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May 10 2016

J2ackson added a comment to T62845: script kiddies already hacking.

some of these are caused by people with the Dev bundle of arma 3 bought from steam joining a server. they are working to fix it now

May 10 2016, 12:17 AM · Arma 3
J2ackson added a comment to T62839: Helicopter Minigun and Ifrit machine gun accuracy is too Linear and accurate ( especially with Infrared ).

there reason for the inaccuracy or bullet spread is cause the weapon is not being kept stable and pointed at the target (obvious). in the case of vehicals they are bolted to a several tonne solid object. they are going to be kept pointed straight even when firing as they are in real life. i personally think you are talking to the wrong dev team when talking to them about researching ballistics more as well

May 10 2016, 12:17 AM · Arma 3
J2ackson added a comment to T62810: Dual Purpose ammo doing no damage above water.

there is a reason they give you two types of ammo and a help tip about reloading your weapon

May 10 2016, 12:16 AM · Arma 3

May 9 2016

J2ackson added a comment to T60390: Walls falls when a body fall on them.

it appears to happen with trees as well. With that in mind its a fair guess and probs that can be knocked over are effected by this

May 9 2016, 9:43 PM · Arma 3
J2ackson edited Steps To Reproduce on T60258: Broken windows staying after builind destruction.
May 9 2016, 9:36 PM · Arma 3
J2ackson added a comment to T60228: Miniguns and damage.

those are unarmoured civilian cars, the minigun use 7.62, the same as the infantry machine gun ingame so there should be not be splash damage or insane vehicel damage to armoured cars. the "explosion" or splash you see at the start is just the tracer in the end of the bullet flying apart. you can so in the very video you posted that it fires in a straight direct line so spread would only sacrife realism for making it easier for beginers

May 9 2016, 9:35 PM · Arma 3
J2ackson added a comment to T60218: Unable to shoot from MH-9 side rail..

dont quote me on this but i think there are strick rules about not shooting of skids let alone any helicopter no matter what you see in moveis. shooting an RPG off skids is and impossible concept as moving the long weapon to shoot would be impossilbe let alone the back blast shreding the guy next to you. As for getting shot apon landing any heli shouldnt be used in landing zones where you come underfire, as in real life and common sense, and pilots land and leave much faster than your average arma player can

May 9 2016, 9:35 PM · Arma 3
J2ackson added a comment to T60141: Cannot Shoot through Windows.

Found this to be true

May 9 2016, 9:28 PM · Arma 3
J2ackson added a comment to T60114: Miniguns on littlebird very difficult to hit people with..

if you look at 00:18 you can see what appears to be fixed miniguns shooting dead straight compared to side gunners. though diffcult to shoot this is how it is and i dont think it should be changed to make it easier over realism

May 9 2016, 9:27 PM · Arma 3
J2ackson added a comment to T60109: Ka-60 blows up on landing in water..

Im sure this can easily be fixed to be more like the Mh-9

May 9 2016, 9:27 PM · Arma 3
J2ackson added a comment to T60025: No female soldiers models available.

Revage
you seem to be quoteing some sort of hollywood type of evil genocideing invadeing force killing civilians, which in this setting, is not so. Realistically they would join the military and be restricted to non direct combat roles as per most militaries in the world includeing the 2 currently in the game, US and Iran. The instances of women in combat in iraq were not them being sent into a fire fight in most cases were a ambush in rear lines. as for indigoues women that is an insurgency as aposed to a proper military which is the only combat force currently in the game. The orignial poster placed this as high prority making it clear that they believe that this is something that needs to be quickly be "fixed" on the same leval as glitchs and game breaking bugs. In ending US and Iran do not emply women in the front line and a few circumstantial fire fights should not be used to trump realism over peoples personal wants for the game and i feel dirty even commenting on something that looks like it belongs on Stormfront

please refraim from posting aesthetic gripes in an alpha bug test

May 9 2016, 7:24 PM · Arma 3
J2ackson added a comment to T60025: No female soldiers models available.

i believe you are looking to much into it. I do not think this is what we should be focusing on in Alpha testing at this time

May 9 2016, 7:24 PM · Arma 3
J2ackson added a comment to T59961: Running animations are too fast.

jogging and sprint should be slowed. Perhaps a bigger difference between sprinting and jogging as they are almost as fast as each other

May 9 2016, 7:21 PM · Arma 3
J2ackson added a comment to T59579: Diver's guns seems to have no effect on land.

Zacho, they may exist but they are not the one in the game
as also stated you need to change the ammo type from the rounds designed for underwater use to ones more suited for land. Even then i believe they are still an special cartirige designed to give maximun push to the dart underwater not a bullet on land so of course there would be less kick

May 9 2016, 7:02 PM · Arma 3
J2ackson added a comment to T59516: Can't eject from helicopters.

im not sure if this isnt added or if they are trying to make it real in the sense most infantry rideing in helicopters from A to B dont get parachutes. I would like to see the parachute added as a backpack that then gives you the option to eject

May 9 2016, 7:00 PM · Arma 3
J2ackson added a comment to T58627: Gun has no damage?.

the underwater ammo as far as i know fires darts designed to go through wetsuits not to be used on land against plate carriers. try switching to stanag

May 9 2016, 3:23 PM · Arma 3