Can be heard in this clip
https://www.twitch.tv/therunningmanz/clip/GorgeousProductiveGarageUnSane-IF5lI-T-YQw4wZdp
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Oct 23 2024
Haven't seen the error message though.
can confirm.
There is "A Sound" probably supposed to be sticks falling, cracking ect...
that sounds like steps.
If you're around a few trees, the sound happens more often.
it's enough to mess with the players perception of their environment and keeps them on edge when there is no threat at all.
In T184094#2690302, @Geez wrote:Hello everyone.
In the upcoming patch of 1.26, we will introduce new objects in the game files:
\DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
\DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3dThese variants are pre-1.26 version and can be used by anyone who finds it too difficult to adjust their maps.
Regards,
Geez
Oct 22 2024
@Whisken if there isn't an official update on Github today, I'll create new loot points and post them.
We were trying to update Bitterroot last night and had this issues with the 1.26 version.
In T185620#2689255, @Geez wrote:Thank you for the report ShodanCat.
We are looking into this, but general performance optimizations and checking out hardware specifics can take time. We adsive to utilize the medium settings for the time being.
Step 1. Revert to 1.25 panels
Step 2. Rename 1.26 panes panel_concrete_1_Sakhal
Step 3. Export panels to new layer
Step 4. Replace those panels with panel_concrete_1_Sakhal
Step 5. This is for you BI
I don't get why this is taking so long to correct this mistake.
You don't have to admit to the mistake, just make it right!
but what does "Fixed" mean...
Like is it actually fixed, or actually still bugged..
An updated spec document would be useful here to help with confusion.
Oct 21 2024
ohh... what are the differences?
I haven't looked assuming the distribution was the same on release.
Oct 20 2024
UHHGGGGG i now have 8 servers offline that I'm paying for because the unofficial fix has been pulled from the workshop!!!
Not sure if this was updated..
But I noticed the action for fill is only inside (correct)
and while holding canteen it is missing from rear (correct)
But still can drink from behind. (bad)
Please add an option to hot key this 😉
Oct 19 2024
This also happens in cars and many other assets.
This is what I expected until I saw it implemented.
2nd
I wonder how many servers are running broken because of this.
Oct 18 2024
Please make new tickets for different issues.
I swear I opened that dropdown last week....
With all the other issues in TB, this was annoying but at least manageable.
Oct 16 2024
Also... not sure if that's right... in exp it was "Boat" not car....
Did you update cfgeconomycore.xml
Looks like it was fixed on release.
Oct 15 2024
I see the floating panels is still an issue on release day... ☹️
It's a pain to make look good with the limited resources of the existing engine.
Sadly I was hoping official would figure this out as I have this issue on my modded map also.
Oct 14 2024
I get it's probably a decision because of clipping... though what I'm wearing is also clipping....
Please let the light shine out through the nose.
South West town.
Floating stone pillar in ruin church. need rubble or something under it.
Different area same issue
Agreed, Lurkit was confusing.
The keys were in a different page not even linked on the event page.
No FAQ, no communication methods to share thoughts between others in the playtest.
I wasn't sure if I actually should have been reporting bugs publicly on this tracker...
As someone very experienced in tech, it was confusing at first glance.
Oct 13 2024
I experienced this a few times while on Military peninsula at the north west harbor.
agreed, the hunting tier progression is majorly missing across the map from what I've played.
Especially the islands.
there should be at least a couple stands placed across each island making them a reason to visit.
Oct 12 2024
Editor is a mod,
Oct 11 2024
Oct 10 2024
I realized this afternoon maybe it's because I was still using 1.25 assets in exp TB..
Attempted to extract and use addon builder since mikros is throwing errors too.. (From what I gather in discord the tool isn't compatible yet....)
Oct 9 2024
I've attempted exporting my world with the latest exp Terrain builder tonight with the same results.
Oct 8 2024
have you tried with the 1.26 TB?
Oct 7 2024
Allow eating and drinking also while being a passenger
Oct 5 2024
Oct 4 2024
Seems they might actually be able to be shot through, but the penetration affect makes it appear to be bullet proof.
High deflection values on the penetration?
Is that a new ruin, or the same ruins that the fireplaces were bugged when 1.25 released.
Working lights would be amazing too
- Ice asset not filling terrain gap.
Both, but yes, the briefcase.
I've been told handcuffs are the same model and does the same
Oct 3 2024
Mmmm AI bots are so weird... @Geez
Sep 29 2024
This is still an issue a year later....
Sep 13 2024
This is my map built from the current stable release of terrain builder
Did you just log in?
Sep 12 2024
I've made suggestions in the past to move riffy or at the least make deeper water around it so you can't cheese it as a fresh spawn.
Sep 10 2024
Todays patch seems to have made boats worse..