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Say3D needs a Global equivalent like call CBA_fnc_globalSay3d to easily play 3D sound on all clients
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Firstly Merry Christmas/Happy festive season to all at BIS.

Currently it is very difficult to get Say3D to work on all clients in a MP game unless called via a trigger.

What we ideally need is a native command in Arma3 like the CBA option call CBA_fnc_globalSay3d which works faultlessly if called via most methods.

We also need is the ability to stop say3D without having to delete the attached object.


Legacy ID
Feature Request
Steps To Reproduce

Basically its a pain the butt trying to get say3D to work on all machines if called on a client machine via an addaction or similar process. It's easy to use if called by a trigger but this is often not an ideal method.

We need an easier/simpler method of playing 3D sound with global effect like that offered by CBA i.e. [player, "sound",500] call CBA_fnc_globalSay3d;

Additional Information

VERY IMPORTANT : What we also need is the ability to stop say3D !!

Event Timeline

RickOShay edited Additional Information. (Show Details)
RickOShay set Category to Feature Request.
RickOShay set Reproducibility to Always.
RickOShay set Severity to None.
RickOShay set Resolution to Open.
RickOShay set Legacy ID to 888215636.May 7 2016, 8:01 PM

BIS_fnc_MP is a way that you can execute local commands globally.

Yep I know but its tricky to get say3D to work reliably within an Addaction command for example even using BIS_fnc_MP. I really think ARMA3 needs a native command that can do what CBA_fnc_globalSay3d can do without us having to install CBA framework (I know most people have it installed already).

yeah a native say3D global command would be very helpfull.

I agree. There is workarounds but I'm getting tired of jerry rigging things to work as they should in Arma 3.