Upvoted, would love to see AI run to cover (and from cover to cover) instead of being prone all the time
May 10 2016
If they will still be making ARMA games in 2025 you could ask for that :P
I dont think they are very much related (and I opened 0002763).
The better death animation is speaking of what happens right before the soldier dies and even though mine mentions that aswell Im talking about better hit detection.
Same for the incapacitated state - the way I see it in incapacitated state you are lying down bleeding. Maybe you can crawl a bit, maybe you can fire some bullets (very unaccurately) but thats it, until a medic comes and saves your ass.
TL:DR - you dont have to be dead or incapacitated to have better hit detection
BTW right now we have TPW fall mod (pretty awesome mod) for better bullet hit response. But I still think we need more than that.
You both seem to miss that right before the link I wrote "way over the top". What I wanted to do was to show a game that does the whole animation\ragdoll combination. If you know a better example post a link.
If you make a mission that is already filled with explosions and destroying buildings you already have a massive impact on performance.
Not necesserily, the smoke wouldnt be much bigger then a blown up car, and you dont destroy that many buildings in the average mission anyways.
@Goose - that is exactly the reason it should be about 25%
You dont need barrels with fuel and a "shoot me :)" sign for flammables, the average house is FILLED with them. A big closet, a massive bookshelf, a wooden floor, a table. As an ex fire department volunteer anything in the house is flammable, and can be a bitch to extinguish after it was burning for a good while. Now Im sure BI wont be filling houses now with furniture and stuff, but you can always add one massive wooden closet as the flambale item, and once again - wooden floors. So I dont consider finding flammable things in a house to be the issue if thats whats worriying you.
True, but you can always add a flamable object that will eventually set the entire building on fire.
Actually I was thinking about it in a whole different direction - ground deformation by explosives. It was glorious in Bad Company 2 and could be great in ARMA 3
Some really good ideas here, upvoted
Dont think I ever saw a heli exploding mid air in A3
The whole two engines simulation could be awesome, but honestly Id be just about satisfied if they would just return A2`s heli damage model.
Devs, plz fix :D
Then it looks like we have a possible solution here
I looked it up and it was exactly like I said - it wasnt instantly destroyed and crew was trying to land it, which is exactly what we had in A2(apart from the "allah akhbar" screaming).
This should be expanded more than just limping when shot in the leg. I already commented about it on a different report but I will again.
How many people can take a bullet and keep on standing straight & shooting like a boss? Sure when its you ingame you can see your character in pain, but whenever I shoot someone else it looks like he just got a small scratch that he can barely feel.. until I shoot him 10 secs later and he drop dead. Id really love to see some wounded animations.
The thing is that in ACE you can continue shooting people around like a boss.. while youre burning. How I see it is losing control of the character, start running like a madman with only the option to stop drop and roll (which by the way should work 100% of the time). There should also be different levels of burning:
1.Starting to catch fire (still can extinguish)
2.About 40-50% of the body bruning (still can extinguish)
3.Whole body burning with flames going above your head (nothing can be done, youre f---ed)
Upvoted, if it will be done properly it could be awesome.
Upvoted, would be really awesome to see ingame.
@Cayman - I think you got me wrong, Im really up for the idea of having bandages. However if you wound the leg, patch it up, wound leg again the bandage should be bloodier.
A bit unrelated but what I REALLY want to see is a bullet hole where I hit the person and not just the "general wounded limb" texture.
@PainDealer - true, but it would be significantly bloodier after another shot.
Upvoted, would be pretty awesome to see this implemented in game (including bloody bandages if the place was wounded again)
If what you mean is a texture that comes out when the round\sharpnel hits you - its a good idea but it doesnt exist in A3 right now. What I mean is the textures that appear on the ground some time after you were hit and I cant imagine a situation where you bleed out chunks (unless youre a zombie and your blood is messed up or something :P )
Id go even with just "blackened" corpses inside vehicles if that wouldnt pass German censors, I suppose modders might change that to "crispy" texture. But first step should be - having corspes inside destroyed vehicles.
May 9 2016
Would love to see some commentary from the devs whether they intend to do it or not.
This feature would be great in A3..
Any hit detection is better than "twiching" and just going on with your day..
Bump (hoping to see a response about it from the devs)
ACE mod is awesome. I think they have even more room for awesome mods now with ARMA3
@ataraxic89, searched for it, all I found is : ◾The game will feature an improved wounding system (no specifics for as of yet)
I dont think its a a placeholder, I think if it would exist we would see it in the beta. And there is no word from the devs about it..
Any word on this? Devs?
There definately need to be some visual change to the injury system, when you get shot you have all of those pain effects, but when you shoot someone else it looks like he just shruggs it off and continues.
Also a "wounded walk" animation would be awesome, I dont think too many people can take a bullet and just keep on walking like a boss.