Page MenuHomeFeedback Tracker

[EXP .56] Loot piles taking items from central economy.
Closed, ResolvedPublic


I'm sure this is a known issue but couldn't find a report about it for exp.56 so (for my own peace of mind) here we go :P

There are still certain places with massive piles of loot spawning on top of each other. For example the prison (island) is like a clothing store, with hundreds (possibly thousands) of ttsko/gorka/orel etc. pants and jackets. Some of the un-enterable porch buildings have massive piles of vests/AKs/SVDs/pistols/mags etc. Military watchtowers are another example. This is obviously taking these items from the loot system and concentrating loot at certain points on the map.

Porch building: All of this was on the porch, I moved it all onto the road.

Prison Island Every room was like this, and some places had 20 items piled on top of each other.


Legacy ID

Event Timeline

niconpat set Category to category:items.May 21 2015, 6:05 PM
niconpat set Reproducibility to N/A.
niconpat set Severity to None.
niconpat set Resolution to Open.
niconpat set Legacy ID to 1761947704.May 8 2016, 10:41 PM

There needs to be some sort of a limiter on an "item per area" or something along that line. That way loot won't have a tendancy to keep spawning where it isn't needed. I feel like that would help evenly distribute the loot around the map rather than stacking it in a few places.

@Geez I think this issue is solved

Geez closed this task as Resolved.Jan 11 2019, 10:31 AM
Geez claimed this task.