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May 10 2016

Bohemia updated subscribers of T84316: ArmA 3 Crashes since 1.50 on Spawn with Modded Content.
May 10 2016, 12:03 PM · Arma 3
TheOnlyLupo edited Steps To Reproduce on T84316: ArmA 3 Crashes since 1.50 on Spawn with Modded Content.
May 10 2016, 12:03 PM · Arma 3
FECOnlyBone added a comment to T84315: Error loading scenario, "Wrong color Format".

Also got the problem...

May 10 2016, 12:03 PM · Arma 3
Adam added a comment to T84315: Error loading scenario, "Wrong color Format".

Will be fixed in exe revision 132692

May 10 2016, 12:03 PM · Arma 3
JoeOBrien added a comment to T84315: Error loading scenario, "Wrong color Format".

Thanks for linking that fix. I was like >:|

May 10 2016, 12:03 PM · Arma 3
VideoGangster added a comment to T84315: Error loading scenario, "Wrong color Format".

AW Hot Diggity Dog! TNX

May 10 2016, 12:03 PM · Arma 3
Fiddi added a comment to T84315: Error loading scenario, "Wrong color Format".

https://www.reddit.com/r/arma/comments/3mzbr8/after_dev_build_update_cant_load_my_mission_in/

This fixed it for me. Follow LurkingButterLord's instructions.

May 10 2016, 12:03 PM · Arma 3
Fiddi added a comment to T84315: Error loading scenario, "Wrong color Format".

Nice to see I'm not alone, can't you upload your mission.sqm file aswell so we can compare and see if we can't resolve it ourselves?

May 10 2016, 12:03 PM · Arma 3
Lolay added a comment to T84315: Error loading scenario, "Wrong color Format".

I've uploaded it but its attached to your report lol, this mission was running RHS though.

May 10 2016, 12:03 PM · Arma 3
Lolay added a comment to T84315: Error loading scenario, "Wrong color Format".

+1 same here

May 10 2016, 12:03 PM · Arma 3
Piratebear added a comment to T84314: I don't know why my game keeps dropping to below 10 fps everytime I do anything that isn't in the menu..

In the Arma 3 Launcher, try the following:

  • Click on "Parameters"
  • Select "Advanced" tab
  • Click "Advanced" category
  • Check "CPU Count" option and set it to "8"
  • Check "MaxMem" and set it to something around 4000.
  • Start the game (without mods of course).

The idea is that maybe auto-detect doesn't work and the 8 cores are not all in use.

Furthermore, open up your graphics card utility, any software monitoring your graphics card will do. Check the graphics card GPU clock if it is actually running at high performance (1000+ MHz) or if it is constantly in energy saving mode (300 MHz).

The idea is that sometimes the driver does not work optimally and doesn't set the graphics card to high performance. Modern graphics cards almost always go down to saving power when in 2D mode (desktop or little load). I've had a case where the GPU wouldn't fire up when a game was started. Try updating all relevant drivers and see if the problem persists.

May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84315: Error loading scenario, "Wrong color Format": Arma 3.
May 10 2016, 12:03 PM · Arma 3
Bohemia updated subscribers of T84315: Error loading scenario, "Wrong color Format".
May 10 2016, 12:03 PM · Arma 3
Fiddi set Category to category:edeneditor on T84315: Error loading scenario, "Wrong color Format".
May 10 2016, 12:03 PM · Arma 3
Killzone_Kid added a comment to T84314: I don't know why my game keeps dropping to below 10 fps everytime I do anything that isn't in the menu..

Hmm didn't realise game was still $60 on a 50% sale

May 10 2016, 12:03 PM · Arma 3
Narutoght edited Steps To Reproduce on T84314: I don't know why my game keeps dropping to below 10 fps everytime I do anything that isn't in the menu..
May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84314: I don't know why my game keeps dropping to below 10 fps everytime I do anything that isn't in the menu.: Arma 3.
May 10 2016, 12:03 PM · Arma 3
commanderreign added a comment to T84313: 0xC0000005 - STATUS_ACCESS_VIOLATION.

Dude, he said the samething to me and now they stop replying, they dont say a word of anything after you post whats going on, even after all the correct procedures

May 10 2016, 12:03 PM · Arma 3
commanderreign added a comment to T84313: 0xC0000005 - STATUS_ACCESS_VIOLATION.

https://www.mediafire.com/folder/q39t81tw0jrv6i9,ub53gm65yz1hux3,dl1ryp3kph31wvu,qo33oquy1pgjy2b,2riccy48r4m2ju9,82dh7hb3fm116hl/shared

May 10 2016, 12:03 PM · Arma 3
Evotarus added a comment to T84313: 0xC0000005 - STATUS_ACCESS_VIOLATION.

Added more crash dump files from today

May 10 2016, 12:03 PM · Arma 3
Evotarus added a comment to T84313: 0xC0000005 - STATUS_ACCESS_VIOLATION.

I added another crach note but i'm not sure if that's the one u want. Let me know :)

May 10 2016, 12:03 PM · Arma 3
Evotarus added a comment to T84313: 0xC0000005 - STATUS_ACCESS_VIOLATION.

https://www.dropbox.com/sh/vv40jjxnp98proe/AACet07_BgK3-ELwIjABhS3Pa?dl=0

Here is the link for u for the files i finally found !

May 10 2016, 12:03 PM · Arma 3
Evotarus added a comment to T84313: 0xC0000005 - STATUS_ACCESS_VIOLATION.

This problem came after the last patch. No problems before that.

May 10 2016, 12:03 PM · Arma 3
Adam added a comment to T84313: 0xC0000005 - STATUS_ACCESS_VIOLATION.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

May 10 2016, 12:03 PM · Arma 3
Evotarus set Category to category:gamecrash on T84313: 0xC0000005 - STATUS_ACCESS_VIOLATION.
May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84313: 0xC0000005 - STATUS_ACCESS_VIOLATION: Arma 3.
May 10 2016, 12:03 PM · Arma 3
TheOnlyLupo added a comment to T84312: Cx0000005 STATUS_ACCESS_VIOLATION.

Seems similar to issue ID: 0025949

May 10 2016, 12:03 PM · Arma 3
viZeax added a comment to T84312: Cx0000005 STATUS_ACCESS_VIOLATION.

Ok i have uploaded it.

May 10 2016, 12:03 PM · Arma 3
Adam added a comment to T84312: Cx0000005 STATUS_ACCESS_VIOLATION.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84312: Cx0000005 STATUS_ACCESS_VIOLATION: Arma 3.
May 10 2016, 12:03 PM · Arma 3
viZeax set Category to category:errormessage on T84312: Cx0000005 STATUS_ACCESS_VIOLATION.
May 10 2016, 12:03 PM · Arma 3
-dead- added a comment to T84310: Screenshots are flipped — Upside Down and back to front in [Mac Port 1.42.000000].

Thanks for the heads up — given the experimental nature of the ports I figured it was port not steam, but it seems once you start to oversample above desktop (e.g. retina SOP), steam doesn't like it. Will hassle them.

BTW excellent work on the port! Arma3 on Mac OS. Never thought I'd see that. Happy! Happy! Joy! Joy!

May 10 2016, 12:03 PM · Arma 3
WIKIBONG edited Steps To Reproduce on T84311: support modules not working in eden..
May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84311: support modules not working in eden.: Arma 3.
May 10 2016, 12:03 PM · Arma 3
QA_Sec added a comment to T84310: Screenshots are flipped — Upside Down and back to front in [Mac Port 1.42.000000].

This is Steam related issue. The issue is present on both Mac and Linux. Please contact Steam support about this issue.

There is another way, how to make screenshots on Mac:

  1. Start Arma III on Mac
  2. Press “Command + Shift + 3” (default)
  3. Screen is saved properly on the desktop

We are sorry for any inconveniences.

May 10 2016, 12:03 PM · Arma 3
-dead- edited Steps To Reproduce on T84310: Screenshots are flipped — Upside Down and back to front in [Mac Port 1.42.000000].
May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84310: Screenshots are flipped — Upside Down and back to front in [Mac Port 1.42.000000]: Arma 3.
May 10 2016, 12:03 PM · Arma 3
R3vo added a comment to T84309: Script error in Virtual Garage.

It seems like the HMTT is causing the issue.

Video:https://youtu.be/PsALdsRBNao

May 10 2016, 12:03 PM · Arma 3
Koala added a comment to T84309: Script error in Virtual Garage.

According to the author the issue seems to be resolved

May 10 2016, 12:03 PM · Arma 3
R3vo set Category to category:virtualarsenal on T84309: Script error in Virtual Garage.
May 10 2016, 12:03 PM · Arma 3
Adam added a comment to T84309: Script error in Virtual Garage.

Hello, i was unable to reproduce the issue. Could you please provide more info? Thanks!

May 10 2016, 12:03 PM · Arma 3
Moricky added a comment to T84308: Reduce the size of listbox indentations for better display of object names.

I understand that right now, when all objects are withing single "Other" category, it may appear pointless. But we're planning object revision which will result in better object categorization, and having two tiers of categories is crucial for it.
When you hover What's more, when you hover an item, the tooltip shows its full name.
Closing here, the current state is intended.

May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84309: Script error in Virtual Garage: Arma 3.
May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84308: Reduce the size of listbox indentations for better display of object names: Arma 3.
May 10 2016, 12:03 PM · Arma 3
R3vo set Category to category:edeneditor on T84308: Reduce the size of listbox indentations for better display of object names.
May 10 2016, 12:03 PM · Arma 3
FightingPower added a comment to T84307: Incoming AA missile warning barely audible in Jet's.

Duplicate of few tickets, but i will not downvote it this time.

May 10 2016, 12:03 PM · Arma 3
MrGrombles edited Steps To Reproduce on T84307: Incoming AA missile warning barely audible in Jet's.
May 10 2016, 12:03 PM · Arma 3
Adam added a comment to T84307: Incoming AA missile warning barely audible in Jet's.

Will be fixed in 1.52

May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84307: Incoming AA missile warning barely audible in Jet's: Arma 3.
May 10 2016, 12:03 PM · Arma 3
Bohemia updated subscribers of T84306: Environmental Heat Haze Effects [Mirage effects from hot weather].
May 10 2016, 12:03 PM · Arma 3
GhostSniper189 set Category to category:featurerequest on T84306: Environmental Heat Haze Effects [Mirage effects from hot weather].
May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84306: Environmental Heat Haze Effects [Mirage effects from hot weather]: Arma 3.
May 10 2016, 12:03 PM · Arma 3
gcxj added a comment to T84305: Height of vehicles not working after launching scenario from the eden editor.

Sorry, I forgot to mention that I am running the game modded, and it may be due to that, I'll try to see if I can replicate the results with the game unmodded.

edit: Managed to replicate the results on an unmodded game, It seems to come into effect when more than 20 planes are placed down, and when you switch between the 3d editing mode and the singleplayer scenario mode a few times.

May 10 2016, 12:03 PM · Arma 3
Adam added a comment to T84305: Height of vehicles not working after launching scenario from the eden editor.

Hello, i'm unable to reproduce the issue. Could you please provide more info? Thanks!

May 10 2016, 12:03 PM · Arma 3
gcxj edited Additional Information on T84305: Height of vehicles not working after launching scenario from the eden editor.
May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84305: Height of vehicles not working after launching scenario from the eden editor: Arma 3.
May 10 2016, 12:03 PM · Arma 3
RimBlock edited Steps To Reproduce on T84304: Better lighting synergy between lamps and lightpoints..
May 10 2016, 12:03 PM · Arma 3
traww504 set Category to category:errormessage on T84303: EVERYTIME I LOAD THE GAME, IT CRASHES, GIVING ME UNUSUAL PROCESS EXIT.
May 10 2016, 12:03 PM · Arma 3
Adam added a comment to T84303: EVERYTIME I LOAD THE GAME, IT CRASHES, GIVING ME UNUSUAL PROCESS EXIT.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84304: Better lighting synergy between lamps and lightpoints.: Arma 3.
May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84303: EVERYTIME I LOAD THE GAME, IT CRASHES, GIVING ME UNUSUAL PROCESS EXIT: Arma 3.
May 10 2016, 12:03 PM · Arma 3
Koala added a comment to T84302: What happened to "special" (flying, in formation, in cargo, none).

A big problem is if you want to let a helicopter fly or hover in low heights from the beginning of a mission.

The helicopter only starts flying if you set an altitude of 19m and above.

If you set an altitude lower than 19m the helicopter will crash because its engines are off.

I think, a small field with that "flying" attribute would be great.

What if I just want to let choppers and planes fall from great heights with their engines turned off?

May 10 2016, 12:03 PM · Arma 3
PiepMGI added a comment to T84302: What happened to "special" (flying, in formation, in cargo, none).

I wouldn't like to open a new ticket and see this one classed as "duplicated" but one sure thing:
In 2D classic editor (not eden), when you create a group and choose "none" instead of "in formation", the units regroup themselves in V standard formation!
It's weird.
Place civilians, spread on map, group them, each with "none" in special field.
They will regroup at preview!

May 10 2016, 12:03 PM · Arma 3
Lala14 added a comment to T84302: What happened to "special" (flying, in formation, in cargo, none).

Hey Moricky, sorry that I didn't look through the tutorial.
I found out that this actually occurs when running the ATLAS LHD mod. Basically what actually happens is anything that is created from the mission.sqm will actually (while atlas_lhd is being created) still have simulation. Anything spawned in after will not. (maybe it could be a script in the file?) (this isn't happening with the nimitz) (could it be because the lhd is not registered in any of the lists in eden? But instead in the 2D editor?)
Also during these tests I found that these models (lhd and nimitz) would stay in the mission space (eden space?) and not leave when loading or making a new mission (cntrl + n), but i guess that's another issue. (these tests were conducted in the latest dev version) (also sorry for the late reply, been busy)

May 10 2016, 12:03 PM · Arma 3
Moricky added a comment to T84302: What happened to "special" (flying, in formation, in cargo, none).

Excerpt from ingame tutorial "Switching from 2D Editor":

The discontinued features are:

  • 'Special' object attribute:
    • 'Flying' is set by increasing altitude.
    • 'Formation' is available in the context menu.
    • 'In Cargo' is achieved by moving characters to vehicles directly.

Could you please attach your 2D editor mission? In my test mission, the import correctly reads FLYING state and moves the vehicle in the air.

May 10 2016, 12:03 PM · Arma 3
Caboose816 added a comment to T84302: What happened to "special" (flying, in formation, in cargo, none).

Flying was replaced with simply placing a aircraft and using the alt key to change its altitude. The others (in formation, none), I'm not sure. There is a right click context for forcing a unit into formation, but I haven't figured it out yet. I haven't found a "none" command yet though. It should come back though if it was taken out, very useful.

May 10 2016, 12:03 PM · Arma 3
Bohemia added a project to T84302: What happened to "special" (flying, in formation, in cargo, none): Arma 3.
May 10 2016, 12:03 PM · Arma 3
Lala14 edited Steps To Reproduce on T84302: What happened to "special" (flying, in formation, in cargo, none).
May 10 2016, 12:03 PM · Arma 3
hiareyou added a comment to T84301: when i start the game it errors and shuts off as soon as i press play.

i got i different type of report today when it crashed it looked like this

May 10 2016, 12:02 PM · Arma 3
hiareyou added a comment to T84301: when i start the game it errors and shuts off as soon as i press play.

i made a crashdump with the contents of the appdata arma 3 launcher (thats all i had not a regular arma3) if you need some more info or more concise info ill be of help :) i just want to get this game working!

i could re-download the game for i just bought it so its not like im going to lose anything

May 10 2016, 12:02 PM · Arma 3
Bohemia added a project to T84301: when i start the game it errors and shuts off as soon as i press play: Arma 3.
May 10 2016, 12:02 PM · Arma 3
hiareyou set Category to category:gamecrash on T84301: when i start the game it errors and shuts off as soon as i press play.
May 10 2016, 12:02 PM · Arma 3
Adam added a comment to T84301: when i start the game it errors and shuts off as soon as i press play.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 12:02 PM · Arma 3
Adam added a comment to T84300: Failed to start opening game but I said I stopped working program code 0xCFFFFFFF - APPLICATION_HUNG.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 12:02 PM · Arma 3
Chichoostyle set Category to category:endgamegameplay on T84300: Failed to start opening game but I said I stopped working program code 0xCFFFFFFF - APPLICATION_HUNG.
May 10 2016, 12:02 PM · Arma 3
Adam added a comment to T84299: Game starts stuttering and eventually crashing.

Could you please try reproducing the issue without any mods? Thanks!

May 10 2016, 12:02 PM · Arma 3
Bohemia added a project to T84300: Failed to start opening game but I said I stopped working program code 0xCFFFFFFF - APPLICATION_HUNG: Arma 3.
May 10 2016, 12:02 PM · Arma 3
Bohemia added a project to T84299: Game starts stuttering and eventually crashing: Arma 3.
May 10 2016, 12:02 PM · Arma 3
DJPorterNZ added a comment to T84298: Installing Stable Branch via Game Updater Shows Dev sash if Dev version is installed via Steam.

@Fighting Power: I'm going to assume that your comment is directed to me and in particular to step 4 sub-step 3 of the ArmA 3 Tools: Game Updater section of my guide. Leaving the Steam Guard Code blank does not in any way turn off Steam Guard. The challenge code that Steam sends to verify the connection is properly entered into the SteamCMD CONSOLE window that verifies the Steam information and is only needed the first time you run SteamCMD on the PC. The code is retrieved from the e-mail that Steam will send to your accounts primary e-mail address.

Steam Guard remains in effect and protects all versions you choose to install. You should not disable Steam Guard for any reason or need to.

@wizard: TY again. Will test ASAP.

May 10 2016, 12:02 PM · Arma 3
AdamuKv edited Steps To Reproduce on T84299: Game starts stuttering and eventually crashing.
May 10 2016, 12:02 PM · Arma 3
BISWizard added a comment to T84298: Installing Stable Branch via Game Updater Shows Dev sash if Dev version is installed via Steam.

Hello again,
I've added the option for Game Updater to override the displayed branch for each copy of the game.

May 10 2016, 12:02 PM · Arma 3
FightingPower added a comment to T84298: Installing Stable Branch via Game Updater Shows Dev sash if Dev version is installed via Steam.

Oh hell no, i will not disable steam guard! Once my account was stolen, i will not let it happen again.

May 10 2016, 12:02 PM · Arma 3
DJPorterNZ updated subscribers of T84298: Installing Stable Branch via Game Updater Shows Dev sash if Dev version is installed via Steam.

@Fighting Power: Check my Steam Guide for details: http://steamcommunity.com/sharedfiles/filedetails/?id=524329966.

@wizard: Thanks for the quick response.

EDITED: Corrected link to point to the proper guide page and not my editing link.

May 10 2016, 12:02 PM · Arma 3
FightingPower added a comment to T84298: Installing Stable Branch via Game Updater Shows Dev sash if Dev version is installed via Steam.

How did you changed game version via launcher?
"installing the Stable branch via Game Updater"

May 10 2016, 12:02 PM · Arma 3
BISWizard added a comment to T84298: Installing Stable Branch via Game Updater Shows Dev sash if Dev version is installed via Steam.

Hello,
the branch ribbon type is based on current branch for Arma 3 on Steam, it doesn't take Game Updater magic into account.

May 10 2016, 12:02 PM · Arma 3
Bohemia added a project to T84298: Installing Stable Branch via Game Updater Shows Dev sash if Dev version is installed via Steam: Arma 3.
May 10 2016, 12:02 PM · Arma 3
DJPorterNZ edited Steps To Reproduce on T84298: Installing Stable Branch via Game Updater Shows Dev sash if Dev version is installed via Steam.
May 10 2016, 12:02 PM · Arma 3
FightingPower added a comment to T84297: 1-4FPS in Main Menu.

Wrong connection i guess. If i'm not mistaken there was somebody with similiar problem here. Try to connect cable from monitor to graphic card output. I guess you have connected to motherboard output right now.

May 10 2016, 12:02 PM · Arma 3
BlackRockS15 edited Additional Information on T84297: 1-4FPS in Main Menu.
May 10 2016, 12:02 PM · Arma 3
Bohemia added a project to T84297: 1-4FPS in Main Menu: Arma 3.
May 10 2016, 12:02 PM · Arma 3
Killzone_Kid added a comment to T84296: Effects (smoke, fire, sparks, etc) part of objects are not deleted when object is deleted.

this might not be eden specific, as i have encountered this with normal destroyed vehicles, the crackling sound of fire burning is not removed after wreck is deleted

May 10 2016, 12:02 PM · Arma 3
Bohemia added a project to T84296: Effects (smoke, fire, sparks, etc) part of objects are not deleted when object is deleted: Arma 3.
May 10 2016, 12:02 PM · Arma 3
deleyt edited Steps To Reproduce on T84296: Effects (smoke, fire, sparks, etc) part of objects are not deleted when object is deleted.
May 10 2016, 12:02 PM · Arma 3
Adam added a comment to T84295: No info button for modules/logics in 3DEN?.

Hey, thank you for your ticket!

The info is being prepared for all modules and will be added at later date.

Thank you for your feedback.

May 10 2016, 12:02 PM · Arma 3
deleyt added a comment to T84295: No info button for modules/logics in 3DEN?.

It appears some modules DO have info, so the feature is there.
Example: the GAME LOGIC module has an info textbox.

Many other modules/logics however do not have this info textbox.

Probably needs to be expanded for all other modules/logics in the future?

May 10 2016, 12:02 PM · Arma 3
deleyt edited Steps To Reproduce on T84295: No info button for modules/logics in 3DEN?.
May 10 2016, 12:02 PM · Arma 3
Adam added a comment to T84294: In launcher, when trying to start game, battleye says installation failed, and game has to be run without BE..

Hello,

please check Battleye FAQs here. They have category dedicated to the issue you are experiencing.

http://www.battleye.com/support/faq/

May 10 2016, 12:02 PM · Arma 3
Bohemia added a project to T84295: No info button for modules/logics in 3DEN?: Arma 3.
May 10 2016, 12:02 PM · Arma 3
whole_of_europe set Category to category:battleye on T84294: In launcher, when trying to start game, battleye says installation failed, and game has to be run without BE..
May 10 2016, 12:02 PM · Arma 3
Bohemia added a project to T84294: In launcher, when trying to start game, battleye says installation failed, and game has to be run without BE.: Arma 3.
May 10 2016, 12:02 PM · Arma 3