In T183738#2654410, @clairemiller069 wrote:Try fully restarting the mission instead of loading from a previous save. This may reset the AI behavior and prevent the squad leader from getting stuck in the looping pattern. Additionally at Expertsmind, ensure that no mods are running, as they could be affecting the mission. If the problem persists, consider replaying the mission from the campaign selection screen after finishing it once.
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LouMontana updated the task description for T184047: Comments and Ideas for Enhancing Arma 3's AI Behaviour.
Oliver12 updated the task description for T184047: Comments and Ideas for Enhancing Arma 3's AI Behaviour.
Nov 28 2024
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Try fully restarting the mission instead of loading from a previous save. This may reset the AI behavior and prevent the squad leader from getting stuck in the looping pattern. Additionally at Expertsmind, ensure that no mods are running, as they could be affecting the mission. If the problem persists, consider replaying the mission from the campaign selection screen after finishing it once.
lankercool changed Reproducibility from reproducibility:none to reproducibility:sometimes on T183738: "Never Say Never" Campaign Mission Player Squad Bug.
Update: this happened yet again even though I thought the restart fixed it, instead the squad leader does the same thing but in the middle of town after clearing it, deciding that the squad needs to get some more exercise in and has them running up and down a short stretch of the main road.
Apr 11 2024
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Aug 12 2023
seems to be rather an Windows issue, the following steps resolved the issue:
Jul 26 2023
Jul 26 2023
May 22 2023
May 22 2023
dedmen edited projects for T171998: Some Global Mobilization Units do not appear in Zeus, added: Arma 3 Creator DLC - Global Mobilization; removed Arma 3.
May 17 2023
May 17 2023
May 9 2023
May 9 2023
Apr 27 2023
Apr 27 2023
mickeymen updated the task description for T171429: Hit of certain projectiles and explosions. FX is not adequate ( Christmas fireworks instead of a realistic burst ).
mickeymen added a comment to T171429: Hit of certain projectiles and explosions. FX is not adequate ( Christmas fireworks instead of a realistic burst ).
Good day!
Apr 16 2023
Apr 16 2023
Apr 13 2023
Apr 13 2023
Thanks! Some interesting creative ideas from papa's burgeria and everyone is responding.
Apr 11 2023
Apr 11 2023
mickeymen updated the task description for T171429: Hit of certain projectiles and explosions. FX is not adequate ( Christmas fireworks instead of a realistic burst ).
mickeymen updated the task description for T171429: Hit of certain projectiles and explosions. FX is not adequate ( Christmas fireworks instead of a realistic burst ).
mickeymen updated the task description for T171429: Hit of certain projectiles and explosions. FX is not adequate ( Christmas fireworks instead of a realistic burst ).
Apr 7 2023
Apr 7 2023
mickeymen updated the task description for T171429: Hit of certain projectiles and explosions. FX is not adequate ( Christmas fireworks instead of a realistic burst ).
AEFak1989 renamed T171420: [ELW and PKW 5-seater transport (new W2xx vehicles)] Beacon Blue is missing Siren model, Sirenlight small has 2. from [ELW and PKW 5-seater transport (new Wxx vehicles)] Beacon Blue is missing Siren model, Sirenlight small has 2. to [ELW and PKW 5-seater transport (new W2xx vehicles)] Beacon Blue is missing Siren model, Sirenlight small has 2. .
Apr 5 2023
Apr 5 2023
This has been noticed before and the answer seems to be that it is actually like this in real life. Speculatively, the wide-angle view has a large crosshair for quick acquisition, while the zoomed-in view has a fine crosshair for precise targeting without obstruction. I never did contact Bolkow to find out the real reason though.
Mar 20 2023
Mar 20 2023
Mondkalb closed T151805: PT76B rider seats lack animations for pistols/launchers/binoculars as Resolved.
Fixed
Im unable to reproduce this issue.
Mar 6 2023
Mar 6 2023
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Feb 15 2022
Feb 15 2022
GalComT changed the status of T160517: Gunner dismount from howitzer on wrong ground position from New to Acknowledged.
GalComT changed the status of T160986: LH 105M Helicopter Rear Doors Do Not Close from New to Acknowledged.
GalComT added a comment to T161839: SORY -hier no BUG --i have new idea !!!----NEW MAP TO BULGARIA AND MISSION LIBERATION IN SHI .
This is for bug reporting only
Jan 20 2022
Jan 20 2022
Jan 14 2022
Jan 14 2022
Dec 3 2021
Dec 3 2021
Nov 8 2021
Nov 8 2021
Oct 29 2021
Oct 29 2021
Fixed in 6297
Oct 20 2021
Oct 20 2021
Sep 28 2021
Sep 28 2021
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Aug 21 2021
Aug 21 2021
PettyRastaP added a comment to T157228: AI Controlled Groups Don't Mount SPZ1A1 Line of Vehicles Completely .
Thanks for the update Gal. I hope Bohemia makes a fix in the future.
Aug 20 2021
Aug 20 2021
cannot be fixed without sacrificing usability of the launcher
GalComT closed T157228: AI Controlled Groups Don't Mount SPZ1A1 Line of Vehicles Completely as Resolved.
cannot be fixed by us
GalComT closed T141405: Crew in gunner seats turn in instead of just storing weapon the first time as Resolved.
This cannot be resolved as commands to force a unit to turn out do not exist
This cannot be adjusted, and is a compromise between having the ability to destroy bridges and AI path planing
GalComT changed the status of T157218: Mi2URP & URP-G pilot cannot issue fire commands to gunner from New to Acknowledged.
Alpha texture shadow does not work very reliably and is always a compromise, this cannot be fixed/changed on our side
GalComT changed the status of T157497: Barmke roadsign LOD reads "Klein Sisbeck" from New to Acknowledged.
Jul 28 2021
Jul 28 2021
Jun 13 2021
Jun 13 2021
• Restoslot4d added a comment to T141406: Mounted ATGM launcher clips head of character when turning.
Jun 3 2021
Jun 3 2021
ErrorMessage: bin\config.bin/gm_slotOptic_risrail/compatibleItems/: Cannot find base class 'compatibleItems'
May 29 2021
May 29 2021
May 28 2021
May 28 2021
dedmen added a comment to T144483: Arma 3 Launcher does not recognize the GM Capability data pack as a proper option for GM loaded servers..
I could indeed do some hackery to remove the missing DLC block, and just force add the compat mod to the servers required mods.
But if the server is running CDLC terrain, that CDLC isn't actually optional so compat mod wouldn't work.
May 21 2021
May 21 2021
May 12 2021
May 12 2021
dedmen added a comment to T158263: Crash to Desktop Exception code: C0000005 ACCESS_VIOLATION at 372603FE.
I'd call generic memory corruption
May 9 2021
May 9 2021
nomisum added a comment to T158263: Crash to Desktop Exception code: C0000005 ACCESS_VIOLATION at 372603FE.
We found a solution!
May 7 2021
May 7 2021
nomisum added a comment to T158263: Crash to Desktop Exception code: C0000005 ACCESS_VIOLATION at 372603FE.
another MDMP (GM Vehicle related) although this happened with mods running :/
arma3_x64_2021-05-07_13-25-46.mdmp.zip14 MBDownload
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