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May 10 2016

Heisenberg added a comment to T83613: [1.50RC] Binarized mission crash dedicated server.

Thank you so much!
Looking forward to the test!

May 10 2016, 11:43 AM · Arma 3
Heisenberg added a comment to T83613: [1.50RC] Binarized mission crash dedicated server.

Confirmed - got no crash anymore!
Thanks so much!

May 10 2016, 11:43 AM · Arma 3
Heisenberg edited Steps To Reproduce on T83613: [1.50RC] Binarized mission crash dedicated server.
May 10 2016, 11:43 AM · Arma 3
Heisenberg added a comment to T83613: [1.50RC] Binarized mission crash dedicated server.

I want to add a additional Information:
The 1.50RC worked before a 20MB patch which came out last week - since then the error accured.

May 10 2016, 11:43 AM · Arma 3
Heisenberg added a comment to T83613: [1.50RC] Binarized mission crash dedicated server.

Additional Information:
Just tested it with a simple mission: 2 playable characters (1 NATO, 1 CSAT) and placed a Hummingbird with a addaction (does nothing, just shows), added description.ext and pboed it with only binarize the mission.sqm - result in same error

May 10 2016, 11:43 AM · Arma 3
Heisenberg edited Steps To Reproduce on T83453: When attempt to heal another player, if he moves only slightly, the healing will not be completed.
May 10 2016, 11:38 AM · Arma 3
Heisenberg added a comment to T83162: Modify BIS_fnc_dynamicGroups to be able to limit groupsizes.

If we look at Dynamic Groups,
https://community.bistudio.com/wiki/Dynamic_Groups#DYNAMIC_GROUPS

it would not be a function, but rather a option for the BIS_fnc_dynamicGroups.

Please implement something like this, would be awesome!

May 10 2016, 11:27 AM · Arma 3
Heisenberg edited Steps To Reproduce on T82384: MRCO/ARCO zoom reticle to thick compared to RCO.
May 10 2016, 11:01 AM · Arma 3
Heisenberg added a comment to T82375: After the upgrade 1.44 player sees a lot of ambient rabbits..

Yeah, they are everywhere - I like it though :)

May 10 2016, 11:00 AM · Arma 3
Heisenberg added a comment to T82108: Switching between optic modes of a sniper scope (AMS, DMS, MOS) will result in a blurred vision.

Push!

May 10 2016, 10:52 AM · Arma 3
Heisenberg added a comment to T82108: Switching between optic modes of a sniper scope (AMS, DMS, MOS) will result in a blurred vision.

Push!
Please, at least acknowledge it :)

May 10 2016, 10:52 AM · Arma 3
Heisenberg edited Steps To Reproduce on T82108: Switching between optic modes of a sniper scope (AMS, DMS, MOS) will result in a blurred vision.
May 10 2016, 10:52 AM · Arma 3
Heisenberg set Category to category:featurerequest on T82106: Switching between optic modes of a sniper scope (AMS, DMS, MOS) the zeroing is not being saved.
May 10 2016, 10:52 AM · Arma 3
Heisenberg added a comment to T80362: Game Crashes random since 1.36.

I did verify my game cache, even multiple times, always stated that all files are valid. I asked my fellow mates, which reports I uploaded, to do the same. Did not help unfortunately.
Thank you for your help! Much appreciated.

May 10 2016, 9:51 AM · Arma 3
Heisenberg added a comment to T80362: Game Crashes random since 1.36.

I will disable all mods. If a crash accurs again, I will let you know with the rpts and mdmps.

@freexavier I already verified it more then once.

May 10 2016, 9:50 AM · Arma 3
Heisenberg added a comment to T80362: Game Crashes random since 1.36.

Crashed again, but without addons and no startup parmameters
EDIT: and again - I shot with the slammer HEAT projectile when it happend - my mate was in the proximity when his game crashed at the same time (both times) - i add all crash reports
EDIT2: I crashed multiple times and others as well - I attached all logs I could gather. It is just random, because other crashes happend without a Slammer on the map.
EDIT3: I gathered from others the crash reports as well

May 10 2016, 9:50 AM · Arma 3
Heisenberg added a comment to T80362: Game Crashes random since 1.36.

I just had again a crash - without mods loaded - zip file attached (I only had start up parameters running - will disable them now as well).
Also another one of a playmate as well - he had activated mods - I will play again without mods and upload my crash files

May 10 2016, 9:50 AM · Arma 3
Heisenberg edited Steps To Reproduce on T80362: Game Crashes random since 1.36.
May 10 2016, 9:50 AM · Arma 3
Heisenberg added a comment to T74592: BIS_fnc_showNotification not working.

Did you turn -showscripterrors in your startoptions on? Do you got Errormessages?
Did you create in the description.ext of your mission a "TaskSucceed" or "TaskAssigned" class?

Should look something like this:
class CfgNotifications
{
class TaskSucceed
{

		title = "Task has been succeeded";
		iconPicture = "a3\ui_f\data\map\Markers\Flags\nato_ca.paa";
		description = "%1"; //Text inserted which is given by the second statement
		color[] = {1,1,1,1}; //white color
		priority = 0;
		duration = 6;

};
}

["TaskSucceeded",["Disable the nuke"]] call BIS_fnc_showNotification; should now work.
Not tested though

May 10 2016, 7:15 AM · Arma 3
Heisenberg added a comment to T74592: BIS_fnc_showNotification not working.

Alright.
Then the default template should have a problem, because with the cosumized one (eg the one is added) it works every time.

May 10 2016, 7:15 AM · Arma 3
Heisenberg added a comment to T74591: CPU limited.

Dublicate of 0000716
And yeah, this is pretty annoying....

Try following to maximaze the performance (for your system specificly):
Add this to your startup parameters

-cpucount=12
-exthreads=5
-maxvram=3071
-maxmem=11264
-world=empty
-malloc=system
-nosplash
-nofilepatching
-skipintro
-nopause
-noland
-high

May 10 2016, 7:15 AM · Arma 3
Heisenberg added a comment to T74590: EH "GetIn" & "GetOut" does not fire for the object "player".

Alright.
Thanks for the update.
Even if the EH is for vehicles only, it does not say in the BIKI - that's my whole point. Of course a vehicle is a object, but so is the player.

Still would be nice if this would work

May 10 2016, 7:15 AM · Arma 3
Heisenberg added a comment to T74590: EH "GetIn" & "GetOut" does not fire for the object "player".

Sure it is a bug, if the description in the wiki is correct:

Passed array: [vehicle, position, unit]

    vehicle: Object - Vehicle the event handler is assigned to
    position: String - Can be either "driver", "gunner", "commander" or "cargo"
    unit: Object - Unit that entered the vehicle

vehicle: Object - subclasses
Vehicle
A vehicle is an Object such as a Tank, car, Helicopter.

Person
A Person is a soldier, man, leader, player, woman.

Unit
A Unit is either a Person, or, Vehicle

It clearly states:
vehicle: Object - Vehicle the event handler is assigned to
and not
vehicle: Vehicle - Vehicle the event handler is assigned to

May 10 2016, 7:15 AM · Arma 3
Heisenberg added a comment to T74590: EH "GetIn" & "GetOut" does not fire for the object "player".

What the hell?
I ask for help and find a bug and get bad feedback or worse, insults from you?
I present facts and you just say "No it is not like that".
Thanks a lot

May 10 2016, 7:15 AM · Arma 3
Heisenberg edited Steps To Reproduce on T74590: EH "GetIn" & "GetOut" does not fire for the object "player".
May 10 2016, 7:15 AM · Arma 3
Heisenberg added a comment to T74590: EH "GetIn" & "GetOut" does not fire for the object "player".

As descriped in the Biki:
GetIn: "Triggers when a unit enters a vehicle. [...] This EH is neither triggered upon a change of positions within the same vehicle nor by the moveInXXXX commands. However it is triggered by a "GetInXXXX" action."

GetOut: "Triggers when a unit gets out from a vehicle. [...] This EH is triggered by both the moveOut command and by "GetOut" action."

So the EH will fire if a unit enters a vehicle. So you can add the EH to a specific vehicle and if the player enters this it should do something OR you add the EH to the player, so it fires EVERYTIME the player enters a vehicle.

May 10 2016, 7:15 AM · Arma 3
Heisenberg added a comment to T74588: Run Problem Animation.

Never seen this until now. It is not gamebreaking. It is really funny, but should be fixed :)

May 10 2016, 7:15 AM · Arma 3
Heisenberg edited Steps To Reproduce on T74571: Switch from Rangefinder to Launcher - endless movement animation plays.
May 10 2016, 7:15 AM · Arma 3
Heisenberg added a comment to T74557: British Accents in profile editor (Speaker Section).

+1
would love to let my profile speak in british english :D

May 10 2016, 7:14 AM · Arma 3
Heisenberg added a comment to T74547: Chatblock disappears after few minutes into the game (since 1.06).

thanks a lot dwarden :)

May 10 2016, 7:14 AM · Arma 3
Heisenberg added a comment to T74547: Chatblock disappears after few minutes into the game (since 1.06).

Well, not really, because if I'm inside a multiplayer game and the chat doesn't work but as soon as the mission is over and the map will be changed (so everyone is in the lobby etc) the chat begins to function again.
Also if you're ingame and disconnect and reconnect again, it begins to work again.

May 10 2016, 7:14 AM · Arma 3
Heisenberg added a comment to T74547: Chatblock disappears after few minutes into the game (since 1.06).

For me it is also happening, if I'm always ingame, without Alt+Tabbing.
It doesn't matter on the mission, if you go into the editor and place yourself, preview and just restart a few times, the same happens.

May 10 2016, 7:14 AM · Arma 3
Heisenberg added a comment to T74547: Chatblock disappears after few minutes into the game (since 1.06).

Did you notice it in the dev build?

May 10 2016, 7:14 AM · Arma 3
Heisenberg edited Steps To Reproduce on T74547: Chatblock disappears after few minutes into the game (since 1.06).
May 10 2016, 7:14 AM · Arma 3
Heisenberg added a comment to T74546: AutoGuideAT = 0; does not work..

I hope it is b) :)

May 10 2016, 7:14 AM · Arma 3
Heisenberg added a comment to T74546: AutoGuideAT = 0; does not work..

What do you mean?

May 10 2016, 7:14 AM · Arma 3
Heisenberg edited Steps To Reproduce on T74546: AutoGuideAT = 0; does not work..
May 10 2016, 7:14 AM · Arma 3
Heisenberg added a comment to T74439: Debug console resets every time it's opened in latest dev build.

same for me as it is for rakowozz

May 10 2016, 7:12 AM · Arma 3
Heisenberg added a comment to T73871: ARCO and MRCO reticle too thick..

has been resolved with the 1.04 update

May 10 2016, 6:53 AM · Arma 3
Heisenberg added a comment to T73871: ARCO and MRCO reticle too thick..

resolved

May 10 2016, 6:53 AM · Arma 3
Heisenberg edited Steps To Reproduce on T73871: ARCO and MRCO reticle too thick..
May 10 2016, 6:53 AM · Arma 3
Heisenberg added a comment to T73290: Sound Filter Bugs/Sound Inadequacies: Tanks, Missiles, Guns VIDEO.

+1

May 10 2016, 6:37 AM · Arma 3
Heisenberg added a comment to T71202: Weapon Slings, Where are they?.

That would be awesome.
Also you could just pick the primary up again while you're walking, and much faster.

May 10 2016, 5:38 AM · Arma 3
Heisenberg edited Steps To Reproduce on T71036: After switching primary gun with one on the ammo box/ground/dead player, weapon switches to secondary..
May 10 2016, 5:33 AM · Arma 3
Heisenberg added a comment to T66305: Add tracers in several colours for all calibers.

Please add at least green, red and yellow tracers for all weapon with tracer ammunition!
My guess it is only a copy and paste job and changeing of the colour values, so at least I would really appreciate that!

May 10 2016, 2:35 AM · Arma 3