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JaX_Stutz added a comment to T186668: Sakhal - Misaligned Crane .

Ignore this, submitted it to the Enfusion Modders discord

Mon, Nov 25, 3:27 PM · DayZ

Fri, Nov 22

JaX_Stutz created T186668: Sakhal - Misaligned Crane .
Fri, Nov 22, 4:27 PM · DayZ
JaX_Stutz created T186665: Sakhal - Animals in the sea.
Fri, Nov 22, 2:10 PM · DayZ

Mon, Nov 18

JaX_Stutz added a comment to T186511: Sakhal Map Design Feedback.

Also, feels like I'm talking to myself haha, both got the same picture but yours is positioned to the left and mine to the right

Mon, Nov 18, 4:26 PM · DayZ
JaX_Stutz added a comment to T186511: Sakhal Map Design Feedback.

Didn't consider the military port so you do raise a very good point. At best of times it takes 10 minutes to get set up in a spawn town, get warm fish etc. The 20 minutes run was definitely an exaggeration. But still, I think I raise a good point about the NW spawns can be extremely strong when compared to other locations, you're in a close proximity to the capital city and then not too far from the entrance to the peninsula.

Mon, Nov 18, 4:25 PM · DayZ
JaX_Stutz created T186545: Missing grid line for the Plate Carrier Pouches - Stable Branch.
Mon, Nov 18, 4:10 PM · DayZ

Sun, Nov 17

JaX_Stutz created T186511: Sakhal Map Design Feedback.
Sun, Nov 17, 6:28 PM · DayZ

Sat, Nov 16

JaX_Stutz added a comment to T186472: Large Buildings Loot Feedback - Experimental Version.

This building seems to have the same issue, only finding single digits amount of loot when they are in a town/village but in military locations these buildings either spawn a lot of loot of don't

Sat, Nov 16, 5:27 PM · DayZ
JaX_Stutz created T186472: Large Buildings Loot Feedback - Experimental Version.
Sat, Nov 16, 5:11 PM · DayZ

Fri, Nov 15

JaX_Stutz created T186445: Geothermal Plant Feedback.
Fri, Nov 15, 2:53 PM · DayZ

Sep 11 2024

JaX_Stutz created T184462: Handheld Transceivers & Field Transceivers Feedback .
Sep 11 2024, 3:29 PM · DayZ

Aug 30 2024

JaX_Stutz created T184092: Athletic Glasses not going on character's face when wearing a shemagh - Experimental 1.26.158670.
Aug 30 2024, 8:25 PM · DayZ
JaX_Stutz created T184091: Feedback Tracker (Not game related) .
Aug 30 2024, 8:09 PM · DayZ

Aug 29 2024

JaX_Stutz added a comment to T184035: Knife missing from hand when skinning chicken - Experimental 1.26.158670.

Issue appears with any knife variant, in this screenshot I'm using a hunting knife.

Aug 29 2024, 10:13 AM · DayZ

Aug 28 2024

JaX_Stutz created T184055: Magazine unloading puts ammo into containers - Experimental 1.26.158670.
Aug 28 2024, 8:30 PM · DayZ

Aug 27 2024

JaX_Stutz created T184035: Knife missing from hand when skinning chicken - Experimental 1.26.158670.
Aug 27 2024, 5:14 PM · DayZ
JaX_Stutz created T184034: (Grey Hoodie) incorrect texture for female hoodie variant - Experimental 1.26.158670.
Aug 27 2024, 5:05 PM · DayZ

Aug 24 2024

JaX_Stutz created T183962: Hunting Vest insulation - Experimental V.1.26.158670.
Aug 24 2024, 7:06 PM · DayZ

Aug 23 2024

JaX_Stutz created T183936: 'Improvised Eye Patch' incorrect sound - Experimental 1.26.158670.
Aug 23 2024, 7:25 PM · DayZ
JaX_Stutz added a comment to T183904: Experimental Watermark.

I inputted a screenshot below, the green box highlights typically where a player looks this takes up a large majority of the screen and typically in gameplay the sky is taking up most of the view, the watermark when on display stands out massively when the background is off the sky or even a forest as an example. Typically like the UI is already is pushed down to the bottom of the screen in the red area. This is where players often do not look unless they need to gather information about their character via the HUD elements. This is exactly where the watermark should be if you intend to keep it on for experimental. Remove the DayZ logo as it is not needed, having a simple text is enough.

Aug 23 2024, 1:03 PM · DayZ

Aug 22 2024

JaX_Stutz created T183904: Experimental Watermark.
Aug 22 2024, 4:32 PM · DayZ

Aug 10 2024

JaX_Stutz created T183563: Rainfall/storms on Livonia - 1.26 Experimental.
Aug 10 2024, 1:12 PM · DayZ

Aug 9 2024

JaX_Stutz created T183542: Can't water or remove seeds from garden plots - 1.26 Experimental.
Aug 9 2024, 7:06 PM · DayZ
JaX_Stutz renamed T183537: Livonia surface texture issue (grass) - 1.26 Experimental from Livonia surface texture issue (grass) to Livonia surface texture issue (grass) - 1.26 Experimental.
Aug 9 2024, 4:53 PM · DayZ
JaX_Stutz created T183537: Livonia surface texture issue (grass) - 1.26 Experimental.
Aug 9 2024, 4:51 PM · DayZ
JaX_Stutz created T183535: Handcuff keys disappearing in inventory.
Aug 9 2024, 4:45 PM · DayZ

Aug 3 2024

JaX_Stutz created T183351: No sound when splitting a wooden log.
Aug 3 2024, 7:14 PM · DayZ
JaX_Stutz created T183350: Make catching a fish a higher chance during the rain.
Aug 3 2024, 7:11 PM · DayZ

Jun 22 2024

JaX_Stutz created T182299: Cutting up guts to make rope should make your hands bloody.
Jun 22 2024, 2:40 AM · DayZ
JaX_Stutz created T182298: Change adding fuel to a car inputs..
Jun 22 2024, 2:22 AM · DayZ

Apr 23 2024

JaX_Stutz added a comment to T180694: 1.25 pc crash (possible performance drops also) .

Was also getting poor performance, little jutters every few seconds. Verified the games file, made sure nothing in the dayz.profile looked different from stable version. No hard crash yet, just poor performance.

Apr 23 2024, 11:17 PM · DayZ

Sep 28 2023

JaX_Stutz created T175791: Sawing Sound (hacksaw) - Plank Piles.
Sep 28 2023, 4:57 PM · DayZ

Aug 19 2023

JaX_Stutz created T174828: Baked Penny Bun - No Texture.
Aug 19 2023, 12:05 PM · DayZ

Aug 15 2023

JaX_Stutz created T174745: Feedback - Backpacks.
Aug 15 2023, 10:03 PM · DayZ

Aug 1 2023

JaX_Stutz added a comment to T174211: Staircase doors for the Military Radar Dish found at Swarog (possibly Tisy too) do not open.

Some further more info, there is a prompt to open the door but this is very tedious to try get the right angle to make it appear. This Radar Dish building was on Chernarus experimental 1.22 so likely that both Chernarus and Livonia both have this issue, cheers :)

Aug 1 2023, 2:21 AM · DayZ

Jul 24 2023

JaX_Stutz created T174211: Staircase doors for the Military Radar Dish found at Swarog (possibly Tisy too) do not open.
Jul 24 2023, 2:38 PM · DayZ

Mar 1 2023

JaX_Stutz created T170725: Handcuffs need to be buffed.
Mar 1 2023, 9:45 PM · DayZ

Nov 10 2022

JaX_Stutz created T168867: White concrete wall not climbable - Livonia.
Nov 10 2022, 2:05 AM · DayZ