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[EXP .56] Loot piles taking items from central economy.
Closed, ResolvedPublic

Description

I'm sure this is a known issue but couldn't find a report about it for exp.56 so (for my own peace of mind) here we go :P

There are still certain places with massive piles of loot spawning on top of each other. For example the prison (island) is like a clothing store, with hundreds (possibly thousands) of ttsko/gorka/orel etc. pants and jackets. Some of the un-enterable porch buildings have massive piles of vests/AKs/SVDs/pistols/mags etc. Military watchtowers are another example. This is obviously taking these items from the loot system and concentrating loot at certain points on the map.

Porch building: http://i.imgur.com/gAVh91b.jpg All of this was on the porch, I moved it all onto the road.

Prison Island http://i.imgur.com/pyaTmbZ.jpg Every room was like this, and some places had 20 items piled on top of each other.

Details

Legacy ID
1761947704
Severity
None
Resolution
Open
Reproducibility
N/A

Event Timeline

niconpat set Category to category:items.May 21 2015, 6:05 PM
niconpat set Reproducibility to N/A.
niconpat set Severity to None.
niconpat set Resolution to Open.
niconpat set Legacy ID to 1761947704.May 8 2016, 10:41 PM

There needs to be some sort of a limiter on an "item per area" or something along that line. That way loot won't have a tendancy to keep spawning where it isn't needed. I feel like that would help evenly distribute the loot around the map rather than stacking it in a few places.

@Geez I think this issue is solved

Geez closed this task as Resolved.Jan 11 2019, 10:31 AM
Geez claimed this task.