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May 10 2016

bwach edited Steps To Reproduce on T66672: Modd sharing.
May 10 2016, 2:51 AM · Arma 3
bwach edited Steps To Reproduce on T66141: No one plays your game anymore cause of a hacker!!!.
May 10 2016, 2:29 AM · Arma 3
bwach edited Steps To Reproduce on T66074: We Need List!.
May 10 2016, 2:26 AM · Arma 3
bwach edited Steps To Reproduce on T66063: This is Serious!!!!! Unable to play game because of hackers!!!!!.
May 10 2016, 2:25 AM · Arma 3
bwach edited Steps To Reproduce on T66059: Hackers!!!!.
May 10 2016, 2:25 AM · Arma 3
bwach added a comment to T65834: Napam.

and lets also remember they don't change what works or whats cheap!

May 10 2016, 2:15 AM · Arma 3
bwach added a comment to T65834: Napam.

I agree not napam I am just saying really that air to ground explosions need a better fireball effect!

May 10 2016, 2:15 AM · Arma 3
bwach edited Steps To Reproduce on T65834: Napam.
May 10 2016, 2:15 AM · Arma 3
bwach added a comment to T65832: shell casings.

developers please don't let dumb kids ruin your game like they have to so many others with lack of knowledge and silly non-sense

May 10 2016, 2:15 AM · Arma 3
bwach added a comment to T65832: shell casings.

In 2040 I reassure you there will be shell casings in most used rifles, same as it is now, remember this is a realistic simulation game not one of your fantasy halo games of futuristic out of the world junk, its 2040 or whatever that is still not to far in the future mates, not much will change by then in terms of war and strategy and what the Military's can afford! and I hate to tell yeah but that future junk its really expensive way to expensive for service equipment!

May 10 2016, 2:15 AM · Arma 3
bwach edited Steps To Reproduce on T65832: shell casings.
May 10 2016, 2:15 AM · Arma 3
bwach added a comment to T65832: shell casings.

what about links in a belt of round they still discharge from the weapon even with caseless!

May 10 2016, 2:15 AM · Arma 3
bwach edited Steps To Reproduce on T65782: shell casings.
May 10 2016, 2:13 AM · Arma 3
bwach edited Steps To Reproduce on T65767: more customization would be nice..
May 10 2016, 2:12 AM · Arma 3
bwach added a comment to T65725: Water demolitions, placing explosives under water.

QTEs?

May 10 2016, 2:10 AM · Arma 3
bwach added a comment to T65725: Water demolitions, placing explosives under water.

The bottom of Baltic Sea is still covered with various mines from the WW2. They were laid there and often without any maps or information to disarm them later...More than 50 years later, they are still there, but nobody knows how they react to magnetic, acoustic or optical impact.

that is the description dose not say it was "just set off" it actually says disarm!

May 10 2016, 2:10 AM · Arma 3
bwach added a comment to T65725: Water demolitions, placing explosives under water.

and disarm also includes and also means blow up! or control det!

May 10 2016, 2:10 AM · Arma 3
bwach added a comment to T65725: Water demolitions, placing explosives under water.

and to answer your question, when it comes to wires I don't know i have never disarmed a moored mine, Ive heard of corroded wired that cause dangerous situations however i am just trying to put good ideas out to the developers to help make the game more realistic because this is what they are after.

May 10 2016, 2:10 AM · Arma 3
bwach added a comment to T65725: Water demolitions, placing explosives under water.

http://www.youtube.com/watch?v=7kZVkFjZBxw

here is a short video, can you guess what they did to that moored underwater mine?
yup they blew it up because it was to dangerous to try and deactivate

May 10 2016, 2:10 AM · Arma 3
bwach added a comment to T65725: Water demolitions, placing explosives under water.

2035 remember sure and do research on equipment service term for god sake look how long the m16 was in service for 60s to present, that is along time kids!

May 10 2016, 2:10 AM · Arma 3
bwach added a comment to T65725: Water demolitions, placing explosives under water.

For reasons such as time, and if the possibility of disarmament failure is at hand and the explosion would or could cause collateral damage then in this case there would be reason to call for use of controlled demolitions just like they did the other day in Boston, and the risk of explosion with water mines is higher dew to water there for they blow 75%

May 10 2016, 2:10 AM · Arma 3
bwach added a comment to T65725: Water demolitions, placing explosives under water.

bud I am Infantry I have friends that disarm mines on a daily basis and yes they have to screw with wires while being shot at, it is the job, its war, and how is carpet bombing going to reassure that all targets are destroyed it wont it just makes a dangerous situation more dangerous, also you should just stop trying to prove me wrong, like said before im Canadian Infantry and the USA lets us use there carriers so yes they are USA, DND property however we are allies and since we dont have carriers we work closely with our allies, OI bet you also dont realize that JTF2 is Joint Task force 2, the 2 meaning USA & Canada, as well just for your knowledge there is always a carrier near Korea working with the 7th legion even though they have a foot hold on land. and C4 is not expensive at all for government and military, god kid do some research or dont argue with military personal, and if anything is not stealthy or if aything is expensive it would be a carpet bombing each bomb is about $12,000 where a 2lb c4 charge costs about $100 for military.

May 10 2016, 2:10 AM · Arma 3
bwach added a comment to T65725: Water demolitions, placing explosives under water.

what would be cooler for deactivating mines of any sort would be a little mini game like seen in other games and if you fail the mini game then it blows if you succeed then you disarm it. all it would have to be is a little mini game like connect the wires without hitting the walls or something...and then if this was implemented then it would make you want to blow up the mine with a c4 charge unless the threat of collateral damage was at hand ie just like as in real life, and you cant tell me EOD and engineers dont blow mines and IEDs

May 10 2016, 2:10 AM · Arma 3
bwach added a comment to T65725: Water demolitions, placing explosives under water.

because I like to blow things up thats why, and have you ever deactivated a water mine before not fun and dosnt happen that quick thats why!

May 10 2016, 2:10 AM · Arma 3
bwach added a comment to T65725: Water demolitions, placing explosives under water.

so in retro spec add ability to blow water mines with C4 and scuddle ships with C4 and raise de-arm time on water mines!

May 10 2016, 2:10 AM · Arma 3
bwach edited Steps To Reproduce on T65725: Water demolitions, placing explosives under water.
May 10 2016, 2:10 AM · Arma 3
bwach added a comment to T65724: Good work on everything so far love the Customization for the troops and etc. however did notice.

how do you not want a Nimitz, in real life the USA uses Carriers as off shore bases for mobilization into enemy territory so the fact that USA would be at Straits without at least 1 carrier is very highly unlikely as well you can base your seals on this carrier to give a more realistic game play to the people who choose divers.

May 10 2016, 2:10 AM · Arma 3
bwach added a comment to T65724: Good work on everything so far love the Customization for the troops and etc. however did notice.

and just as you told me your opinion I have the right to mine @$$ hole!

May 10 2016, 2:10 AM · Arma 3
bwach edited Steps To Reproduce on T65724: Good work on everything so far love the Customization for the troops and etc. however did notice.
May 10 2016, 2:10 AM · Arma 3

May 9 2016

bwach added a comment to T61081: Some sort of melee?.

maybe make the melee a fight sequence, like you have to hit buttons faster then your opponent in order to connect a hit this with proper animations would make taking a shot at two fighting a scary thought and realistic, if you need a visual picture play Torrok 3 the last boss fight!

May 9 2016, 10:43 PM · Arma 3
bwach added a comment to T61009: Players fatigue far too quickly.

trust me when I wear FFO I cant run further than 100m in a full sprint so its real to me!

It is not easy to run or jump in a extra 250lb of gear

May 9 2016, 10:38 PM · Arma 3
bwach added a comment to T60967: "Just do it" AI Command.

agreed when im trying to load a chopper and the ai take there sweet time its quite annoying, they should run and do your commands first in a fast orderly fashion.

May 9 2016, 10:36 PM · Arma 3
bwach added a comment to T60819: Firing from vehicles.

snipers use choppers as a firing platform I agree to allow this.

May 9 2016, 10:08 PM · Arma 3
bwach added a comment to T59650: Can't eject from helicopter.

divers need this vote up

May 9 2016, 7:07 PM · Arma 3