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Dec 6 2019

Chickman1995 created T147035: Spawning in random locations because of anti cheat measure.
Dec 6 2019, 3:15 AM · DayZ

Feb 7 2017

Chickman1995 created T123228: Stuck in one of the function key actions.
Feb 7 2017, 6:02 AM · DayZ

May 11 2016

Chickman1995 added a comment to T113160: Eating cooked meat gets you sicks.

can confirm as I found a couple dead people, cut them up and cooked them properly and ended up sick.

May 11 2016, 6:48 AM · DayZ
Chickman1995 added a comment to T113142: Loot Distribution.

The only way I could see that working without feeling like it shouldn't belong is like you said, people go out into the field and die. so perhaps a dynamic spawn where you find either a crashed military truck (similar to helis but with typical military loot) and crashed EMT vehicles.

May 11 2016, 6:47 AM · DayZ
Chickman1995 added a comment to T113142: Loot Distribution.

That wouldn't make much sense. you don't go to someones house for medical treatment so why should you find medical supplies there. In real life military bases and hospitals are bound to be hot spots because of the types of items you do find there, which also makes them the more dangerous locations to loot.

May 11 2016, 6:47 AM · DayZ
Chickman1995 added a comment to T112029: CANT DO ANYTHING WITH HANDS.

Making an angry bug report does't make the Devs work any faster, how about an actual constructive report. Granted I know the bug is bad, but you are playing a game, that is still in alpha, and bugs are to be expected.

May 11 2016, 6:12 AM · DayZ
Chickman1995 added a comment to T111559: Gun in hand glitches after vault if double carrying..

Edit: it seems that, if you have two guns, only the gun you spawn in with in hand is bugged. once i switch weapons, then switch back i vault without issue.

May 11 2016, 5:56 AM · DayZ
Chickman1995 edited Steps To Reproduce on T111559: Gun in hand glitches after vault if double carrying..
May 11 2016, 5:56 AM · DayZ
Chickman1995 set Category to category:characters on T111412: Dying in under 6 and a half minutes from fresh spawn.
May 11 2016, 5:51 AM · DayZ
Chickman1995 set Category to category:general on T111373: Desync worse than ever, cant pick things up, takes forever to eat/drink.
May 11 2016, 5:50 AM · DayZ
Chickman1995 set Category to category:multiplayer on T111171: Killed by hacker... again.
May 11 2016, 5:44 AM · DayZ
Chickman1995 added a comment to T111161: [EXP .56] Loot piles taking items from central economy..

There needs to be some sort of a limiter on an "item per area" or something along that line. That way loot won't have a tendancy to keep spawning where it isn't needed. I feel like that would help evenly distribute the loot around the map rather than stacking it in a few places.

May 11 2016, 5:43 AM · DayZ
Chickman1995 edited Steps To Reproduce on T111148: Constantly getting killed by other players because no one can find food.
May 11 2016, 5:43 AM · DayZ
Chickman1995 added a comment to T111071: search for apples and berries need better balancing or feedback for better immersion.

Also, wild mushrooms would be a nice touch as an edible as well, at least to give you some more options

May 11 2016, 5:40 AM · DayZ
Chickman1995 added a comment to T111071: search for apples and berries need better balancing or feedback for better immersion.

My idea was maybe make an apple tree have a 100% chance to find apple for 2 or 3 apples. Then lower the percent to 75%, sear a couple times, 50%, then 25%, then 0%. This would encourage you to go and look for other trees rather than sit at the same one for 20 minutes

May 11 2016, 5:40 AM · DayZ
Chickman1995 set Category to category:general on T111049: Were Infected reintroduced to.56 Exp.?.
May 11 2016, 5:40 AM · DayZ
Chickman1995 set Category to category:inventory on T111041: Things not appearing in inventory properly, mag dissapeared, resulted in death.
May 11 2016, 5:39 AM · DayZ
Chickman1995 added a comment to T110992: Item deletion while crafting.

Same issue. I have lost a few improvised courier bags due to this

May 11 2016, 5:38 AM · DayZ
Chickman1995 added a comment to T110927: crafting a Improvised hand axe.

Was just discussing this with a friend last night as well. Being able to cook with an ashwood stick is .56 is great but making a sustainable fire out of just twigs to cook over can be a hassle if you can't find an axe

May 11 2016, 5:36 AM · DayZ
Chickman1995 set Category to category:characters on T110600: Character completely wiped upon login.
May 11 2016, 5:25 AM · DayZ
Chickman1995 set Category to category:featurerequest on T110393: Carry two guns in lieu of a gun and melee.
May 11 2016, 5:18 AM · DayZ
Chickman1995 added a comment to T110393: Carry two guns in lieu of a gun and melee.

@Kawrnskeh or make a sling with natural leather

May 11 2016, 5:18 AM · DayZ
Chickman1995 added a comment to T110246: Lag Hacking, Unplugging Network Card.

well that's pretty crappy but I don't think much can be done. thats just exploiting the internet interruption

May 11 2016, 5:13 AM · DayZ
Chickman1995 set Category to category:featurerequest on T110240: Make a tripwire alarm with old cans and roap.
May 11 2016, 5:12 AM · DayZ
Chickman1995 added a comment to T110232: Foraging apples or berries, backpacks and vests don't show them in iventory.

I haven't had any issues with this, using a high capacity vest and a mountain backpack. You might specify what clothing to see if its a clothing specific bug.

May 11 2016, 5:12 AM · DayZ
Chickman1995 added a comment to T110213: Literally can not find pot/pan anywhere.

I mean, I understand that they're trying to make you hunt and forage for food, as well as growing it. But if you're gonna make the food scarce, you should at least have another viable form of food implemented. I read that they're eventually adding sticks to cook food on but why not do that before they make you "live off the land"

May 11 2016, 5:12 AM · DayZ
Chickman1995 set Category to category:items on T110213: Literally can not find pot/pan anywhere.
May 11 2016, 5:12 AM · DayZ
Chickman1995 added a comment to T110079: Loot is still broken, Food not spawning.

when 0.55 first came out I was finding tons of loot, albeit not in the right spots, now i'm struggling to even spawn in because even empty servers have no loot at all

May 11 2016, 5:07 AM · DayZ
Chickman1995 added a comment to T110079: Loot is still broken, Food not spawning.

i was more or less being sarcastic, meaning I have hardly been able to find anything. played for 35 or 40 minutes and searched novo and found nothing aside from a garden hoe and a child's briefcase.

May 11 2016, 5:07 AM · DayZ
Chickman1995 added a comment to T110079: Loot is still broken, Food not spawning.

Well, they fixed the whole 'loot not spawning in the right place' thing. they seem to have completely gotten rid of loot altogether in the process. I mean, even Novodmitrovsk was almost completely empty.

May 11 2016, 5:07 AM · DayZ
Chickman1995 added a comment to T109603: Zombies are running too fast / teleport.

It isn't even the fact that you have to stealth. you're bound to get into a confrontation with a zombie, its pretty much impossible not to at least once, but when you can, while completely geared, get killed in a matter of seconds it is pretty much impossible to play. Whatever the case you should still be able to fight a zombie without certain death. They completely nerfed every single weapon in the game. I was able to take out 4 or 5 zombies with a hatchet or a gun easily, but now it takes damn near 20+ swings to kill one zed.

May 11 2016, 4:51 AM · DayZ
Chickman1995 added a comment to T109590: As of 0.55 I cannot move at all. If I try to move my character my game freezes and soon crash..

Same issue. I tried deleting the battle Eye Folder, re verifying cache, nothing. Saw it was blocking Razer Cortex, tried stopping that, still have the problem.

May 11 2016, 4:50 AM · DayZ