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Healing animation bugs
Closed, ResolvedPublic

Description

  1. Healing other person is teleporting you away from person leading to you always injecting syringe in the air instead of the person.
  2. After healing animation (with Rifle only) ends the multiple footsteps sounds can be heard.

http://www.youtube.com/watch?v=bKvd3Qqj3FI

  1. Multiple footprints are created immediately after the animation (with Rifle only).

Details

Legacy ID
3891298746
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Anims
Steps To Reproduce

Try to heal any injured unit

Event Timeline

danil-ch edited Steps To Reproduce. (Show Details)Apr 23 2015, 1:29 PM
danil-ch set Category to Anims.
danil-ch set Reproducibility to Always.
danil-ch set Severity to None.
danil-ch set Resolution to Fixed.
danil-ch set Legacy ID to 3891298746.May 8 2016, 11:59 AM
danil-ch edited a custom field.
Adam added a comment.Apr 23 2015, 1:46 PM

Hello

Could you please explain what do you mean by warping?

Thanks.

enex added a subscriber: enex.May 8 2016, 11:59 AM
enex added a comment.Apr 23 2015, 1:58 PM

He means the character position changes without his input away from
healed person.

Seem like healing other person animation is teleporting you away from
person leading to you always injecting syringe in the air instead of
the person.

Correct.

You can also notice how multiple footprints are created immediately after the animation.

Hi all,

multiple footsteps / footprints issue is fixed in latest DEV 1.45.130742 - it should be available tomorrow in Arma 3 DEV branch on Steam.

Push back issue still waiting for fix.

Thank for you feedback!

enex added a comment.May 16 2015, 12:07 AM

Well done on footsteps (haven't tested yet)

Push back waiting, Personally I found it important
to fix it, from immersion standpoint.Keep up.

-----------------------------------------

Footsteps sound is fixed.

Do animation however seem speed up?

Seems to be fixed