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Oct 23 2024

Nate_LapT added a comment to T185454: There are continuous footsteps-like sounds next to trees!.

Can be heard in this clip
https://www.twitch.tv/therunningmanz/clip/GorgeousProductiveGarageUnSane-IF5lI-T-YQw4wZdp

Oct 23 2024, 10:41 PM · DayZ
Nate_LapT created T185766: Sakhal: Dynamic Land_Container_1Moh_DE Spawning random wrong loot.
Oct 23 2024, 9:32 PM · DayZ
Nate_LapT added a comment to T185755: Game freezes during respawn.

Haven't seen the error message though.

Oct 23 2024, 6:40 PM · DayZ
Nate_LapT added a comment to T185454: There are continuous footsteps-like sounds next to trees!.

can confirm.
There is "A Sound" probably supposed to be sticks falling, cracking ect...
that sounds like steps.
If you're around a few trees, the sound happens more often.
it's enough to mess with the players perception of their environment and keeps them on edge when there is no threat at all.

Oct 23 2024, 6:38 PM · DayZ
Nate_LapT added a comment to T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export.

in-game

Oct 23 2024, 4:23 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello everyone.

In the upcoming patch of 1.26, we will introduce new objects in the game files:
\DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
\DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3d

These variants are pre-1.26 version and can be used by anyone who finds it too difficult to adjust their maps.

Regards,
Geez

Oct 23 2024, 4:18 PM · DayZ Modding, DayZ

Oct 22 2024

Nate_LapT added a comment to T185720: Loot Spawning underground - Sakhal.

@Whisken if there isn't an official update on Github today, I'll create new loot points and post them.

Oct 22 2024, 11:05 PM · DayZ
Nate_LapT added a comment to T185720: Loot Spawning underground - Sakhal.

https://feedback.bistudio.com/T185686

Oct 22 2024, 11:04 PM · DayZ
Nate_LapT added a comment to T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export.

We were trying to update Bitterroot last night and had this issues with the 1.26 version.

Oct 22 2024, 10:47 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T185620: Sakhal performance and FPS concerns.

Thank you for the report ShodanCat.
We are looking into this, but general performance optimizations and checking out hardware specifics can take time. We adsive to utilize the medium settings for the time being.

Oct 22 2024, 8:06 PM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Step 1. Revert to 1.25 panels
Step 2. Rename 1.26 panes panel_concrete_1_Sakhal
Step 3. Export panels to new layer
Step 4. Replace those panels with panel_concrete_1_Sakhal
Step 5. This is for you BI

Oct 22 2024, 6:36 PM · DayZ Modding, DayZ
Nate_LapT created T185686: Sakhal: Mapgrouppos wrong.
Oct 22 2024, 9:39 AM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I don't get why this is taking so long to correct this mistake.
You don't have to admit to the mistake, just make it right!

Oct 22 2024, 9:33 AM · DayZ Modding, DayZ
Nate_LapT added a comment to T185470: Central Economy issues since 1.26.

but what does "Fixed" mean...
Like is it actually fixed, or actually still bugged..
An updated spec document would be useful here to help with confusion.

Oct 22 2024, 12:57 AM · DayZ

Oct 21 2024

Nate_LapT updated the task description for T185668: Fox types missing from Mission files.
Oct 21 2024, 8:37 PM · DayZ
Nate_LapT created T185668: Fox types missing from Mission files.
Oct 21 2024, 8:34 PM · DayZ
Nate_LapT created T185663: Sakhal: UI HUD hard to see..
Oct 21 2024, 5:44 PM · DayZ
Nate_LapT added a comment to T185657: dayzoffline.sakhal download is different than github.

ohh... what are the differences?
I haven't looked assuming the distribution was the same on release.

Oct 21 2024, 5:39 PM · DayZ
Nate_LapT created T185644: Sakhal: Wind doesn't affect fireplace smoke in new apartments.
Oct 21 2024, 9:28 AM · DayZ

Oct 20 2024

Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

UHHGGGGG i now have 8 servers offline that I'm paying for because the unofficial fix has been pulled from the workshop!!!

Oct 20 2024, 7:59 PM · DayZ Modding, DayZ
Nate_LapT created T185601: Sakhal: South Harbor in Tier4 very very GPU hitching.
Oct 20 2024, 9:28 AM · DayZ
Nate_LapT added a comment to T185046: 1.26 Sakhal: Springs can be drank from behind.

Not sure if this was updated..
But I noticed the action for fill is only inside (correct)
and while holding canteen it is missing from rear (correct)
But still can drink from behind. (bad)

Oct 20 2024, 9:11 AM · DayZ
Nate_LapT created T185599: Sakhal: Ground clipping.
Oct 20 2024, 9:09 AM · DayZ
Nate_LapT created T185598: Sakhal: Clipping doors.
Oct 20 2024, 9:03 AM · DayZ
Nate_LapT created T185597: Sakhal: Floating shipping crates in south sea Sky.
Oct 20 2024, 9:02 AM · DayZ
Nate_LapT added a comment to T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.

Please add an option to hot key this 😉

Oct 20 2024, 8:14 AM · DayZ

Oct 19 2024

Nate_LapT added a comment to T185569: Not able to grab lighter off floor in caravan.

This also happens in cars and many other assets.

Oct 19 2024, 5:56 PM · DayZ
Nate_LapT added a comment to T185547: Feature Request: Add server descriptions to DayZ Launcher.

This is what I expected until I saw it implemented.

Oct 19 2024, 7:47 AM · DayZ
Nate_LapT added a comment to T185551: Add a version of Land_MobileLaboratory that is empty.

2nd

Oct 19 2024, 7:45 AM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I wonder how many servers are running broken because of this.

Oct 19 2024, 7:24 AM · DayZ Modding, DayZ

Oct 18 2024

Nate_LapT added a comment to T185435: Ambient Animals not spawning.

Please make new tickets for different issues.

Oct 18 2024, 8:13 AM · DayZ
Nate_LapT added a comment to T185300: Terrain Builder 1.26 Mouse zoom reversed.

I swear I opened that dropdown last week....
With all the other issues in TB, this was annoying but at least manageable.

Oct 18 2024, 8:11 AM · DayZ Modding, DayZ

Oct 16 2024

Nate_LapT added a comment to T185440: Boat Spawn Error.

Also... not sure if that's right... in exp it was "Boat" not car....

Oct 16 2024, 11:53 PM · DayZ
Nate_LapT added a comment to T185440: Boat Spawn Error.

Did you update cfgeconomycore.xml

Oct 16 2024, 11:52 PM · DayZ
Nate_LapT added a comment to T185330: Sakhal: Floating ice asset.

Looks like it was fixed on release.

Oct 16 2024, 9:37 PM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I noticed this the other day with Elitness
Left should be 125, right 126 exp

Oct 16 2024, 5:30 AM · DayZ Modding, DayZ

Oct 15 2024

Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I see the floating panels is still an issue on release day... ☹️

Oct 15 2024, 9:57 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T185367: Sakhal - wierd ground texture.

It's a pain to make look good with the limited resources of the existing engine.
Sadly I was hoping official would figure this out as I have this issue on my modded map also.

Oct 15 2024, 9:48 PM · DayZ

Oct 14 2024

Nate_LapT added a comment to T185337: Sakhal: Can't wear wolf head and headlamp at same time.

I get it's probably a decision because of clipping... though what I'm wearing is also clipping....
Please let the light shine out through the nose.

Oct 14 2024, 11:03 PM · DayZ
Nate_LapT created T185337: Sakhal: Can't wear wolf head and headlamp at same time.
Oct 14 2024, 9:51 AM · DayZ
Nate_LapT created T185336: Millitary near Tponka I think... one of the mountain Mil bases..
Oct 14 2024, 9:27 AM · DayZ
Nate_LapT added a comment to T185047: Sakhal: visual issues.

South West town.
Floating stone pillar in ruin church. need rubble or something under it.

Oct 14 2024, 9:21 AM · DayZ
Nate_LapT added a comment to T185108: Texture issue on Frostline test..

Different area same issue

Oct 14 2024, 9:18 AM · DayZ
Nate_LapT created T185335: Sakhal: Ground clipping through garage.
Oct 14 2024, 9:10 AM · DayZ
Nate_LapT created T185334: Bags clipped in barn doorway.
Oct 14 2024, 9:09 AM · DayZ
Nate_LapT created T185333: Sakhal: Sawmill gate Clips guard shack building.
Oct 14 2024, 9:03 AM · DayZ
Nate_LapT created T185332: Sakhal: Flipped truck.
Oct 14 2024, 9:01 AM · DayZ
Nate_LapT created T185331: Sakhal: Car sunk into barn floor.
Oct 14 2024, 8:55 AM · DayZ
Nate_LapT created T185330: Sakhal: Floating ice asset.
Oct 14 2024, 5:54 AM · DayZ
Nate_LapT added a comment to T185329: DayZ Frostline creator event feedback.

Agreed, Lurkit was confusing.
The keys were in a different page not even linked on the event page.
No FAQ, no communication methods to share thoughts between others in the playtest.
I wasn't sure if I actually should have been reporting bugs publicly on this tracker...
As someone very experienced in tech, it was confusing at first glance.

Oct 14 2024, 2:02 AM · DayZ
Nate_LapT created T185328: Sakhal Modding concerns & Feedback: Islands.
Oct 14 2024, 12:25 AM · DayZ Modding, DayZ

Oct 13 2024

Nate_LapT added a comment to T185314: Frostline / Sakhal - Ambulance wreck bug / glitch.

I experienced this a few times while on Military peninsula at the north west harbor.

Oct 13 2024, 6:09 AM · DayZ
Nate_LapT added a comment to T185315: Frostline / Sakhal - Hunting related buildings.

agreed, the hunting tier progression is majorly missing across the map from what I've played.
Especially the islands.
there should be at least a couple stands placed across each island making them a reason to visit.

Oct 13 2024, 6:06 AM · DayZ

Oct 12 2024

Nate_LapT added a comment to T185307: Dayz Editor Crash Consistently.

Editor is a mod,

Oct 12 2024, 9:08 PM · DayZ
Nate_LapT created T185300: Terrain Builder 1.26 Mouse zoom reversed.
Oct 12 2024, 6:45 AM · DayZ Modding, DayZ

Oct 11 2024

Nate_LapT created T185280: Melee step.
Oct 11 2024, 2:16 AM · DayZ

Oct 10 2024

Nate_LapT added a comment to T185052: Sakhal: Respawn bugged after Death.

https://www.twitch.tv/nitno/clip/AntsyToughAirGuitarNerfRedBlaster-ni9Y0qalWYx75vIt

Oct 10 2024, 10:02 PM · DayZ
Nate_LapT created T185264: Sakhal: Ramp at GeoThermal eats dropped objects.
Oct 10 2024, 7:36 AM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I realized this afternoon maybe it's because I was still using 1.25 assets in exp TB..
Attempted to extract and use addon builder since mikros is throwing errors too.. (From what I gather in discord the tool isn't compatible yet....)

Oct 10 2024, 12:06 AM · DayZ Modding, DayZ

Oct 9 2024

Nate_LapT created T185255: Sakhal: heat buff doesn't always show .
Oct 9 2024, 7:26 PM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I've attempted exporting my world with the latest exp Terrain builder tonight with the same results.

Oct 9 2024, 9:02 AM · DayZ Modding, DayZ

Oct 8 2024

Nate_LapT added a comment to T185234: Terrain Builder and Bulldozer Performance Issue.

have you tried with the 1.26 TB?

Oct 8 2024, 11:51 PM · DayZ
Nate_LapT created T185213: Sakhal: Visual: Cold storage bunker.
Oct 8 2024, 9:19 AM · DayZ
Nate_LapT created T185212: 1.26 Fishing :( .
Oct 8 2024, 8:44 AM · DayZ

Oct 7 2024

Nate_LapT created T185205: Zombie ai attack bubble.
Oct 7 2024, 10:41 PM · DayZ
Nate_LapT added a comment to T185181: Feature Request - Allow players to open inventory when inside a vehicle.

Allow eating and drinking also while being a passenger

Oct 7 2024, 5:37 PM · DayZ
Nate_LapT created T185180: Sakhal: Ladder over man bridge at GeoThermal extra super buggy.
Oct 7 2024, 3:25 AM · DayZ
Nate_LapT created T185179: Sakhal: AI Falls through concrete panels.
Oct 7 2024, 3:19 AM · DayZ
Nate_LapT renamed T185178: Sakhal: Fallen Tree limb in HV Power line pole from Fallen Tree limb in HV Power line pole to Sakhal: Fallen Tree limb in HV Power line pole.
Oct 7 2024, 3:17 AM · DayZ
Nate_LapT created T185178: Sakhal: Fallen Tree limb in HV Power line pole.
Oct 7 2024, 3:16 AM · DayZ
Nate_LapT created T185177: Sakhal: Zombie spawn at harbor by airfield.
Oct 7 2024, 3:15 AM · DayZ

Oct 5 2024

Nate_LapT created T185141: Sakal: Plates.
Oct 5 2024, 3:39 PM · DayZ
Nate_LapT created T185138: Sakhal: Clear Ski Googles......
Oct 5 2024, 3:03 PM · DayZ
Nate_LapT created T185135: Sakhal: Server hopping in-land?.
Oct 5 2024, 2:09 PM · DayZ
Nate_LapT created T185130: Sakhal: Geothermal......
Oct 5 2024, 11:58 AM · DayZ
Nate_LapT added a comment to T185124: zombies glitching through door.

I'm guessing there is an object placed near the door the navmesh is choosing to jump over

Oct 5 2024, 11:46 AM · DayZ
Nate_LapT created T185129: Sakhal: Ice sheets too high, can't climb on.
Oct 5 2024, 11:43 AM · DayZ

Oct 4 2024

Nate_LapT created T185115: Sakhal: Enterable buildings.
Oct 4 2024, 9:34 PM · DayZ
Nate_LapT added a comment to T185113: Mil FireDepartment windows can not be shot through.

Seems they might actually be able to be shot through, but the penetration affect makes it appear to be bullet proof.
High deflection values on the penetration?

Oct 4 2024, 9:30 PM · DayZ
Nate_LapT added a comment to T185111: Frostline, no fireplace interaction(tab option) .

Is that a new ruin, or the same ruins that the fireplaces were bugged when 1.25 released.

Oct 4 2024, 9:27 PM · DayZ
Nate_LapT created T185113: Mil FireDepartment windows can not be shot through.
Oct 4 2024, 9:02 PM · DayZ
Nate_LapT added a comment to T185101: Sakhal Request: Make new Sarka Police wreck a driveable vehicle.

Working lights would be amazing too

Oct 4 2024, 7:53 PM · DayZ
Nate_LapT added a comment to T185108: Texture issue on Frostline test..
  • Ice asset not filling terrain gap.
Oct 4 2024, 7:51 PM · DayZ
Nate_LapT added a comment to T185071: Sakhal: Keys disappear in inventory.

Both, but yes, the briefcase.
I've been told handcuffs are the same model and does the same

Oct 4 2024, 4:09 AM · DayZ

Oct 3 2024

Nate_LapT updated the task description for T185071: Sakhal: Keys disappear in inventory.
Oct 3 2024, 8:23 PM · DayZ
Nate_LapT created T185071: Sakhal: Keys disappear in inventory.
Oct 3 2024, 8:23 PM · DayZ
Nate_LapT created T185070: Sakhal: Ladder non-functional on new building.
Oct 3 2024, 8:11 PM · DayZ
Nate_LapT created T185052: Sakhal: Respawn bugged after Death.
Oct 3 2024, 8:31 AM · DayZ
Nate_LapT updated subscribers of T185049: Sakhal: Too warm, needs more hardcore.

Mmmm AI bots are so weird... @Geez

Oct 3 2024, 6:49 AM · DayZ
Nate_LapT created T185049: Sakhal: Too warm, needs more hardcore.
Oct 3 2024, 6:24 AM · DayZ
Nate_LapT created T185048: Sakhal: Eating snow does not freeze player.
Oct 3 2024, 6:18 AM · DayZ
Nate_LapT created T185047: Sakhal: visual issues.
Oct 3 2024, 5:32 AM · DayZ
Nate_LapT created T185046: 1.26 Sakhal: Springs can be drank from behind.
Oct 3 2024, 5:06 AM · DayZ

Sep 29 2024

Nate_LapT added a comment to T176046: Tisy Radar stairs door trigger too small.

This is still an issue a year later....

Sep 29 2024, 6:11 AM · DayZ

Sep 13 2024

Nate_LapT created T184581: Suggestion: Player Name Requirement..
Sep 13 2024, 11:47 PM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

This is my map built from the current stable release of terrain builder

Sep 13 2024, 9:27 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T184541: Construction Light Bug.

Did you just log in?

Sep 13 2024, 1:33 AM · DayZ

Sep 12 2024

Nate_LapT added a comment to T184533: NBC clothing balancing and gas zones on the new patch 1.26..

I've made suggestions in the past to move riffy or at the least make deeper water around it so you can't cheese it as a fresh spawn.

Sep 12 2024, 3:01 PM · DayZ

Sep 10 2024

Nate_LapT created T184439: 1.26 Exp - Jerry can splash is quite loud and not quite right.
Sep 10 2024, 10:05 PM · DayZ
Nate_LapT added a comment to T184018: 1.26 Boats - Bitterroot.

Todays patch seems to have made boats worse..

Sep 10 2024, 9:23 PM · DayZ