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PainDealer
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User Since
Mar 5 2013, 8:06 PM (359 w, 5 d)

Recent Activity

May 10 2016

PainDealer added a comment to T64410: lost blood from clothing after treatment.

@Valentino, the bandage would most likely already be bloody from the first injury.

May 10 2016, 1:23 AM · Arma 3

May 9 2016

PainDealer added a comment to T61369: Realistic Wounding System.

Regarding performance:

This belongs to ArmA IV

Regarding gameplay:

Respawning or miraculous healing of broken bones aren't realistic either. If you're seriously wounded but survive, you ain't gonna be on the next mission. You get first aid, and then med-evac and long leave. If there's a way to implement this so that it still somehow serves the gameplay, I'm up for it, but for now there doesn't seem to be any practical reason to do so.

I hope you get my point.

May 9 2016, 11:00 PM · Arma 3
PainDealer added a comment to T61254: Bridge object does not count as road for AI.

IIRC this has been somewhat an issue with ArmA II as well.

May 9 2016, 10:56 PM · Arma 3
PainDealer added a comment to T60148: Aircraft should not explode violently when in water.

Also anyone who was in the chopper when it went down mysteriously disappear from the wreck.

May 9 2016, 9:28 PM · Arma 3
PainDealer edited Steps To Reproduce on T59891: Can't use bandage while prone..
May 9 2016, 7:17 PM · Arma 3
PainDealer added a comment to T58966: Insane recoil on weapons.

There's (almost) nothing wrong with the recoil. I had a 7.62 rifle as a service weapon for 9 months and fired from every position regularly. I'd say the recoil while kneeling is a bit off (just a bit too much) but prone and standing are quite close to what it should be.

May 9 2016, 4:10 PM · Arma 3