Mar 23 2018
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May 19 2017
DCS is the most realistic sim for A10C. I posted a pic of max GBU12 loadout of A10C
May 17 2017
your pic shows A10A not the modern A10C. A10C can carry far more bombs then the A10A
So or so, the amount of bombs the Wipeout carries is to low and far anway from RL.
May 16 2017
1st Casue Arma 3 wants to be a MilSim!
2nd It was in and was remove again, for what reason?
3rd The Black-Wasp-Jet can carry 8 GBU12 in total and the Wipeout only 4? WTF? Total unrealistic.
May 15 2017
cmon BI, fix this pls...
one day to go, pls fix
May 14 2017
2 days left, no change on this...?!
May 13 2017
pls give back the flying "Bombtruck"
May 8 2017
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May 10 2016
same here 0023094 +1
a downvote? thx bro...
example: in arsenal!
take mx with rco. zero fix at 300m. aim at head of 100m-target. Headshot!
take kir with rco. zero fix at 300m. aim at head of 100m-target. MISS!
The KIR is a great weaponand i like the idea but in its current state its a joke
tested it in every branch (Dev+RC).
the range is max 200m.
the rco and arco arent working too. cause they are zeroed to 300m fix.
u have to use a scope with zero max 200m! thats a joke for a 12.7 caliber weapon...
the mx with AMS got better results.
BI pls add more range/accuracy for this great weapon! if it stays on 200m range its useless!
yes u r hitting at 300m with dms zeroed to 300. but u arent able to hit somthing with arco less then 300m. arco is zeroed to 300 (main and 2nd sight), but a target at 150 or 200m arent able to hit...by the way rco main zero is 300 and 2nd is 100m.
this weapon is a joke for this dlc...sry
the only way u hitting something is to use ironsight or put a holo on...very nice!
tested in rc.
its NOT working...
@Vitdom: dont know what u´ve tested...
Why implement a new weapon caliber 12.7 in "MARKSMAN-DLC" and u cant use Sniper-Scopes?
SOS (MOS) isnt working too...
PLS BI fix
THX RH for Reply and ur Mods
A Downvote? Realy?
maybe fixed in RC...But not in DEV
nothing changed here!
thats, what my tests results too.
vote up! thx for the ticked...
yes planes pitches down, but in real life you use the trim to compensate...in a3 there is no trim...
for me, all the jets pitches down, perhaps a bug in every jet...
but its not...
try at the molos airfield, its impossible to start with jet!
yes! try at the molos airfield, its impossible to start with jet!
thx, but its not working...i think its broken...
oh, i dont meant the acceleration, i meant fast-forward! like afterburner or something like that...! in options, there is "fast-forward", but its not working!
no, in my settings its "Left-Shift"...
yes, i do. no left shift is not working too...any solutions?
try this: this addWeaponCargoGlobal ["arifle_MX_ACO_F",100];
same with: this addMagazineCargoGlobal...
this is working fine in my missions!
im thinking so too...
yeah, i dont know the reason, but i cant edit the summary...
BI must fix this!
Nothing changed here, but why???
I know the "if server"-solution, but i dont want to use a external script...
the prob is:
if you add, for example, a firstaid-kit to a unit.
the item reproduces itself in the inventory, if someone joins the game.
so if you have 8 players and at 1st 4 ppl start the game and the other 4 joining 10min later. you have sometimes 20 firstaid-kits in your inventory...
the items doubles or tripples with every join...
so i think its a local/global-problem...
this happens with all items...
100% true... there should be an Hold-Fire-Option...!
its not a feature, if the ah99, ah9 and mh9-pilots CAN see the waypoints and the mh49, ghosthawk, orca and mi48-pilots CAN´T see the waypoints!
yes it is... thx...
if you are rifleman, pick up drone-terminal from crate, you´re not able to use it on a drone...only as uav-operator...
yes i assigned it to the gps slot...