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May 10 2016

burkhar added a comment to T85245: Animation Error Message.

Thank you for info. Closing the ticket.

May 10 2016, 12:32 PM · Arma 3
burkhar added a comment to T85245: Animation Error Message.

Hello,

I cannot reproduce this error - can you please further specify, which mods you are running and provide us some valid repro? Tried both stable / DEV branch and cannot see the error in the logs.

Thank you and have a very nice day!

May 10 2016, 12:32 PM · Arma 3
burkhar added a comment to T83152: Cant fully look up or down while holding binoculars and walking.

Hello!

Fixed in 1.48 stable branch.

Closing issue.

May 10 2016, 11:27 AM · Arma 3
burkhar added a comment to T83152: Cant fully look up or down while holding binoculars and walking.

Hello!

Unfortunately I am not able to reproduce this problem (stable version 1.48.131561). Would you please provide me more detailed repro (and ideally capture the video) or would you confirm the issue no longer exists?

Thanks for your feedback and have a very nice day.

May 10 2016, 11:27 AM · Arma 3
burkhar added a comment to T83073: [1.48rc] different control/movement bugs and glitches.

Hello, issue 1. is fixed in 1.49 DEV branch and will be part of stable 1.50 update. Working on other parts - however some of the issues are technically complicated and I have no ETA yet.

Thank you for your feedback and have a very nice day!

May 10 2016, 11:25 AM · Arma 3
burkhar added a comment to T83054: Hand Clipping on MK20 EGLM.

Hello,

issue is fixed in DEV branch and will be part of Eden update.

Thank you for your feedback and have a very nice day!

May 10 2016, 11:24 AM · Arma 3
burkhar added a comment to T83055: RC 1.48.131429 - an AAF soldier in the "Damage Control"-mission is inanimate.

Hello, sorry for late feedback. Issue is fixed in 1.49 DEV branch and will be part of stable 1.50 update.

Thanks for you feedback and have a very nice day!

May 10 2016, 11:24 AM · Arma 3
burkhar added a comment to T83041: Lowering weapon while prone causes player to stand up.

Hello all,

I discovered, that this fix has been accidentally reverted. We will re-fix it as soon as possible.

Thank you for understanding!

May 10 2016, 11:24 AM · Arma 3
burkhar added a comment to T83041: Lowering weapon while prone causes player to stand up.

Hello,

I finally fixed the issue. Fix is available in Development Branch 1.53.132440 (you can switch to Development Branch via Steam by right clicking Arma 3 in your Library, go to Properties, select BETAS tab, select development - Development Build and then wait for Steam to download the data) and will be part of 1.54 Stable update.

Thank you for your feedback and have a very nice day!

May 10 2016, 11:24 AM · Arma 3
burkhar added a comment to T82998: while moving crouched, and not in the combat face, Rifle and pistol shows up at same time.

Hello,

I fixed the issue. The fix is present in DEV branch 1.47.137386 (you can play it by right click Arma 3 in your Steam library, select Betas tab and then select Developent Build) and will be present in patch 1.48.

Thank you very much for feedback and have a very nice day!

May 10 2016, 11:22 AM · Arma 3
burkhar added a comment to T82757: Aunknown and Acts animations does not work local or cause stuck on player.

Hello,

WIP, ETA late February 2016.

Thanks for understanding and stay tuned!

May 10 2016, 11:15 AM · Arma 3
burkhar added a comment to T82757: Aunknown and Acts animations does not work local or cause stuck on player.

Hi all!

I am reviewing all cutscene animations and also working on community guideline how to use them properly.

Please note that some of cutscene anims are not intended to be used by "playMove" command, they are (usually) campaing based cinematic anims and there are no proper transition animations between these cutscenes and normal in-game states.

There will still remain certain anim states which will be usable only for eg. cinematic purposes and "switchMove" command will be only way how to play them on character. If there will be possible way to create some proper transitions to / from the anim I will configure it to provide better usability of these by community.

Part of the guideline will be separate list of cutscene animations with respective commands to use with those.

As the amount of the anims is quite big, this will take some time so be patient please.

I will advise when all necessary work will be done, stay tuned.

Thank you and have a very nice day!

May 10 2016, 11:15 AM · Arma 3
burkhar added a comment to T82667: Sprint Causes Camera Shift/Move.

Hi all,

we are working on fix. I will advise when it will be done.

Thank you for your feedback and have a very nice day!

May 10 2016, 11:11 AM · Arma 3
burkhar added a comment to T82667: Sprint Causes Camera Shift/Move.

Hello,

sorry for late feedback. The problem has been fixed recently.

Resolving the issue.

Thank you for your feedback and have a very nice day!

May 10 2016, 11:11 AM · Arma 3
burkhar added a comment to T82642: Rolling while holding binoculars.

Hello, we implemented rolling with binoculars in hands while prone. This is fixed in 1.46 Release Candidate (you can use it by right-clicking Arma 3 in Steam Library, select Properties, select BETAS tab and enter "Arma3Update146RC" code tu unlock it) and will be part of 1.46 update.

Thank you for your feedback and have a very nice day!

May 10 2016, 11:10 AM · Arma 3
burkhar added a comment to T82331: Sprint with binoculars in hand has at least three problems..

Hello, we implemented rolling with binoculars in hands while prone. This is fixed in 1.46 Release Candidate (you can use it by right-clicking Arma 3 in Steam Library, select Properties, select BETAS tab and enter "Arma3Update146RC" code tu unlock it) and will be part of 1.46 update.

Thank you for your feedback and have a very nice day!

May 10 2016, 10:59 AM · Arma 3
burkhar added a comment to T82331: Sprint with binoculars in hand has at least three problems..

Hello, I provide brief update on this ticket.

New animations created and configured for:

  • kneel unarmed sprint
  • erect binoculars in hand sprint
  • kneel binoculars in hand sprint

This is fixed in DEV branch 1.45.130980 and will be part of 1.46 update.

I am also investigating the tumble (roll) issue while prone with binoculars in hand. It will be fixed as well.

Thank you for your attention and have a very nice day!

May 10 2016, 10:59 AM · Arma 3
burkhar added a comment to T82331: Sprint with binoculars in hand has at least three problems..

Hi mickeymen, have you tried it with latest DEV branch 1.45.130665? I tested it just now and the issue is solved from my point of view.

As for sprint animation for kneel - we are working on that, animation should be ready soon and then we will implement it to avoid confusion about current character stance (erect / kneel sprint).

Regarding prone tumble, we will also review it.

Thank you guys for your feedback, I will keep you informed.

May 10 2016, 10:59 AM · Arma 3
burkhar added a comment to T82331: Sprint with binoculars in hand has at least three problems..

Hello!

Stopping the character while changing kneel / erect is fixed in latest DEV branch.

Animation for binocular / unarmed kneel sprint will be added ASAP.

Kneeled sprint speed will be also kept in mind (no decision yet).

Will advise, thank you and have a very nice day.

May 10 2016, 10:59 AM · Arma 3
burkhar added a comment to T82285: player playaction "grabCarry"; is broken.

Hi, problem has been fixed in latest DEV branch 1.45.130665. Thank you for your feedback.

May 10 2016, 10:58 AM · Arma 3
burkhar added a comment to T82269: Characters clipping in the back of Tempest and HEMMT.

Hello, I fixed the issue for both HEMMT and Tempest trucks. The fix is available in latest DEV branch 1.45.130969 and will be present in 1.46 stable release.

Thank you for your feedback and have a very nice day!

May 10 2016, 10:57 AM · Arma 3
burkhar added a comment to T82242: Healing animation bugs.

Hi, yes, fixed in DEV branch - see following post on the forums.

http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2939640&viewfull=1#post2939640

Regards!

May 10 2016, 10:56 AM · Arma 3
burkhar added a comment to T82242: Healing animation bugs.

Hi all,

multiple footsteps / footprints issue is fixed in latest DEV 1.45.130742 - it should be available tomorrow in Arma 3 DEV branch on Steam.

Push back issue still waiting for fix.

Thank for you feedback!

May 10 2016, 10:56 AM · Arma 3
burkhar added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Hello all,

please check following community wiki page: https://community.bistudio.com/wiki/Arma_3_Animals:_Override_Default_Animal_Behaviour_Via_Script

I tweaked the configs for dog, sheep, goat, cockerel and rabbit to provide some basic possibility to override default animal behaviour via script. Hen is WIP, there are some unpredictable problems.

Hope this helps.

You can test it in DEV branch 1.55.133771.

Thank you very much for patience and I am looking forward your feedback.

After I will finish hen config, this issue will be considered solved.

Have a very nice holiday!

May 10 2016, 10:51 AM · Arma 3
burkhar added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Hello all,

planned for 1.56, sorry for any inconvenience.

Thank you for understanding.

May 10 2016, 10:51 AM · Arma 3
burkhar added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Hello all!

Current state is affected by recent changes on the engine side. The animal agents will reach it's desired destination after some time, but their movement is interrupted by idles as well, so it is not as smooth as expected.

However, I have few ideas how to create workaround for this. I will inform you, when it will be done. Again, sorry for any inconvenience and stay tuned.

Thank you for understanding and have a very nice day!

May 10 2016, 10:51 AM · Arma 3
burkhar added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Hello all,

could you please provide us more details on what the issue with dogs is? I ran the attached mission (tried both Stable and Dev branches) and do not see a problem there.

Please let us know.

Thank you for your feedback and have a very nice day!

May 10 2016, 10:51 AM · Arma 3
burkhar added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Hello guys,

please be informed that I will take special care to our animals animations sets which should solve aforementioned issues. Those improvements / fixes will hopefully make it to 1.50 patch. Thanks a lot for your feedback and please be patient, there are a lot of animation stuff that needs to be improved and fixed so the animals are only matter of time.

Thanks for you patience, will keep you informed, have a very nice day!

May 10 2016, 10:51 AM · Arma 3
burkhar added a comment to T81716: Character goes prone when you switch to binoculars when crouch (weapon down).

Hello, fixed in DEV branch 1.43.130481.

May 10 2016, 10:39 AM · Arma 3
burkhar added a comment to T81716: Character goes prone when you switch to binoculars when crouch (weapon down).

Hello, problem is fixed now. Fix should be reflected in latest DEV branch version tomorrow (23-04-15). Would you please test it then and advise? Thank you very much!

May 10 2016, 10:39 AM · Arma 3
burkhar added a comment to T81716: Character goes prone when you switch to binoculars when crouch (weapon down).

Hi, you are right, L, LB, B and RB movements still affected. Will review and fix the issue ASAP. Will advise.

May 10 2016, 10:39 AM · Arma 3
burkhar added a comment to T81716: Character goes prone when you switch to binoculars when crouch (weapon down).

Hi, problem fixed for all movement directions and both pistol and rifle. Fixed in DEV branch 1.43.130380. Would you please test it and close the issue eventually? Thank you!

May 10 2016, 10:39 AM · Arma 3
burkhar added a comment to T81686: Animations with "Acts" in name won't work on players.

Hi,

yes I agree that "playMove" issues are SP related as well. I just want to reproduce MP issues mentioned by mysteryx and if these issues are present, we will have to fix it as well. I hope there won't be any other confusion regarding this.

Just to inform you - I am focusing on cutscenes in general at the moment and hope it will help the community to use more anims in their missions.

Take care and stay tuned.

Regards!

May 10 2016, 10:38 AM · Arma 3
burkhar added a comment to T81686: Animations with "Acts" in name won't work on players.

Hi Chris,

because this ticket has been more likely related to one anim state only, the other ticket is formulated in more general way (and mention as well MP issues with some anims). Sorry for any confusion caused.

At the moment, there is no specific list but I am working on it as it will be part of aforementioned guideline. Please be patient, it will be available soon.

Thank you for your feedback and have a very nice day!

May 10 2016, 10:38 AM · Arma 3
burkhar added a comment to T81686: Animations with "Acts" in name won't work on players.

Hi Chris,

I am already reviewing all cutscene animations and working on community guideline how to use them. As the amount of the anims is quite big, this will take some time so be patient please.

As peeing animation is already fixed, I am resolving this issue.

For the rest of cutscenes, please watch this issue: http://feedback.arma3.com/view.php?id=24390

Thank you and have a very nice day!

May 10 2016, 10:38 AM · Arma 3
burkhar added a comment to T80704: Animation "Acts_carFixingWheel" not playing through script command.

Hi KK, switching weapons while moving / running is already acknowledged, but ATM I don't know when it will be implemented. Hopefully soon.

May 10 2016, 10:02 AM · Arma 3
burkhar added a comment to T80704: Animation "Acts_carFixingWheel" not playing through script command.

I have to fix one small issue, will do that tomorrow morning (CET), hopefully it will make it to the latest DEV branch. Added some mission briefings. Will advice.

May 10 2016, 10:02 AM · Arma 3
burkhar added a comment to T80704: Animation "Acts_carFixingWheel" not playing through script command.

Hi KK, today I worked hard on this. Let me just describe the different use of switchMove and playMove (I am quite sure, you know, but for the others) and correct approach to it.

switchMove should be used for interruptable (user input) animations - this will prevent mission makers from need to use UNIT switchMove ""; command after animation finished (this is quite demanding to achieve because animDone EH is not fired in this case) and I think command will be more usable then.

playMove should not be interrupted by user input, to create possibility of movie-like cutscenes and to have smooth transitions between before and after states.

Today I fixed turn around issue with car fixing, now you cannot move while using UNIT playMove "Acts_carFixingWheel".

I am gradually working on cutscenes in general and trying to provide much more possibilities to mission makers with those commands (hopefully I will have some mission briefings from campaign done today). I will have to check it in campaign if the animations works properly as well.

All todays fixes should be available in tomorrows DEV branch (if all the tests will be successful) , so feel free to check if any problem occurs. I will advice (and post list of reworked cutscenes eventually) later today.

Have a very nice day!

May 10 2016, 10:02 AM · Arma 3
burkhar added a comment to T80704: Animation "Acts_carFixingWheel" not playing through script command.

FYI: I am reviewing ALL cut scenes at the moment to be usable via both switchMove and playMove commands. These will be interuptable by pressing movement keys and properly set up. It will be available in DEV branch as soon as I finish the review.

May 10 2016, 10:02 AM · Arma 3
burkhar added a comment to T80704: Animation "Acts_carFixingWheel" not playing through script command.

Thanks for feedback, I will review it ASAP.

May 10 2016, 10:02 AM · Arma 3
burkhar added a comment to T80704: Animation "Acts_carFixingWheel" not playing through script command.

I reviewed the bug and fixed it. It should be available in today's (21-01-15) DEV branch. Please test it then and close the issue if the problem is solved. Thanks.

May 10 2016, 10:02 AM · Arma 3
burkhar added a comment to T75372: No Static Gunner Death Animation / Animation Too Fast.

Hello all,

just noticed this bug via DEV Branch discussion thread on forums. We will definitely look at what can be done with these.

Thank you for your feedback and have a very nice day!

May 10 2016, 7:34 AM · Arma 3