My friends and I have encountered this kind of thing many times
Immediate (1)
Today
I can provide clips and such if needed.
Quoted Text Agreed. The bullet snap sounds should also be improved and returned to their 0.59 or 0.61 glory. The supersonic cracks of bullets were extremely immersive, stressful, and adrenaline-inducing. I think DanceOfJesus articulated it very well starting from 18:18 in this video: https://youtu.be/jOi9mjQxsb8?si=TCJalz-8YX52fVSv&t=1098
Giving this a bump. Would like to see this fixed.
Hi Geez, thanks for the reply.
You get xp for moving supplies from A to B so long as the B is in a different base.
you can not move supplies from one source to another in same base and expect XP for it.
That would be a bit of a cheat i would think for ranking up.
I needa fix this fr
Yesterday
In the video, the fertilizer is flickering.
In T163593#2787462, @SaMatra wrote:Maybe target lost is the moment when you lase the sky and laser object stops following your aim but remains in the last place?
I actually retested it tonight and it seems to actually work, however there does seem to be some modes where the AI still doesn't reload when it should.
having the same issue as of yesterday, procedural anim editor was working fine previously, but randomly crashed and now crashes on launch every time I try to open it.
Just wait till you try exp tools.
all of the templates are fully expanded no matter what you want.
Fixed in next dev-branch update
Hello SkaceKachna.
Currently this is not going to be addressed.
Regards,
Geez
Hello Happymeal.
Have you tried to contact your ISP? We would suggest mentioning to the ISP that the dayz server ip's are not responding to your connection requests via traceroute.
Regards,
Geez
Hello Blackheart_Six.
This works as expected.
The activation condition is checked when said layer is to be spawned. It does not perform any periodic checks after that, so it does not react when said vehicle is destroyed. For that, you would have to use OnDestroyEvent plugin.
Regards,
Geez