Hello COBRA_CZ.
Unfortunately there is no way to save the character.
Regards,
Geez
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Oct 15 2024
Hello Unori.
Please click on "show details and prepare report" button when the crash occurs and upload the generated archive to this ticket.
Regards,
Geez
Thank you, forwarded to the repsonsible members.
Hello wantingscope69.
Do you use firefox by any chance? As on chrome this seems to be working on our end, as well on edge.
Hello scalespeeder.
Currently Steam deck is not supported officially.
Thank you for the report.
We will investigate this with BattlEye.
Regards,
Geez
Im familiar with Lurkit, but i was still so lost. I did search where to submit feedback, i did search Lurkit page, Discord and only found "bug" tracker.
Thanks Tarqu, noticed the on off R reload problem too, thanx for fix
Further on your point about “Not being able to share thoughts with others”
+1
Oct 14 2024
I deleted these lines and the server no longer hung up, I used the standard one
I get it's probably a decision because of clipping... though what I'm wearing is also clipping....
Please let the light shine out through the nose.
Here is a clip I took of TopREC's video, within the first 2 minutes of the video is the exact lag we are talking about 👍
here the video with it
https://www.twitch.tv/endreu/clip/ManlyAliveCiderPraiseIt-UScIs2oVC1bq_jUO
don’t get excited, they don’t care about us, better prepare $27 for tomorrow :DDD
In T185319#2682730, @realproru wrote:networkRangeClose = 20; network bubble distance for spawn of close objects with items in them (f.i. backpacks), set in meters, default value if not set is 20
networkRangeNear = 150; network bubble distance for spawn (despawn +10%) of near inventory items objects, set in meters, default value if not set is 150
networkRangeFar = 1000; network bubble distance for spawn (despawn +10%) of far objects (other than inventory items), set in meters, default value if not set is 1000
networkRangeDistantEffect = 4000; network bubble distance for spawn of effects (currently only sound effects), set in meters, default value if not set is 4000
networkObjectBatchLogSlow = 5; Maximum time a bubble can take to iterate in seconds before it is logged to the console
networkObjectBatchEnforceBandwidthLimits = 1; Enables a limiter for object creation based on bandwidth statistics
networkObjectBatchUseEstimatedBandwidth = 0; Switch between the method behind finding the bandwidth usage of a connection. If set to 0, it will use the total of the actual data sent since the last server frame, and if set to 1, it will use a crude estimation
networkObjectBatchUseDynamicMaximumBandwidth = 1; Determines if the bandwidth limit should be a factor of the maximum bandwidth that can be sent or a hard limit. The maximum bandwidth that can be sent fluctuates depending on demand in the system.
networkObjectBatchBandwidthLimit = 0.8; The actual limit, could be a [0,1] value or a [1,inf] value depending on networkObjectBatchUseDynamicMaximumBandwidth. See above
networkObjectBatchCompute = 1000; Number of objects in the create/destroy lists that are checked in a single server frame
networkObjectBatchSendCreate = 10; Maximum number of objects that can be sent for creation
networkObjectBatchSendDelete = 10; Maximum number of objects that can be sent for deletionare you using this in your config?
FIXED! i uninstalled again then installed to my SSD not much space left on it now but for some reason dayz works perfectly now
South West town.
Floating stone pillar in ruin church. need rubble or something under it.
Different area same issue
Disable foliage smoothing?
I've just fixed this after NONE of the things you listed worked for me too. What fixed it was setting my audio card (Motu M2) Loopback Mix as default. So it's basically picking my voice by internally 'listening' to the computer. I'm aware it might be an option very specific to my audio card but I hope it might help with some further troubleshooting possibilities ✌️
networkRangeClose = 20; network bubble distance for spawn of close objects with items in them (f.i. backpacks), set in meters, default value if not set is 20
networkRangeNear = 150; network bubble distance for spawn (despawn +10%) of near inventory items objects, set in meters, default value if not set is 150
networkRangeFar = 1000; network bubble distance for spawn (despawn +10%) of far objects (other than inventory items), set in meters, default value if not set is 1000
networkRangeDistantEffect = 4000; network bubble distance for spawn of effects (currently only sound effects), set in meters, default value if not set is 4000
networkObjectBatchLogSlow = 5; Maximum time a bubble can take to iterate in seconds before it is logged to the console
networkObjectBatchEnforceBandwidthLimits = 1; Enables a limiter for object creation based on bandwidth statistics
networkObjectBatchUseEstimatedBandwidth = 0; Switch between the method behind finding the bandwidth usage of a connection. If set to 0, it will use the total of the actual data sent since the last server frame, and if set to 1, it will use a crude estimation
networkObjectBatchUseDynamicMaximumBandwidth = 1; Determines if the bandwidth limit should be a factor of the maximum bandwidth that can be sent or a hard limit. The maximum bandwidth that can be sent fluctuates depending on demand in the system.
networkObjectBatchBandwidthLimit = 0.8; The actual limit, could be a [0,1] value or a [1,inf] value depending on networkObjectBatchUseDynamicMaximumBandwidth. See above
networkObjectBatchCompute = 1000; Number of objects in the create/destroy lists that are checked in a single server frame
networkObjectBatchSendCreate = 10; Maximum number of objects that can be sent for creation
networkObjectBatchSendDelete = 10; Maximum number of objects that can be sent for deletion
Agreed, Lurkit was confusing.
The keys were in a different page not even linked on the event page.
No FAQ, no communication methods to share thoughts between others in the playtest.
I wasn't sure if I actually should have been reporting bugs publicly on this tracker...
As someone very experienced in tech, it was confusing at first glance.
Oct 13 2024
In T183089#2682228, @Devlin12 wrote:Hello Geez,
I have a question. After this problem with cheater was not resolved and I don't saw any action to him I deleted the game and never played it again. I just logged to my steam account and what I see -
me being banned by the game developer in game for 15 days. Hows that possible? I didn't played since August and you saw in-game record how I was killed many times. Can you please explain reason for that in-game ban?Thank you.
I feel it too, it might not be motion blur but camera sway and head bobbing.
win10 server.
I experienced this a few times while on Military peninsula at the north west harbor.
agreed, the hunting tier progression is majorly missing across the map from what I've played.
Especially the islands.
there should be at least a couple stands placed across each island making them a reason to visit.
Oct 12 2024
Yeah, same issue from time to time: https://www.twitch.tv/m4ketech/clip/BloodyEntertainingSangPastaThat-pIwSIcLobBKooMRd
Editor is a mod,
9 days later - no response
I guess it's not 15 days, ban id is 15d013.
Hello Geez,