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Mar 23 2018

Paramedic256 renamed T127925: [TANKS DLC] ATGM LG of Rhino MGS cant lock on Laser from manported Laserdesignator from ATGM LG of Rhino MGS cant lock on Laser from manported Laserdesignator to [TANKS DLC] ATGM LG of Rhino MGS cant lock on Laser from manported Laserdesignator.
Mar 23 2018, 11:43 AM

Mar 13 2018

Paramedic256 created T127925: [TANKS DLC] ATGM LG of Rhino MGS cant lock on Laser from manported Laserdesignator.
Mar 13 2018, 9:57 PM

Mar 2 2018

Paramedic256 changed Operating System Version from Arma 3 Dev to Arma 3 Dev Win10 64x on T127770: No Azimuth in AH99 Blackfoot Gunner-Sight/View any more, need a fix.
Mar 2 2018, 12:33 PM

Feb 23 2018

Paramedic256 set Operating System Version to Arma 3 Dev on T127770: No Azimuth in AH99 Blackfoot Gunner-Sight/View any more, need a fix.
Feb 23 2018, 5:18 PM
Paramedic256 renamed T127770: No Azimuth in AH99 Blackfoot Gunner-Sight/View any more, need a fix from No Aziuth in AH99 Blackfoot Gunner-Sight/View to No Azimuth in AH99 Blackfoot Gunner-Sight/View any more, need a fix.
Feb 23 2018, 5:16 PM
Paramedic256 created T127770: No Azimuth in AH99 Blackfoot Gunner-Sight/View any more, need a fix.
Feb 23 2018, 5:15 PM

May 30 2017

Paramedic256 created T125234: A-181 Black Wasp 2 Stealth version is version with outer pylons. Not stealth version without pylons.
May 30 2017, 9:15 PM · Arma 3

May 29 2017

Paramedic256 added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

Thx

May 29 2017, 5:57 PM · Arma 3

May 19 2017

Paramedic256 added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

DCS is the most realistic sim for A10C. I posted a pic of max GBU12 loadout of A10C

May 19 2017, 11:13 PM · Arma 3

May 17 2017

Paramedic256 added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

http://i122.photobucket.com/albums/o270/RCoulter52/A-10Warthog.jpg

May 17 2017, 2:03 PM · Arma 3
Paramedic256 added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

your pic shows A10A not the modern A10C. A10C can carry far more bombs then the A10A

May 17 2017, 2:02 PM · Arma 3
Paramedic256 added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

So or so, the amount of bombs the Wipeout carries is to low and far anway from RL.

May 17 2017, 9:00 AM · Arma 3

May 16 2017

Paramedic256 added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

1st Casue Arma 3 wants to be a MilSim!
2nd It was in and was remove again, for what reason?
3rd The Black-Wasp-Jet can carry 8 GBU12 in total and the Wipeout only 4? WTF? Total unrealistic.

May 16 2017, 10:16 AM · Arma 3

May 15 2017

Paramedic256 added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

cmon BI, fix this pls...

May 15 2017, 6:57 PM · Arma 3
Paramedic256 edited Additional Information on T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.
May 15 2017, 3:34 PM · Arma 3
Paramedic256 edited Additional Information on T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.
May 15 2017, 3:33 PM · Arma 3
Paramedic256 edited Additional Information on T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.
May 15 2017, 3:33 PM · Arma 3
Paramedic256 edited Additional Information on T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.
May 15 2017, 3:33 PM · Arma 3
Paramedic256 renamed T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout from A-164 Wipeout cant carry GBU12 on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout to A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.
May 15 2017, 2:41 PM · Arma 3
Paramedic256 added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

one day to go, pls fix

May 15 2017, 10:10 AM · Arma 3

May 14 2017

Paramedic256 added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

2 days left, no change on this...?!

May 14 2017, 11:19 PM · Arma 3

May 13 2017

Paramedic256 renamed T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout from Wipeout cant carry GBU12 on Wing-Pylons/Hardpoints to A-164 Wipeout cant carry GBU12 on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.
May 13 2017, 12:30 AM · Arma 3
Paramedic256 added a comment to T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.

pls give back the flying "Bombtruck"

May 13 2017, 12:23 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.
May 13 2017, 12:22 AM · Arma 3
Paramedic256 changed Severity from severity:tweak to severity:major on T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.
May 13 2017, 12:22 AM · Arma 3

May 8 2017

Paramedic256 updated the task description for T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.
May 8 2017, 8:05 PM · Arma 3

May 7 2017

Paramedic256 created T124725: A-164 Wipeout cant carry GBU12/Bombs on Wing-Pylons/Hardpoints. PLS fix in dynamic-loadout.
May 7 2017, 5:37 PM · Arma 3

Jun 29 2016

Paramedic256 edited Additional Information on T118714: SPAR16 and SPAR17 Butstock not at shoulder, while aiming (Weapon up).
Jun 29 2016, 11:30 AM · Arma 3

Jun 28 2016

Paramedic256 renamed T118715: Normal Soldiers cant wear Stealthbalaclava from Normal Soldiers cant wear StealthBaclava to Normal Soldiers cant wear Stealthbalaclava.
Jun 28 2016, 9:26 AM · Arma 3

Jun 27 2016

Paramedic256 added a comment to T118714: SPAR16 and SPAR17 Butstock not at shoulder, while aiming (Weapon up).

Bump!

Jun 27 2016, 7:42 PM · Arma 3
Paramedic256 renamed T118714: SPAR16 and SPAR17 Butstock not at shoulder, while aiming (Weapon up) from SPAR16 and SPAR17 Butstock not at shoulder to SPAR16 and SPAR17 Butstock not at shoulder, while aiming (Weapon up).
Jun 27 2016, 5:26 PM · Arma 3

Jun 26 2016

Paramedic256 created T118786: Please give Protector 9 mm Submachine Gun ability to carry Laser and Flashlite module..
Jun 26 2016, 12:04 PM · Arma 3
Paramedic256 updated the task description for T118714: SPAR16 and SPAR17 Butstock not at shoulder, while aiming (Weapon up).
Jun 26 2016, 10:42 AM · Arma 3
Paramedic256 added a comment to T118714: SPAR16 and SPAR17 Butstock not at shoulder, while aiming (Weapon up).
Jun 26 2016, 10:42 AM · Arma 3

Jun 25 2016

Paramedic256 created T118715: Normal Soldiers cant wear Stealthbalaclava.
Jun 25 2016, 1:23 AM · Arma 3
Paramedic256 created T118714: SPAR16 and SPAR17 Butstock not at shoulder, while aiming (Weapon up).
Jun 25 2016, 1:19 AM · Arma 3

May 10 2016

Paramedic256 edited Steps To Reproduce on T83265: No AA-Warning sounds in Airvehicles. WAY to silent.
May 10 2016, 11:32 AM · Arma 3
Paramedic256 added a comment to T81498: ASP Kir zeroing way high on all optics except for a few.

same here 0023094 +1

May 10 2016, 10:32 AM · Arma 3
Paramedic256 added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

a downvote? thx bro...

May 10 2016, 10:31 AM · Arma 3
Paramedic256 added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

example: in arsenal!

take mx with rco. zero fix at 300m. aim at head of 100m-target. Headshot!

take kir with rco. zero fix at 300m. aim at head of 100m-target. MISS!

May 10 2016, 10:31 AM · Arma 3
Paramedic256 added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

The KIR is a great weaponand i like the idea but in its current state its a joke

May 10 2016, 10:31 AM · Arma 3
Paramedic256 added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

tested it in every branch (Dev+RC).
the range is max 200m.

the rco and arco arent working too. cause they are zeroed to 300m fix.

u have to use a scope with zero max 200m! thats a joke for a 12.7 caliber weapon...
the mx with AMS got better results.

BI pls add more range/accuracy for this great weapon! if it stays on 200m range its useless!

May 10 2016, 10:31 AM · Arma 3
Paramedic256 added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

tested again.
yes u r hitting at 300m with dms zeroed to 300. but u arent able to hit somthing with arco less then 300m. arco is zeroed to 300 (main and 2nd sight), but a target at 150 or 200m arent able to hit...by the way rco main zero is 300 and 2nd is 100m.

this weapon is a joke for this dlc...sry

the only way u hitting something is to use ironsight or put a holo on...very nice!

May 10 2016, 10:31 AM · Arma 3
Paramedic256 added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

tested in rc.
its NOT working...

@Vitdom: dont know what u´ve tested...

May 10 2016, 10:31 AM · Arma 3
Paramedic256 added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

Why implement a new weapon caliber 12.7 in "MARKSMAN-DLC" and u cant use Sniper-Scopes?
SOS (MOS) isnt working too...
PLS BI fix

THX RH for Reply and ur Mods

A Downvote? Realy?

May 10 2016, 10:31 AM · Arma 3
Paramedic256 added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

maybe fixed in RC...But not in DEV

May 10 2016, 10:31 AM · Arma 3
Paramedic256 added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

nothing changed here!

May 10 2016, 10:31 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.
May 10 2016, 10:31 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T79925: There is no Warning-Sound (Piep) in Heli, if an AA-Missile is fired at you! Missile-Warning-System.
May 10 2016, 9:37 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T78890: Airplanes always pitches down.
May 10 2016, 9:03 AM · Arma 3
Paramedic256 added a comment to T76217: A 164 CAS plane weak cannon.

thats, what my tests results too.

vote up! thx for the ticked...

May 10 2016, 7:55 AM · Arma 3
Paramedic256 added a comment to T76183: A-164 Wipeout keeps pitching down.

yes planes pitches down, but in real life you use the trim to compensate...in a3 there is no trim...

May 10 2016, 7:54 AM · Arma 3
Paramedic256 added a comment to T76183: A-164 Wipeout keeps pitching down.

for me, all the jets pitches down, perhaps a bug in every jet...

May 10 2016, 7:54 AM · Arma 3
Paramedic256 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

but its not...

May 10 2016, 7:52 AM · Arma 3
Paramedic256 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

try at the molos airfield, its impossible to start with jet!

May 10 2016, 7:52 AM · Arma 3
Paramedic256 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

yes! try at the molos airfield, its impossible to start with jet!

May 10 2016, 7:52 AM · Arma 3
Paramedic256 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

thx, but its not working...i think its broken...

May 10 2016, 7:52 AM · Arma 3
Paramedic256 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

oh, i dont meant the acceleration, i meant fast-forward! like afterburner or something like that...! in options, there is "fast-forward", but its not working!

May 10 2016, 7:52 AM · Arma 3
Paramedic256 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

no, in my settings its "Left-Shift"...

May 10 2016, 7:52 AM · Arma 3
Paramedic256 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

yes, i do. no left shift is not working too...any solutions?

May 10 2016, 7:52 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T76140: The Fast-Forward-Button in Planes, is not working!.
May 10 2016, 7:52 AM · Arma 3
Paramedic256 added a comment to T76136: Unable to use Addweaponcargo and Addmagazinecargo in MP.

try this: this addWeaponCargoGlobal ["arifle_MX_ACO_F",100];

same with: this addMagazineCargoGlobal...

this is working fine in my missions!

May 10 2016, 7:52 AM · Arma 3
Paramedic256 added a comment to T76136: Unable to use Addweaponcargo and Addmagazinecargo in MP.

youre welcome...

May 10 2016, 7:52 AM · Arma 3
Paramedic256 added a comment to T76135: The acceleration of jets is to slow!.

im thinking so too...

May 10 2016, 7:52 AM · Arma 3
Paramedic256 added a comment to T76135: The acceleration of jets is to slow!.

yeah, i dont know the reason, but i cant edit the summary...

May 10 2016, 7:52 AM · Arma 3
Paramedic256 added a comment to T76135: The acceleration of jets is to slow!.

BI must fix this!

May 10 2016, 7:52 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T76135: The acceleration of jets is to slow!.
May 10 2016, 7:52 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T76118: Please add a Laserdesignator to the FLIR of Hellcat(AAF).
May 10 2016, 7:52 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T76110: Compass in Strider-Commanderview is not working.
May 10 2016, 7:52 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T76111: Panther/BobCat has no new Visionmodes like the other armored Vehicles.
May 10 2016, 7:52 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T75632: Diver stuck in Water.
May 10 2016, 7:40 AM · Arma 3
Paramedic256 added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

Nothing changed here, but why???

May 10 2016, 7:39 AM · Arma 3
Paramedic256 added a comment to T73730: Please change the "additem"-command from local to Global.

I know the "if server"-solution, but i dont want to use a external script...

May 10 2016, 6:50 AM · Arma 3
Paramedic256 added a comment to T73730: Please change the "additem"-command from local to Global.

the prob is:
if you add, for example, a firstaid-kit to a unit.
the item reproduces itself in the inventory, if someone joins the game.
so if you have 8 players and at 1st 4 ppl start the game and the other 4 joining 10min later. you have sometimes 20 firstaid-kits in your inventory...
the items doubles or tripples with every join...

so i think its a local/global-problem...

this happens with all items...

May 10 2016, 6:50 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T73730: Please change the "additem"-command from local to Global.
May 10 2016, 6:50 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T72704: Compass in Strider-Commander-View not working.
May 10 2016, 6:19 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T72568: Deleted Controls of Gamepad and Joystick.
May 10 2016, 6:16 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T72404: Holosight on Nightstalker-Optic is black/ difficult to aim if it´s dark.
May 10 2016, 6:12 AM · Arma 3
Paramedic256 added a comment to T72350: "Hold Fire"-Option for Autonomous HMG and GMG.

100% true... there should be an Hold-Fire-Option...!

May 10 2016, 6:10 AM · Arma 3
Paramedic256 added a comment to T72231: On Elite-Settings, no Waypoints as Pilot. MH49, MI48, Orca, Ghosthawk.

its not a feature, if the ah99, ah9 and mh9-pilots CAN see the waypoints and the mh49, ghosthawk, orca and mi48-pilots CAN´T see the waypoints!

May 10 2016, 6:07 AM · Arma 3
Paramedic256 added a comment to T72231: On Elite-Settings, no Waypoints as Pilot. MH49, MI48, Orca, Ghosthawk.

yes it is... thx...

May 10 2016, 6:07 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T72231: On Elite-Settings, no Waypoints as Pilot. MH49, MI48, Orca, Ghosthawk.
May 10 2016, 6:07 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T71735: MH9 + AH9 Instrument visability.
May 10 2016, 5:54 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T71387: UGV´s dont turn out the light!.
May 10 2016, 5:44 AM · Arma 3
Paramedic256 added a comment to T71359: Unable to connect to UAVs if you're use by a script added UAV terminals.

if you are rifleman, pick up drone-terminal from crate, you´re not able to use it on a drone...only as uav-operator...
yes i assigned it to the gps slot...

May 10 2016, 5:43 AM · Arma 3