with COT)
May 27 2019
+1 this, always needed to upload twice my mods for the publishedId to work, it's 0 otherwise.
May 15 2019
May 4 2019
I would love to make some mods publics, but that would suck to force my french players to have english strings. This is a must have.
May 1 2019
Apr 8 2019
Works like a charm. Thank's a lot.
Apr 7 2019
It is not working when it returns false.
Apr 6 2019
Apr 5 2019
Mar 27 2019
Feb 18 2019
It is indeed, sorry I must have been a little too much tired. Thank's for clarifying !
Feb 16 2019
GetGame().ChatPlayer("foo");
Anywhere serverside, this will errors out the said message for connected clients.
Feb 15 2019
Feb 4 2019
Jan 31 2019
To every linux folks subscribed to this issue or finding it : Martin will make sure that the next server owner newsletter give an update about our beloved linux servers support. Subscribe if not already : https://forums.dayz.com/topic/238625-newsletter-registration-for-server-owners/