Fireball what are you talking about, they just released the source content for mod creation. This isn't what OP's suggesting. Re-open please.
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May 10 2016
It's been done...for free!
ok after playing for a while now I'm sure I can't use highest option for terrain and game will crash especially in "helicopters" shocase mission, also using shadow even in "low" will drop FPS too low and sometimes in places with huge shadow cover such as forests, game will crash.
I really love to play incoming campaign far from these bugs please make us proud BI!
thanks I'm waiting
thanks so much now I never crashed again, I just set all video settigs to lowest, then increased objects details step to step, I could reach highest objects details and no crash happened then increased textures step to step and no crash happened again and at last used standard for terrain and now I am playing arma 3 no crash happened like before.
I am still wonder can I use more high settings?
thanks again BI specially astaroth for your tips
hope this method help others who have frequently crash
I glad, that it helps:) You can try higher settings(step by step), until game will crash again. Let me know please, if you find combination, which causes this crash. Thank you.
the problem is fixed now after upgrading ma RAM system. the game can use memory up to 2 gig and sometimes I had no enough space so crash happened.
you need to mention minimum system requirments for 4 gig of RAM not 2 gig!
It can causes only one thing in graphic settings or some combination of settings. Try use higher settings for models, textures , when game will not crash, so you can try use higher AA or shadows. On overall standart setting is not game stable?
Do you have still this issue in actual version? Thank you.
when I use auto configure settings game not crash like using lowest settings, ok I'll first use high for objects, then textures and so on as you said, I'll report results here thank alot
Ok finally I found more info
I just used lovest possible video settings (except resolution) and game never crashed again in single player and multiplayer, I have also updated my nvidia driver to latest beta version, but when can I use high settings? my pc runs all other new games smooth with most high settings,
I am just wait for patches from release and two recently still did not solve it
thanks and sorry for english
it's seems Game crash after autosave in any mission I download steam workshop, please take a look at this BI
I also have some rare crashes in steam missions
the problem is fixed now after upgrading ma RAM system. the game can use memory up to 2 gig and sometimes I had no enough space so crash happened.
you need to mention minimum system requirments for 4 gig of RAM not 2 gig!
game crashed as scenario mission I submitted as ''scenario''
Ok finally I found more info
I just used lovest possible video settings (except resolution) and game never crashed again in single player and multiplayer, I have also updated my nvidia driver to latest beta version, but when can I use high settings? my pc runs all other new games smooth with most high settings,
I am just wait for patches from release and two recently still did not solve it
thanks and sorry for english
BI please attend to these crashes my pc is updated to latest nvidia, realtek and windows update everything is ok but I can't play game toooo many crashes happen after playing for just 15 min
Could you try on new nvidia drivers? Today or yesterday new version was released and try clean instalation of drivers.
Could you try on different overall graphic settings? start with low overall settings and then try better. Thank you.
other crash in other showcase mission attached
FPS is much better after updating nvidia driver to 327.23 but still rarely crash in helicopters mission I attached files ''crash after nvidia update''
thanks I will update it today but can you say me what overall graphic settings you recommend?
still crash in version 1.02
Do you have hardware overclock?
never, I hope this crash never happen again in new update you released today, I also have this issue with most of steam missions
I also have similar crash in this post after game autosave
http://feedback.arma3.com/view.php?id=14953
No towing in arma 3 :(
Totally yes! Thats a requested feature since the good old OFP times.
Absolutely!
Maybe your external company uses Google Translate ;)
Mass-closing resolved issues not updated in 10 days.
Hi! Spanish translations are being done by an external company, we don't use Google Translator (most of the time :)
Anyway, I have changed both this and "Curarse". Should be distributed with a new exe automatically.
Also, thanks for the repro @JoeOBrien :)
Another one is "Regalarse" instead of "Curarse", for "treat yourself".
Please, don't use Google Translator anymore, look for a Spaniard to make this translation..
Gracias por recordarmelo :)
http://feedback.arma3.com/view.php?id=15063
There are a lot of problems in the Spanish Translation. Someone with Spanish as mother language should revise the whole translation.
Yep. In fact, spanish is the second language in the world (http://en.wikipedia.org/wiki/List_of_languages_by_number_of_native_speakers)... But everyone ignore us. EY MEN, We are not the same Spain as 20 years ago. We are not just small towns, we are not analphabets, and we are not just Mexicans...
Thanks for remeber it dude :)
Steps to reproduce: Fly with a jet, be Spanish.
We are unable to fix it at this moment
Stratis still needs blue taxi lights as of Dev build 1.09.
Altis has been fixed - thanks!
And now after the 'big fix' of 27 Sept both airfields don't have taxiway lights!
One step forward and another back.
@AD2001 I'm not sure what game you are looking at but Stratis taxi lights have not been resolved in the latest dev build. Altis yes Stratis no. Taxi lights are the blue ones that show the path from hangars to runway.
Please check your facts before posting.
Sorry, upvoted.
Resolved in the dev build.
This is how it looks like in the current dev build http://imgur.com/17nyhnr,nlRExUP
I know about fireplace burning, smoke and chemlights. None of which are ideal for marking the airfield. The burning oil drum used to be in ARMA2 but I cannot find it in ARMA3. What ever lighting we use needs to be visible from a minimum of about 500m.
working as intended
Already present. There are fireplaces, smoke and chemlights. The burning oil drum you request also has been ingame since the alpha.
Still exists in 1.02 hotfix 110654
bug sneaked in today's main branch 1.02.110424
problem still exists
tested again in new development build 1.03.110425
problem still exists.
hope this does not sneak into probably stable patch tomorrow !
link to forum thread:
http://forums.bistudio.com/showthread.php?165364-Binoculars-problem
This has already been fixed in the dev branch...
since EXE rev. 110573 fixed
I confirm that it is in 1.02.110424
Duplicate of 0014866
Confirmed.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
new commands
https://community.bistudio.com/wiki/deleteAt
https://community.bistudio.com/wiki/deleteRange
https://community.bistudio.com/wiki/select (extended)
take care of this ticket. resolved
Erase 1 element:
_array erase 10; //erase (_array select 10) element of _array
Erase range:
_array erase [0,3]; //erase elements 0, 1, 2 and 3
will also improve removing elements by
_array set [5, "deleteme"]
_array = _array - ["deleteme"];
awkwardness
Internally the arrays are a custom type.
They _probably_ already have a method for doing this on them internally. _Probably_.
:)
Thank you .kju for support. I have looked up c++ reference and realised that trying to ask for little is actually more work for the programmers. It looks like current "resize" command is the wrapper for c++ "vector:resize" http://www.cplusplus.com/reference/vector/vector/resize/
Because of this I think it would be reasonable to request a new command instead, - "erase" as a wrapper for c++ "vector:erase" http://www.cplusplus.com/reference/vector/vector/erase/. I think this will deliver even more flexibility while retaining the asked functionality. You will be able just to remove portion of array from the beginning yourself, as if it was reverse resized.
Actually "reverse" command would do to. but cannot see it being a vector method. tbh I am not sure what arrays are internally vectors? lists? Lists have reverse method.
Anyway, would really really like to see this added, manipulating arrays is awkward atm. Would also be nice have an option for callExtension return array data type too ;)
I've outlined many benefits that this improvement can bring with examples in this blog post http://killzonekid.com/arma-scripting-tutorials-array-resize/
Please upvote if you care.
would be very useful
a good c++ implementation should be easy to grab somewhere
Were they ? I cannot seem to recall , memory fades but as it stands now only few vehicles allow the weapons to be visible.
Wait, wait, wait, I remember back in the alpha that people's weapons showed up, at least in the Orca.
Still present in 1.12