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Geez closed T191890: Dayz Expansion crash after update as Resolved.

Hello.
If this is related to the DayZ Expansion mod then there is nothing we can do on our end.
Regards,
Geez

Fri, May 16, 12:08 PM · DayZ Modding, DayZ
Geez changed the status of T191910: ActionStartEngine.OnFinishProgress() doesn't call super() from New to Assigned.
Fri, May 16, 11:53 AM · DayZ Modding, DayZ
TrueDolphin added a comment to T191873: filename/pathing inconsistencies.

class Worm - class damagesystem - class globalhealth - class health - healthlevels for the first one.

Fri, May 16, 5:41 AM · DayZ Modding, DayZ

Thu, May 15

inkihh created T191910: ActionStartEngine.OnFinishProgress() doesn't call super().
Thu, May 15, 4:24 PM · DayZ Modding, DayZ

Wed, May 14

TrueDolphin added a comment to T191873: filename/pathing inconsistencies.

All the rvmats with """" in the names. They don't exist and can't on windows based machines.
In aware the VFS would allow it, but it seems like automated file generation issues.

Wed, May 14, 9:59 PM · DayZ Modding, DayZ
thehboy created T191890: Dayz Expansion crash after update.
Wed, May 14, 8:17 PM · DayZ Modding, DayZ
Geez added a comment to T191873: filename/pathing inconsistencies.

Can you please specify what item are you refering to?

Wed, May 14, 3:33 PM · DayZ Modding, DayZ
TrueDolphin added a comment to T191873: filename/pathing inconsistencies.

"""" is an invalid filename.

Wed, May 14, 3:22 PM · DayZ Modding, DayZ
Geez changed the status of T191754: stone6 - collision incorrectly scaling with model scale and rotation from Assigned to Confirmed Internally.
Wed, May 14, 2:56 PM · DayZ Modding, DayZ
Geez changed the status of T191751: events.bin from Assigned to Need More Info.

Hello,
Can you please send us all the files you have changed related to ecconomy or send the whole mission folder? As without any changes in the files we are unable to reproduce the issue, therefore we believe it might be caused by your changes.

Wed, May 14, 1:51 PM · DayZ Modding, DayZ
Geez added a comment to T191873: filename/pathing inconsistencies.

Can you please provide more information and details?

Wed, May 14, 12:20 PM · DayZ Modding, DayZ
Geez changed the status of T191873: filename/pathing inconsistencies from New to Assigned.
Wed, May 14, 10:32 AM · DayZ Modding, DayZ
Geez changed the status of T191872: map declare inconsistency from New to Assigned.
Wed, May 14, 10:31 AM · DayZ Modding, DayZ
TrueDolphin created T191873: filename/pathing inconsistencies.
Wed, May 14, 12:24 AM · DayZ Modding, DayZ
TrueDolphin created T191872: map declare inconsistency.
Wed, May 14, 12:15 AM · DayZ Modding, DayZ

Fri, May 9

Kistem added a comment to T178622: 1.24 Experimental | Can't find variable STANCEMASK_RAISED and STANCEMASK_NOTRAISED .
Fri, May 9, 3:08 PM · DayZ Modding, DayZ
Geez changed the status of T191751: events.bin from New to Assigned.
Fri, May 9, 11:49 AM · DayZ Modding, DayZ
Geez changed the status of T191754: stone6 - collision incorrectly scaling with model scale and rotation from New to Assigned.
Fri, May 9, 11:48 AM · DayZ Modding, DayZ

Thu, May 8

virusomanvs updated the task description for T191751: events.bin.
Thu, May 8, 8:11 AM · DayZ Modding, DayZ
kuzyn created T191754: stone6 - collision incorrectly scaling with model scale and rotation.
Thu, May 8, 1:19 AM · DayZ Modding, DayZ

Wed, May 7

virusomanvs updated the task description for T191751: events.bin.
Wed, May 7, 9:58 PM · DayZ Modding, DayZ
virusomanvs created T191751: events.bin.
Wed, May 7, 9:50 PM · DayZ Modding, DayZ

Mon, May 5

Geez added a comment to T191520: My Dayz project won't load after a power outage..

If by "terraforming" you means the heightmap - the terrain, in your old (broken) project it will be one of the *.v4d files, but we don’t know exactly which one to use, since it varies from project to project.

Mon, May 5, 10:09 AM · DayZ Modding, DayZ

Fri, May 2

BazTraK added a comment to T191520: My Dayz project won't load after a power outage..

Hello Geez,

Fri, May 2, 1:34 PM · DayZ Modding, DayZ
Geez changed the status of T191584: CGame::IsBoxColliding and other Box colliding checks not 100% reliable from New to Assigned.
Fri, May 2, 12:07 PM · DayZ Modding, DayZ

Thu, May 1

LBmaster created T191584: CGame::IsBoxColliding and other Box colliding checks not 100% reliable.
Thu, May 1, 10:26 PM · DayZ Modding, DayZ

Wed, Apr 30

Geez added a comment to T191520: My Dayz project won't load after a power outage..

Hello,
You can try creating a new project (with the same parameters and heightmap) and gradually import all the template libraries from the old project.
Once that's done,you should close Terrain Builder and then add the object layers from the old project to the new one as well, and try loading the new project.

Wed, Apr 30, 4:03 PM · DayZ Modding, DayZ
Geez changed the status of T191520: My Dayz project won't load after a power outage. from New to Assigned.
Wed, Apr 30, 11:53 AM · DayZ Modding, DayZ
BazTraK created T191520: My Dayz project won't load after a power outage..
Wed, Apr 30, 1:28 AM · DayZ Modding, DayZ

Tue, Apr 29

TerjeBruoygard added a comment to T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading..

@Geez any updated?

Tue, Apr 29, 3:10 AM · DayZ Modding, DayZ

Mon, Apr 28

Shawminator updated the task description for T190242: Collapse all to terrain builder Library manager.
Mon, Apr 28, 4:52 PM · DayZ Modding, DayZ
Geez changed the status of T191404: EntityAI::SetTakeable not properly working from New to Assigned.
Mon, Apr 28, 12:29 PM · DayZ Modding, DayZ
Geez changed the status of T191403: Player corruption when logging out with items spawned with No Persistency from New to Assigned.
Mon, Apr 28, 12:28 PM · DayZ Modding, DayZ

Fri, Apr 25

LBmaster created T191404: EntityAI::SetTakeable not properly working.
Fri, Apr 25, 2:06 PM · DayZ Modding, DayZ
LBmaster created T191403: Player corruption when logging out with items spawned with No Persistency.
Fri, Apr 25, 2:01 PM · DayZ Modding, DayZ

Tue, Apr 22

Geez closed T191227: Fog not working (cfgweather.xml) as Resolved.
Tue, Apr 22, 7:01 PM · DayZ Modding, DayZ
FreaknPwNed added a comment to T191227: Fog not working (cfgweather.xml).

Looks to be fixed. I had to make sure reset="1" to see my changes, without waiting.

Tue, Apr 22, 5:39 PM · DayZ Modding, DayZ
FreaknPwNed added a comment to T191227: Fog not working (cfgweather.xml).

We have noticed you do not have it enabled in this line:

<weather reset="0" enable="0">

Could that be the issue?

Tue, Apr 22, 4:47 PM · DayZ Modding, DayZ
Geez added a comment to T191227: Fog not working (cfgweather.xml).

We have noticed you do not have it enabled in this line:

Tue, Apr 22, 3:00 PM · DayZ Modding, DayZ
Geez changed the status of T191227: Fog not working (cfgweather.xml) from New to Need More Info.

Hello FreaknPwNed.
With the config you have provided we have foggy weather on our testing server. Is there something else that could be wrong?

Tue, Apr 22, 2:59 PM · DayZ Modding, DayZ
Geez changed the status of T191150: Request : BaseBuildingBase from New to Feedback.
Tue, Apr 22, 2:22 PM · DayZ Modding, DayZ
Geez changed the status of T191087: 2 new Server crashes from New to Reviewed.

Hello LBmaster.
One of them seems to be a memory crash and the other one is possibly related to inventory. Nonetheless both are related to the modded content.
Regards,
Geez

Tue, Apr 22, 9:48 AM · DayZ Modding, DayZ

Sun, Apr 20

FreaknPwNed created T191227: Fog not working (cfgweather.xml).
Sun, Apr 20, 8:38 AM · DayZ Modding, DayZ

Fri, Apr 18

TrueDolphin added a comment to T191150: Request : BaseBuildingBase.

Or move it all to Object.

Fri, Apr 18, 5:53 PM · DayZ Modding, DayZ
TrueDolphin created T191150: Request : BaseBuildingBase.
Fri, Apr 18, 4:30 PM · DayZ Modding, DayZ

Apr 17 2025

TheDaveCZE updated subscribers of T187780: Allow modding HumanCommandVehicle.

@Geez Any news on this due to patch 1.28?

Apr 17 2025, 2:42 PM · DayZ Modding, DayZ
LBmaster created T191087: 2 new Server crashes.
Apr 17 2025, 10:14 AM · DayZ Modding, DayZ

Apr 15 2025

LBmaster added a comment to T189142: All remaining DayZ Compiler undetected syntax errors.

glad to see a lot of these suggestions made it to 1.28. I could not test the new FIX-Me warnings yet, but the changes in the code look very promissing

Apr 15 2025, 3:44 PM · DayZ Modding, DayZ

Apr 14 2025

LBmaster added a comment to T190964: Spawn items rotated in cargo.

when using the FindFreeLocationFor method from the GameInventory, I get a valid location back, which also checks for flipped items, but I would like to avoid spawning the item to use this method

Apr 14 2025, 2:59 PM · DayZ Modding, DayZ
Geez changed the status of T190964: Spawn items rotated in cargo from New to Feedback.
Apr 14 2025, 2:42 PM · DayZ Modding, DayZ
LBmaster created T190964: Spawn items rotated in cargo.
Apr 14 2025, 2:37 PM · DayZ Modding, DayZ

Apr 11 2025

fraky added a comment to T163084: Terrain builder: unable to create thumbnails for objects.

tiez tak nejako, nebolo by zle keby to generovalo nahlady, lebo skusat na slepo je dost zdlhave

Apr 11 2025, 9:55 AM · DayZ Modding, DayZ

Apr 10 2025

Geez changed the status of T190854: Inventory Tweaking? from New to Feedback.
Apr 10 2025, 11:13 AM · DayZ PlayStation
JacobHallamrk26 created T190854: Inventory Tweaking? .
Apr 10 2025, 8:04 AM · DayZ PlayStation
AGONY added a comment to T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS).

Giving this a bump. Would like to see this fixed.

Apr 10 2025, 5:05 AM · DayZ Modding, DayZ

Apr 8 2025

kazeka4 added a comment to T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS).

Hello kazeka4.
Could this be caused by some external software you are running or outdated/corrupted driver?

Apr 8 2025, 4:56 AM · DayZ Modding, DayZ

Apr 7 2025

AGONY added a comment to T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS).

Chiming in here, because this has been an issue for literal YEARS.
It has absolutely NOTHING to do with external software or outdated/corrupted drivers. It most likely has to do with the fact that DayZ still runs on DirectX11 - as this issue can be almost entirely eliminated by running DayZ on a Vulkan API (I and many others have tested this firsthand).
AMD GPUs have had these issue worse than Nvidia for the last few years, but ever since 1.26, the issue is just as noticeable on Nvidia GPUs as it is AMD.
Most AMD GPU users have had to run specific drivers from May 2020 to get slightly better performance due to changes in how AMD GPUs handle DX11. Reported this one years ago.
I bought an Nvidia 4060 JUST to "fix" these issues back in September of 2024, and it genuinely did fix my frame issues until 1.26 was implemented. But let's get down to specifics about this issue, since I know for a fact I'm not the only one in you lot's ears about it right now:

Apr 7 2025, 11:09 PM · DayZ Modding, DayZ
VoidFR added a comment to T189654: Particle Editor.

Same problem here.

Apr 7 2025, 10:58 PM · DayZ Modding, DayZ
Geez changed the status of T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS) from Need More Info to Acknowledged.
Apr 7 2025, 3:04 PM · DayZ Modding, DayZ
Geez changed the status of T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS) from New to Need More Info.

Hello kazeka4.
Could this be caused by some external software you are running or outdated/corrupted driver?

Apr 7 2025, 10:03 AM · DayZ Modding, DayZ

Apr 6 2025

kazeka4 added a comment to T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS).

pls i wanna play fix it thnks

Apr 6 2025, 9:54 AM · DayZ Modding, DayZ
kazeka4 created T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS).
Apr 6 2025, 9:54 AM · DayZ Modding, DayZ

Apr 3 2025

DrZiLLo added a comment to T190492: Spawn Classes and a syntax problem.
Apr 3 2025, 1:39 AM · DayZ Modding, DayZ

Apr 2 2025

Geez changed the status of T190587: 5_mission GesturesMenu class is unmoddable from New to Assigned.
Apr 2 2025, 10:54 AM · DayZ Modding, DayZ

Apr 1 2025

OfficialWardog added a comment to T190587: 5_mission GesturesMenu class is unmoddable.

The function is being called from GesturesMenu.CloseMenu publicly, instance.OnMenuRelease(); with instance being static GesturesMenu instance;. Which somehow bypasses the access modifier.

Apr 1 2025, 9:16 PM · DayZ Modding, DayZ
ItsATreee added a comment to T190587: 5_mission GesturesMenu class is unmoddable.

I forgot to mention, this only happens on the prod version of DayZ exe. Diag exe will swallow the compile error.

Apr 1 2025, 8:49 PM · DayZ Modding, DayZ
ItsATreee created T190587: 5_mission GesturesMenu class is unmoddable.
Apr 1 2025, 8:18 PM · DayZ Modding, DayZ
Geez changed the status of T190553: Server crash 1.27 'AddInventoryJunctureEx' from New to Assigned.
Apr 1 2025, 8:01 PM · DayZ Modding, DayZ
Geez closed T183081: Constructor MissionServer as Resolved.

Resolved in 1.28

Apr 1 2025, 5:17 PM · DayZ Modding, DayZ
Geez changed the status of T190492: Spawn Classes and a syntax problem from New to Assigned.
Apr 1 2025, 12:14 PM · DayZ Modding, DayZ

Mar 31 2025

kuzyn edited Additional Information on T190248: Buldozer crash on setting viewDistance.
Mar 31 2025, 6:05 PM · DayZ Modding, DayZ
kuzyn added a comment to T190248: Buldozer crash on setting viewDistance.

Update:
It happens on the specific mapframe settings and also causes often crashes with packed map into pbo and testing on local server.

Mar 31 2025, 6:05 PM · DayZ Modding, DayZ
intenso2891 added a comment to T190553: Server crash 1.27 'AddInventoryJunctureEx'.

on 1.,26 all be good, after update to 1.27 server start random crash with that error

Mar 31 2025, 12:27 PM · DayZ Modding, DayZ
intenso2891 added a comment to T190553: Server crash 1.27 'AddInventoryJunctureEx'.

Program: D:\DayZServer4\DayZServer_x644.exe
Reason: Access violation. Illegal read by 0x7ff611825d71 at 0xa8

Mar 31 2025, 12:26 PM · DayZ Modding, DayZ
intenso2891 created T190553: Server crash 1.27 'AddInventoryJunctureEx'.
Mar 31 2025, 12:26 PM · DayZ Modding, DayZ

Mar 30 2025

Hunterz added a comment to T160979: [Feature Request] allow animals link to local space of vehicle.

4 years and no response?

Mar 30 2025, 9:04 PM · DayZ Modding, DayZ

Mar 29 2025

DrZiLLo created T190492: Spawn Classes and a syntax problem.
Mar 29 2025, 12:36 PM · DayZ Modding, DayZ

Mar 28 2025

RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

The RoadTripNG mod is the easiest to test this issue. The only dependency that it has is the CF mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2354568600

Mar 28 2025, 4:40 PM · DayZ Modding, DayZ
Geez changed the status of T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug from Assigned to Need More Info.

Hello RedFalcon.
We will need the exact car mod where this issue is reproducible.
We also need as few as possible mods dependent on it so we can easily reproduce the issue.

Mar 28 2025, 11:49 AM · DayZ Modding, DayZ

Mar 27 2025

Ficarra1002 added a comment to T170807: proto method MakeScreenshot(); not working..

Any update to this?

Mar 27 2025, 9:08 PM · DayZ Modding, DayZ
LBmaster added a comment to T188729: Select Player not working when selecting old player again.

I was trying to spawn a new Player with Man man = g_Game.CreatePlayer(ident, old.GetType(), old.GetPosition(), 0, "NONE");, then kill the old player in the DB and select the new player and move all items and stats over to the new player. The problem is, that I now get an error when saving the new player, because the playerID and charID is not set when the player was created like this. When I respawn, it works fine, so there must be something, that is executed in the engine to set the playerID and the charID on respawn, which doesn't seem to happen anywhere in the scripts.

Mar 27 2025, 6:30 PM · DayZ Modding, DayZ

Mar 26 2025

bostonefm added a member for DayZ Modding: bostonefm.
Mar 26 2025, 8:14 PM

Mar 25 2025

Geez closed T190374: читеры as Resolved.
Mar 25 2025, 3:52 PM · DayZ Modding, DayZ
Geez merged task T190373: читеры into T190374: читеры.
Mar 25 2025, 3:51 PM · DayZ Modding, DayZ
Geez merged T190373: читеры into T190374: читеры.
Mar 25 2025, 3:51 PM · DayZ Modding, DayZ
DOOM12321231 created T190374: читеры.
Mar 25 2025, 12:45 PM · DayZ Modding, DayZ
DOOM12321231 created T190373: читеры.
Mar 25 2025, 12:39 PM · DayZ Modding, DayZ

Mar 21 2025

Vliek added a comment to T188795: RestCallbacks are leaking Memory (1.27 Experimental).

Even when you inherit RestCallback in an empty class and create an instance of it, it seems to be leaking

Mar 21 2025, 12:05 PM · DayZ Modding, DayZ
Geez changed the status of T190242: Collapse all to terrain builder Library manager from New to Feedback.
Mar 21 2025, 10:44 AM · DayZ Modding, DayZ
Geez changed the status of T190248: Buldozer crash on setting viewDistance from New to Assigned.
Mar 21 2025, 10:41 AM · DayZ Modding, DayZ
kuzyn created T190248: Buldozer crash on setting viewDistance.
Mar 21 2025, 1:11 AM · DayZ Modding, DayZ
M4ketech added a comment to T190242: Collapse all to terrain builder Library manager.

THIS!!! <3

Mar 21 2025, 12:22 AM · DayZ Modding, DayZ

Mar 20 2025

Shawminator created T190242: Collapse all to terrain builder Library manager.
Mar 20 2025, 8:11 PM · DayZ Modding, DayZ
Geez changed the status of T190221: Ability to update "dispersion" / "dispersionModifier" in script. from New to Feedback.
Mar 20 2025, 11:12 AM · DayZ Modding, DayZ
Geez closed T188903: Problem with incorrect transport physics due to orientation change call as Resolved.

Hello AlexWorkgroup.
Don't call SetOrientation, SetPosition or SetTransform on physically simulated objects.
Regards,
Geez

Mar 20 2025, 10:55 AM · DayZ Modding, DayZ
VinGal updated subscribers of T190221: Ability to update "dispersion" / "dispersionModifier" in script..

@TheRealLowlife

Mar 20 2025, 3:08 AM · DayZ Modding, DayZ
VinGal created T190221: Ability to update "dispersion" / "dispersionModifier" in script..
Mar 20 2025, 3:07 AM · DayZ Modding, DayZ

Mar 19 2025

bzed added a comment to T189712: Enforce script allows access to uninitialized variables during class inheritance - segfaulting in Linux.

@lava76 indeed that case crashes on linux. I've debugged that in an older version of https://steamcommunity.com/sharedfiles/filedetails/?id=3381664818 and the mod was rewritten to use proper constructors and super calls as you would do it in c++, which fixed the segfault. The original constructor was in the form as mentioned above, rather simple, some variables in the child class, and the access to the base class segfaulted.

Mar 19 2025, 4:38 PM · DayZ Modding, DayZ
lava76 added a comment to T189712: Enforce script allows access to uninitialized variables during class inheritance - segfaulting in Linux.

There is no such thing as an uninitialized variable in EnforceScript. All variables are initialized to a default on declaration if there is no direct assignment (bool false, float 0.0, int 0 , string "", vector "0 0 0", anything other NULL), and this is a core language feature. Think Java/C#, not C/C++. The above example is valid code and completely fine. If that indeed crashes under Linux(?), that's a bug that needs to be fixed on that platform.

Mar 19 2025, 2:58 PM · DayZ Modding, DayZ

Mar 18 2025

Geez added a comment to T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading..

Hello, Unfortunately there is no Estimate I can provide.

Mar 18 2025, 11:02 AM · DayZ Modding, DayZ