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Jan 27 2019
Nov 6 2018
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Apr 27 2018
Can anyone send me the link which shows bugs that should not be reported?
It's also happening in DayZ .63. More on the bottom images: The reason you don't see the highlighted object or the red box fully touching the border of the screen is because the zoomed in zoom sensitivity is different.
Apr 26 2018
Zoom in is also buggy and you cannot zoom into the iron sights like before.
Adding to the issue: You cannot bind prone or crouch to any keys, and "C" makes you do all three stances instead of just standing up. Toggle raise weapon is buggy.
click to view.
Apr 24 2018
You have to click on the image to see it. It's too big!
Sorry, totally missed your post by a good 6 months.
Sep 27 2017
Out of context:
Hey Geez, I have added a few other explanations for the problem with the mouse sensitivity scaling on my other post. T126158
Why not have both options? The controls of a game should be completely customizable to allow players to choose which set up is more comfortable, not to force players to play the game differently to perform the same actions. I do not see why there can't be another option (other than limitations of the engine) just to toggle raise and lower weapon, or to aim down sights? What about zoom view, if that comes back where will you bind it? It just gets more complicated for a player here.
You will only notice it if you play at a lower sensitivities where it takes you around 11cm to move an object on the screen from one border to the other border horizontally.
Mark the starting point of your mouse and mark the distance it takes your mouse to move a distant virtual object from one side of the screen to another horizontally, then do the same test using the same starting point as before. in the end you should have two lines representing the mouse sensitivities, if the two lines overlap you have 1:1 mouse sensitivity if they don't then the mouse sensitivity is scaled incorrectly when zoomed in. Do not use a scope where you cant see the borders of your screen.
In T126158#1633660, @hleV wrote:I also don't quite understand the issue here.
Your sensitivity does not scale when zoomed in, yes - it remains the same. Otherwise there would be no point in scoping/zooming in to be more precise (only to see better) because slight mouse movement would turn you as much as it would when scoped out.
Let's say that the minimal movement you are able to make while zoomed out is 1px. Now use the Hunting Scope and that becomes 12px. You can't now precisely target something that's, say, 5px away from where you were looking before (and couldn't adjust the aim as the object looked too far away) because the slightest movement makes you turn by 12px.In short, you're not supposed to always turn the same amount regardless of zoom (though there should probably be a scaling option - it exists on other shooters, CSGO included). Zooming in is so you could be more precise, and with 1:1 scaling, you would not be.
Jul 28 2017
bump
Jul 12 2017
You should be able to move the mouse the same distance to aim at something that is on the monitor up close and at longer ranges, given that the objects are placed on the same spot on your screen (the position of the object is often measured in pixels on the monitor). When you zoom in currently the sensitivity is lowered in both the x and y axis, and you cannot move the mouse the same distance to aim at objects that are on the monitor at the same position on the monitor.
This happens when ever the screen is zoomed in no matter if it is in sight mode or not. Holding right click and scoping in is affected along with iron sights. It's a matter of zoom. The way all arma games changes the sensitivity when zoomed is based on a 4:3 system.
Jul 10 2017
Jun 12 2017
Jun 5 2017
May 31 2017
Nov 5 2016
Nov 4 2016
Nov 3 2016
May 11 2016
May 10 2016
Nah they will understand.
There is no visible rail so this is a fix not a bug.
Same with Saiteks Rudders which i use as a game pad.
Still here
Found a 3.4568e+134683920 Mag
The effective range should be 500m-600m since there is a similar gun called the VKS 12.7mm with subsonic ammo that could shoot up to 600m.