I hope this is a temporary issue with .52 or .55 updates, as I haven't noticed this before in 1.3.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Today
Workaround:
You can create a new group and add new AIs to it
I believe there is none unless we use EachFrame/Draw3D and call it a day. Smooth transition wouldn't be a concern to consider IMO, from what I can see firing an EH upon cameraView has changed is good enough to detect Visual/Pilot LOD change etc.
However and just thouht of, "BeforeCameraViewChanged" might be an addition to suppress the viewmode update etc I guess. Not really sure how it would have a usecase, so just sayin'.
Here's another video that shows the lack of blood effect in animals, generally a problem with all AIs
This is true that it might feel disconnected, when the input is faster than it's needed to be, since there is no way to force a speed limit on a mouse.
it's an easy fix.
I assume they process loot mapgrouppos when they redo the navmesh before pushing the files to QA then Live. Unless the mapgroupproto is broken.. I haven't personally looked at the shared files.
In T188318#2754101, @dedmen wrote:Won't fix. I have no idea where to look.