In T187711#2728392, @sashabyson wrote:Unfortunately I don't think rank restricting individual items will alleviate the toxicity and griefing at the start of games because it's a matter of the arsenal being the first composition built at the start of a game that gets people at each others throats. Draining supplies while more difficult in 1.3 is still possible with the items available at private rank
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This is exactly how it works given I cannot edit comments but only delete them. Feel free to put it back up with English translation if you think it brings an added value to the ticket, otherwise please hold back :)
Unfortunately I don't think rank restricting individual items will alleviate the toxicity and griefing at the start of games because it's a matter of the arsenal being the first composition built at the start of a game that gets people at each others throats. Draining supplies while more difficult in 1.3 is still possible with the items available at private rank
mickeymen added a comment to T81303: AI motorized/mechanized groups not re boarding vehicles after engagements while still traveling to distant waypoints..
funny, someone still continues to discuss topics related to AI.
PR9INICHEK added a comment to T187233: [1.2.1.169] (Conflict) Unable to place as max budget has been reached.
Same situation for 1.3.0.25
PR9INICHEK added a comment to T187233: [1.2.1.169] (Conflict) Unable to place as max budget has been reached.
It's from
{DC88C1A774A997AD}UI/layouts/Editor/Toolbar/ModeMenu/Building/BuildingBudgetContent.layout
AIF_Infantrymen renamed T187784: Ignore as this a known issue [Experimental Branch]LAV 25 turret interior broken from [Experimental Branch]LAV 25 turret interior broken to Ignore as this a known issue [Experimental Branch]LAV 25 turret interior broken.
👍
PR9INICHEK updated subscribers of T172029: [Feature request] (Conflict) Hide message "The base needs resupplying" for supply depot in MOB cause it's automatically process.
@Geez hi :)
PR9INICHEK edited Additional Information on T172390: [Feature Request] (Conflict) Please add some default structures for FIA points.
Relates to T177072
cant wait for option to be added, game is unrealistic with this, esp with dawn \ dusk \night .
In T187218#2721774, @Geez wrote:Hello Kiggysoldier79.
This will be present for the 1.3 update.
When repairing vehicles:
This also applies to the build menu, when the base does not see the supplies that are in it.
Beginners will not understand this feature and will not build anything
1.2.1.169 Same behaviour
Hunterz renamed T187780: Allow modding HumanCommandVehicle from Allow modding HumaCommandVehicle to Allow modding HumanCommandVehicle.
Riddick_2K added a comment to T169852: Improvised shoes are too loud. They sound like normal shoes. (experimental).
There are so many "features" in this game that to a normal person would be bugs, but to these programmers they are intended features. :-(
@Geez hi 👋
Please close this ticket
The PROBLEM is that some players turn up the brightness/gamma to the maximum on their MONITORS and they can see at night, and other players do not see anything at night on their TVs.
For this reason, night is not a playable time for me, since others can see me, but I cannot see them.
It would be good if the night was made equally dark for all players regardless of the monitor or TV.
Yes this is also due to an unsupported instruction by your CPU. Nonetheless, I'm sure Dedmen will look at it once he's back from vacation.
This is solved now, at least on 1.3.
HER0 updated the task description for T181205: Game Master/Armavision cameras cannot go into the ocean.
I haven't seen this in a while and I assume it is fixed.
Yeah, pretty sure this has been fixed for a while.
HER0 added a comment to T182295: [Feedback/Exploit] Enemy players (or griefing friendlies) can falsely empty base supplies and block all defender respawns.
I think this is less relevant when spawning is now disabled on contested points in 1.3.
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