yeah a native say3D global command would be very helpfull.
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May 30 2016
May 29 2016
May 10 2016
yep but autoupdate function of battleye cause server crash.
Please attach your crashlog
C:\Users\<username>\AppData\Local\Arma 3\
3 files - .bidmp; .mdmp; .rpt all the same name
+1
good idea kk
Alright updated the wiki page
any news on this?
This would be very helpful!
CompileFinal for a addPublicVariableEventhandler would be awesome as well
yea 'add'PublicVariableEventhandler isn't really adding a PV, its more a 'set' command. You can overwrite/remove eventhandler with
"MyEH" addPublicVariableEventhandler {};
Probably is it still in the cache of the client/server but who knows.
Maybe is it better to request a 'setPublicVariableEventhandler' that can't be overwriten like a compileFinal function.
initServer.sqf is called via execVM but ArmA need the preprocess for .sqf extensions. The function compiler use it and when I block .sqf would not a single function work.
a hacker can "read" that files with a remote execution on the server.
ABC = preprocessFileLineNumbers 'initServer.sqf';
publicVariable "ABC";
ABC would be the content of the initServer file.
That wouldn't work with the server config way cause the server cfg can't be loaded
Ah completely forgot that but in case of remote execution could that be loaded as well from a hacker. Server config cannot loaded since we can block file types via this commands:
allowedLoadFileExtensions[] = {:};
allowedPreprocessFileExtensions[] = {"sqf"};
allowedHTMLLoadExtensions[] = {"htm","html","xml"};
Thanks for this update, good job! ;)
Helicoper DLC is a different patch, probably 4th November. 1.32 will come this week or early next week.
NTO is going up for no reason
http://imgspam.com/20140830114036254.png
Okay added new crash dump with new memory allocator on server
Yes but I've just copy pasted the .exe file to the server, just noticed the memory allocator file has been changed within the RC so probably need that server side too.
Alright updated tbb4malloc_bi.dll & tbb3malloc_bi.dll on my server, any other files that has been updated?
Yes they have and yes i still have crashes with the hotfix
I have still crashed with the release candidate due to BattlEye, I attach the crash dump already yesterday. (SkaronatorAT128Hotfix.rar)
Serverversion: 1.28.127008
Clientversion: 1.28.127008
Arma crash for 9/10 clients of my server, all on the Hotfix version.
Still crashing with 128 hotfix
Yeah probably fixed in 1.30 cause 1.28 is just a hotfix and doesnt have content from the 1.27 dev branch
Can confirm that
Can confirm that
Seems fixed
I also have trouble, sometimes it crashes randomly ingame, sometimes it crashes in the loadingscreen. When it crashes in the loadingscreen it is impossible to join back until the server restarts (maybe something weird in the Server Cache). I reinstalled ArmA3 4 times, including twice through Steam and through the complete windows PC version. None of this fixed the issue for me.
Alright here: #19049
A folderExists command would be also awesome.
Since funpic.de isn't longer available is it not longer possible to reproduce this.
Alright added you to the Squad XML.
Would be great to add a option to disable the squadXML via the server config.
Can be closed, BIS_fnc_guiMessage does the same.
Sad that BI didn't change this with the heli dlc, hope they are doing it one day
Seems fixed, could anyone confirm this?
No news since over 1 year, really sad
any news on this?
May 9 2016
Hum that's really sad
Any updates on this issue?
This command is still broken in 1.17.116467