Page MenuHomeFeedback Tracker
Feed Advanced Search

Jan 27 2019

UnknownEntity created T136503: Controls Issues.
Jan 27 2019, 8:02 PM · DayZ

Nov 6 2018

UnknownEntity added a comment to T128294: Different mouse sensitivity while zoomed..

Any updates?

Nov 6 2018, 6:36 PM · DayZ

May 18 2018

UnknownEntity created T128889: Can't Raise Weapon when backed up against a wall..
May 18 2018, 9:54 PM · DayZ

May 10 2018

UnknownEntity updated the task description for T128610: Bullet Trajectory.
May 10 2018, 7:03 AM · DayZ

May 8 2018

UnknownEntity updated the task description for T128610: Bullet Trajectory.
May 8 2018, 9:38 PM · DayZ
UnknownEntity created T128610: Bullet Trajectory.
May 8 2018, 12:09 AM · DayZ

Apr 27 2018

UnknownEntity added a comment to T128344: Crafting Improvised bag from courier bag will duplicate courier bag..

Can anyone send me the link which shows bugs that should not be reported?

Apr 27 2018, 7:27 PM · DayZ
UnknownEntity created T128344: Crafting Improvised bag from courier bag will duplicate courier bag..
Apr 27 2018, 7:26 PM · DayZ
UnknownEntity added a comment to T128294: Different mouse sensitivity while zoomed..

It's also happening in DayZ .63. More on the bottom images: The reason you don't see the highlighted object or the red box fully touching the border of the screen is because the zoomed in zoom sensitivity is different.

Apr 27 2018, 6:05 PM · DayZ

Apr 26 2018

UnknownEntity added a comment to T128301: Majore game breaking issue: Laying down impossible.

Zoom in is also buggy and you cannot zoom into the iron sights like before.

Apr 26 2018, 9:58 PM · DayZ
UnknownEntity added a comment to T128301: Majore game breaking issue: Laying down impossible.

Adding to the issue: You cannot bind prone or crouch to any keys, and "C" makes you do all three stances instead of just standing up. Toggle raise weapon is buggy.

Apr 26 2018, 9:57 PM · DayZ
UnknownEntity added a comment to T128294: Different mouse sensitivity while zoomed..

click to view.

Apr 26 2018, 9:53 PM · DayZ
UnknownEntity created T128294: Different mouse sensitivity while zoomed..
Apr 26 2018, 6:54 PM · DayZ

Apr 24 2018

UnknownEntity added a comment to T126158: Mouse sensitivity scaling when in "Hip-Fire/Not aiming down sights" and "Aim Down Sights"..

You have to click on the image to see it. It's too big!

Apr 24 2018, 8:02 PM · DayZ
UnknownEntity added a comment to T126158: Mouse sensitivity scaling when in "Hip-Fire/Not aiming down sights" and "Aim Down Sights"..

Sorry, totally missed your post by a good 6 months.

Apr 24 2018, 8:01 PM · DayZ

Sep 27 2017

UnknownEntity added a comment to T126818: Toggle for raise and lower weapon will not be in .63.

Out of context:
Hey Geez, I have added a few other explanations for the problem with the mouse sensitivity scaling on my other post. T126158

Sep 27 2017, 11:04 PM · DayZ
UnknownEntity added a comment to T126818: Toggle for raise and lower weapon will not be in .63.

Why not have both options? The controls of a game should be completely customizable to allow players to choose which set up is more comfortable, not to force players to play the game differently to perform the same actions. I do not see why there can't be another option (other than limitations of the engine) just to toggle raise and lower weapon, or to aim down sights? What about zoom view, if that comes back where will you bind it? It just gets more complicated for a player here.

Sep 27 2017, 10:56 PM · DayZ
UnknownEntity added a comment to T126158: Mouse sensitivity scaling when in "Hip-Fire/Not aiming down sights" and "Aim Down Sights"..

You will only notice it if you play at a lower sensitivities where it takes you around 11cm to move an object on the screen from one border to the other border horizontally.

Sep 27 2017, 6:48 AM · DayZ
UnknownEntity added a comment to T126158: Mouse sensitivity scaling when in "Hip-Fire/Not aiming down sights" and "Aim Down Sights"..

Mark the starting point of your mouse and mark the distance it takes your mouse to move a distant virtual object from one side of the screen to another horizontally, then do the same test using the same starting point as before. in the end you should have two lines representing the mouse sensitivities, if the two lines overlap you have 1:1 mouse sensitivity if they don't then the mouse sensitivity is scaled incorrectly when zoomed in. Do not use a scope where you cant see the borders of your screen.

Sep 27 2017, 6:45 AM · DayZ
UnknownEntity added a comment to T126158: Mouse sensitivity scaling when in "Hip-Fire/Not aiming down sights" and "Aim Down Sights"..

I also don't quite understand the issue here.
Your sensitivity does not scale when zoomed in, yes - it remains the same. Otherwise there would be no point in scoping/zooming in to be more precise (only to see better) because slight mouse movement would turn you as much as it would when scoped out.
Let's say that the minimal movement you are able to make while zoomed out is 1px. Now use the Hunting Scope and that becomes 12px. You can't now precisely target something that's, say, 5px away from where you were looking before (and couldn't adjust the aim as the object looked too far away) because the slightest movement makes you turn by 12px.

In short, you're not supposed to always turn the same amount regardless of zoom (though there should probably be a scaling option - it exists on other shooters, CSGO included). Zooming in is so you could be more precise, and with 1:1 scaling, you would not be.

Sep 27 2017, 6:38 AM · DayZ
UnknownEntity created T126818: Toggle for raise and lower weapon will not be in .63.
Sep 27 2017, 3:45 AM · DayZ

Jul 28 2017

UnknownEntity added a comment to T126158: Mouse sensitivity scaling when in "Hip-Fire/Not aiming down sights" and "Aim Down Sights"..

bump

Jul 28 2017, 4:04 AM · DayZ

Jul 12 2017

UnknownEntity added a comment to T126158: Mouse sensitivity scaling when in "Hip-Fire/Not aiming down sights" and "Aim Down Sights"..

You should be able to move the mouse the same distance to aim at something that is on the monitor up close and at longer ranges, given that the objects are placed on the same spot on your screen (the position of the object is often measured in pixels on the monitor). When you zoom in currently the sensitivity is lowered in both the x and y axis, and you cannot move the mouse the same distance to aim at objects that are on the monitor at the same position on the monitor.

Jul 12 2017, 7:32 PM · DayZ
UnknownEntity added a comment to T126158: Mouse sensitivity scaling when in "Hip-Fire/Not aiming down sights" and "Aim Down Sights"..

This happens when ever the screen is zoomed in no matter if it is in sight mode or not. Holding right click and scoping in is affected along with iron sights. It's a matter of zoom. The way all arma games changes the sensitivity when zoomed is based on a 4:3 system.

Jul 12 2017, 12:55 AM · DayZ

Jul 10 2017

UnknownEntity added a comment to T126158: Mouse sensitivity scaling when in "Hip-Fire/Not aiming down sights" and "Aim Down Sights"..
Jul 10 2017, 10:17 PM · DayZ
UnknownEntity added a comment to T126158: Mouse sensitivity scaling when in "Hip-Fire/Not aiming down sights" and "Aim Down Sights"..
Jul 10 2017, 10:12 PM · DayZ
UnknownEntity updated the task description for T126158: Mouse sensitivity scaling when in "Hip-Fire/Not aiming down sights" and "Aim Down Sights"..
Jul 10 2017, 10:05 PM · DayZ
UnknownEntity created T126158: Mouse sensitivity scaling when in "Hip-Fire/Not aiming down sights" and "Aim Down Sights"..
Jul 10 2017, 9:51 PM · DayZ

Jun 12 2017

UnknownEntity created T125555: Green/colorful sky bug possible trigger..
Jun 12 2017, 1:07 AM · DayZ

Jun 5 2017

UnknownEntity created T125395: Ambient sounds are not directional, and sharp change in sound..
Jun 5 2017, 11:10 PM · DayZ

May 31 2017

UnknownEntity created T125268: AKM mag release is non existent..
May 31 2017, 9:10 PM · DayZ

Nov 5 2016

UnknownEntity created T120906: .61 Player Hive Desync.
Nov 5 2016, 6:32 AM · DayZ

Nov 4 2016

UnknownEntity created T120875: M4 Gun bug And Mosin Bug.
Nov 4 2016, 10:09 PM · DayZ

Nov 3 2016

UnknownEntity created T120848: 1911 Gun Bug.
Nov 3 2016, 11:12 PM · DayZ

May 11 2016

UnknownEntity edited Steps To Reproduce on T115453: Some of the slides of the pistols do not travel back enough when locked back..
May 11 2016, 1:56 PM · DayZ
UnknownEntity edited Steps To Reproduce on T102571: Fire under feet..
May 11 2016, 12:33 AM · DayZ

May 10 2016

UnknownEntity added a comment to T100087: Player's vertical aim is not synced with Server.

Nah they will understand.

May 10 2016, 11:09 PM · DayZ
UnknownEntity edited Steps To Reproduce on T100087: Player's vertical aim is not synced with Server.
May 10 2016, 11:09 PM · DayZ
UnknownEntity added a comment to T99361: Bipod on mosin.

There is no visible rail so this is a fix not a bug.

May 10 2016, 10:44 PM · DayZ
UnknownEntity edited Steps To Reproduce on T99325: 1911 slide does not visibly move back far enough after all shots are shot..
May 10 2016, 10:43 PM · DayZ
UnknownEntity added a comment to T99181: G13 Joystick + Xbox controller no longer in Devices.

Same with Saiteks Rudders which i use as a game pad.

May 10 2016, 10:38 PM · DayZ
UnknownEntity added a comment to T98617: Item duping exploit!.

Still here

May 10 2016, 10:19 PM · DayZ
UnknownEntity added a comment to T97643: Cheaters outbreak (May 2014) \ Нашествие читеров (Май 2014) #SaveDayZFromCheaters.

Found a 3.4568e+134683920 Mag

May 10 2016, 9:46 PM · DayZ
UnknownEntity edited Steps To Reproduce on T82448: The Asp-1 Kir has terrible accuracy at 300m..
May 10 2016, 11:03 AM · Arma 3
UnknownEntity added a comment to T81731: Marksmen DLC: ASP-1 Kir very inaccurate.

The effective range should be 500m-600m since there is a similar gun called the VKS 12.7mm with subsonic ammo that could shoot up to 600m.

May 10 2016, 10:40 AM · Arma 3