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May 10 2016

Bohemia added a comment to T73313: All ArmaVerse in official DLC packs.

Fireball what are you talking about, they just released the source content for mod creation. This isn't what OP's suggesting. Re-open please.

May 10 2016, 6:37 AM · Arma 3
KorpeN edited Steps To Reproduce on T73313: All ArmaVerse in official DLC packs.
May 10 2016, 6:37 AM · Arma 3
Bohemia updated subscribers of T73313: All ArmaVerse in official DLC packs.
May 10 2016, 6:37 AM · Arma 3
Fireball added a comment to T73313: All ArmaVerse in official DLC packs.

It's been done...for free!

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73312: game crashes in ''SCUBA'' mission in showcases.

ok after playing for a while now I'm sure I can't use highest option for terrain and game will crash especially in "helicopters" shocase mission, also using shadow even in "low" will drop FPS too low and sometimes in places with huge shadow cover such as forests, game will crash.
I really love to play incoming campaign far from these bugs please make us proud BI!
thanks I'm waiting

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73312: game crashes in ''SCUBA'' mission in showcases.

thanks so much now I never crashed again, I just set all video settigs to lowest, then increased objects details step to step, I could reach highest objects details and no crash happened then increased textures step to step and no crash happened again and at last used standard for terrain and now I am playing arma 3 no crash happened like before.

I am still wonder can I use more high settings?

thanks again BI specially astaroth for your tips

hope this method help others who have frequently crash

May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73313: All ArmaVerse in official DLC packs: Arma 3.
May 10 2016, 6:37 AM · Arma 3
Astaroth added a comment to T73312: game crashes in ''SCUBA'' mission in showcases.

I glad, that it helps:) You can try higher settings(step by step), until game will crash again. Let me know please, if you find combination, which causes this crash. Thank you.

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73312: game crashes in ''SCUBA'' mission in showcases.

the problem is fixed now after upgrading ma RAM system. the game can use memory up to 2 gig and sometimes I had no enough space so crash happened.
you need to mention minimum system requirments for 4 gig of RAM not 2 gig!

May 10 2016, 6:37 AM · Arma 3
Astaroth added a comment to T73312: game crashes in ''SCUBA'' mission in showcases.

It can causes only one thing in graphic settings or some combination of settings. Try use higher settings for models, textures , when game will not crash, so you can try use higher AA or shadows. On overall standart setting is not game stable?

May 10 2016, 6:37 AM · Arma 3
Astaroth added a comment to T73312: game crashes in ''SCUBA'' mission in showcases.

Do you have still this issue in actual version? Thank you.

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73312: game crashes in ''SCUBA'' mission in showcases.

when I use auto configure settings game not crash like using lowest settings, ok I'll first use high for objects, then textures and so on as you said, I'll report results here thank alot

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73312: game crashes in ''SCUBA'' mission in showcases.

Ok finally I found more info
I just used lovest possible video settings (except resolution) and game never crashed again in single player and multiplayer, I have also updated my nvidia driver to latest beta version, but when can I use high settings? my pc runs all other new games smooth with most high settings,
I am just wait for patches from release and two recently still did not solve it
thanks and sorry for english

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73312: game crashes in ''SCUBA'' mission in showcases.

it's seems Game crash after autosave in any mission I download steam workshop, please take a look at this BI

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73312: game crashes in ''SCUBA'' mission in showcases.

I also have some rare crashes in steam missions

May 10 2016, 6:37 AM · Arma 3
amooei edited Steps To Reproduce on T73312: game crashes in ''SCUBA'' mission in showcases.
May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73311: game crashed in ''helicopters'' mission in showcases.

the problem is fixed now after upgrading ma RAM system. the game can use memory up to 2 gig and sometimes I had no enough space so crash happened.
you need to mention minimum system requirments for 4 gig of RAM not 2 gig!

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73311: game crashed in ''helicopters'' mission in showcases.

game crashed as scenario mission I submitted as ''scenario''

May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73312: game crashes in ''SCUBA'' mission in showcases: Arma 3.
May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73311: game crashed in ''helicopters'' mission in showcases.

Ok finally I found more info
I just used lovest possible video settings (except resolution) and game never crashed again in single player and multiplayer, I have also updated my nvidia driver to latest beta version, but when can I use high settings? my pc runs all other new games smooth with most high settings,
I am just wait for patches from release and two recently still did not solve it
thanks and sorry for english

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73311: game crashed in ''helicopters'' mission in showcases.

BI please attend to these crashes my pc is updated to latest nvidia, realtek and windows update everything is ok but I can't play game toooo many crashes happen after playing for just 15 min

May 10 2016, 6:37 AM · Arma 3
Astaroth added a comment to T73311: game crashed in ''helicopters'' mission in showcases.

Could you try on new nvidia drivers? Today or yesterday new version was released and try clean instalation of drivers.

Could you try on different overall graphic settings? start with low overall settings and then try better. Thank you.

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73311: game crashed in ''helicopters'' mission in showcases.

other crash in other showcase mission attached

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73311: game crashed in ''helicopters'' mission in showcases.

FPS is much better after updating nvidia driver to 327.23 but still rarely crash in helicopters mission I attached files ''crash after nvidia update''

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73311: game crashed in ''helicopters'' mission in showcases.

thanks I will update it today but can you say me what overall graphic settings you recommend?

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73311: game crashed in ''helicopters'' mission in showcases.

still crash in version 1.02

May 10 2016, 6:37 AM · Arma 3
amooei edited Steps To Reproduce on T73311: game crashed in ''helicopters'' mission in showcases.
May 10 2016, 6:37 AM · Arma 3
Astaroth added a comment to T73311: game crashed in ''helicopters'' mission in showcases.

Do you have hardware overclock?

May 10 2016, 6:37 AM · Arma 3
amooei added a comment to T73311: game crashed in ''helicopters'' mission in showcases.

never, I hope this crash never happen again in new update you released today, I also have this issue with most of steam missions
I also have similar crash in this post after game autosave
http://feedback.arma3.com/view.php?id=14953

May 10 2016, 6:37 AM · Arma 3
gutsnav added a comment to T73310: Support for dynamic AttachTo (For semi-trailers, flatbeds...).

No towing in arma 3 :(

May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73311: game crashed in ''helicopters'' mission in showcases: Arma 3.
May 10 2016, 6:37 AM · Arma 3
Bohemia updated subscribers of T73310: Support for dynamic AttachTo (For semi-trailers, flatbeds...).
May 10 2016, 6:37 AM · Arma 3
PhunkMaZ added a comment to T73310: Support for dynamic AttachTo (For semi-trailers, flatbeds...).

Totally yes! Thats a requested feature since the good old OFP times.

May 10 2016, 6:37 AM · Arma 3
PhunkMaZ added a comment to T73310: Support for dynamic AttachTo (For semi-trailers, flatbeds...).

Absolutely!

May 10 2016, 6:37 AM · Arma 3
Tisor edited Steps To Reproduce on T73310: Support for dynamic AttachTo (For semi-trailers, flatbeds...).
May 10 2016, 6:37 AM · Arma 3
ProGamer added a comment to T73310: Support for dynamic AttachTo (For semi-trailers, flatbeds...).

Like this? http://resources.bisimulations.com/wiki/fn_vbs_towing

May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73310: Support for dynamic AttachTo (For semi-trailers, flatbeds...): Arma 3.
May 10 2016, 6:37 AM · Arma 3
Bohemia updated subscribers of T73309: When recoil the howitzer is going through the vehicle.
May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73309: When recoil the howitzer is going through the vehicle: Arma 3.
May 10 2016, 6:37 AM · Arma 3
msy edited Steps To Reproduce on T73309: When recoil the howitzer is going through the vehicle.
May 10 2016, 6:37 AM · Arma 3
javelin10 added a comment to T73308: Bad translation into spanish.

Maybe your external company uses Google Translate ;)

May 10 2016, 6:37 AM · Arma 3
Fireball added a comment to T73308: Bad translation into spanish.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 6:37 AM · Arma 3
Gekon added a comment to T73308: Bad translation into spanish.

Hi! Spanish translations are being done by an external company, we don't use Google Translator (most of the time :)

Anyway, I have changed both this and "Curarse". Should be distributed with a new exe automatically.

Also, thanks for the repro @JoeOBrien :)

May 10 2016, 6:37 AM · Arma 3
Tisor added a comment to T73308: Bad translation into spanish.

Another one is "Regalarse" instead of "Curarse", for "treat yourself".

Please, don't use Google Translator anymore, look for a Spaniard to make this translation..

May 10 2016, 6:37 AM · Arma 3
RabsRincon added a comment to T73308: Bad translation into spanish.

Gracias por recordarmelo :)
http://feedback.arma3.com/view.php?id=15063

May 10 2016, 6:37 AM · Arma 3
Tisor added a comment to T73308: Bad translation into spanish.

There are a lot of problems in the Spanish Translation. Someone with Spanish as mother language should revise the whole translation.

May 10 2016, 6:37 AM · Arma 3
RabsRincon added a comment to T73308: Bad translation into spanish.

Yep. In fact, spanish is the second language in the world (http://en.wikipedia.org/wiki/List_of_languages_by_number_of_native_speakers)... But everyone ignore us. EY MEN, We are not the same Spain as 20 years ago. We are not just small towns, we are not analphabets, and we are not just Mexicans...

May 10 2016, 6:37 AM · Arma 3
RabsRincon added a comment to T73308: Bad translation into spanish.

Thanks for remeber it dude :)

May 10 2016, 6:37 AM · Arma 3
RabsRincon edited Steps To Reproduce on T73308: Bad translation into spanish.
May 10 2016, 6:37 AM · Arma 3
JoeOBrien added a comment to T73308: Bad translation into spanish.

Steps to reproduce: Fly with a jet, be Spanish.

May 10 2016, 6:37 AM · Arma 3
Trpaslik added a comment to T73307: Stratis airfield has no taxi lights.

We are unable to fix it at this moment

May 10 2016, 6:37 AM · Arma 3
RickOShay added a comment to T73307: Stratis airfield has no taxi lights.

Stratis still needs blue taxi lights as of Dev build 1.09.
Altis has been fixed - thanks!

May 10 2016, 6:37 AM · Arma 3
RickOShay added a comment to T73307: Stratis airfield has no taxi lights.

And now after the 'big fix' of 27 Sept both airfields don't have taxiway lights!
One step forward and another back.

May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73308: Bad translation into spanish: Arma 3.
May 10 2016, 6:37 AM · Arma 3
RickOShay added a comment to T73307: Stratis airfield has no taxi lights.

@AD2001 I'm not sure what game you are looking at but Stratis taxi lights have not been resolved in the latest dev build. Altis yes Stratis no. Taxi lights are the blue ones that show the path from hangars to runway.

Please check your facts before posting.

May 10 2016, 6:37 AM · Arma 3
AD2001 added a comment to T73307: Stratis airfield has no taxi lights.

Sorry, upvoted.

May 10 2016, 6:37 AM · Arma 3
AD2001 added a comment to T73307: Stratis airfield has no taxi lights.

Resolved in the dev build.

May 10 2016, 6:37 AM · Arma 3
StJimmy added a comment to T73307: Stratis airfield has no taxi lights.

This is how it looks like in the current dev build http://imgur.com/17nyhnr,nlRExUP

May 10 2016, 6:37 AM · Arma 3
RickOShay added a comment to T73306: Informal airfields have no lights at all.

I know about fireplace burning, smoke and chemlights. None of which are ideal for marking the airfield. The burning oil drum used to be in ARMA2 but I cannot find it in ARMA3. What ever lighting we use needs to be visible from a minimum of about 500m.

May 10 2016, 6:37 AM · Arma 3
RickOShay edited Steps To Reproduce on T73307: Stratis airfield has no taxi lights.
May 10 2016, 6:37 AM · Arma 3
Trpaslik added a comment to T73306: Informal airfields have no lights at all.

working as intended

May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73307: Stratis airfield has no taxi lights: Arma 3.
May 10 2016, 6:37 AM · Arma 3
InstaGoat added a comment to T73306: Informal airfields have no lights at all.

Already present. There are fireplaces, smoke and chemlights. The burning oil drum you request also has been ingame since the alpha.

May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73306: Informal airfields have no lights at all: Arma 3.
May 10 2016, 6:37 AM · Arma 3
RickOShay edited Steps To Reproduce on T73306: Informal airfields have no lights at all.
May 10 2016, 6:37 AM · Arma 3
Bravo17 added a comment to T73305: binoculars invisible in inventory.

Still exists in 1.02 hotfix 110654

May 10 2016, 6:37 AM · Arma 3
maquez added a comment to T73305: binoculars invisible in inventory.

bug sneaked in today's main branch 1.02.110424

problem still exists

May 10 2016, 6:37 AM · Arma 3
maquez added a comment to T73305: binoculars invisible in inventory.

tested again in new development build 1.03.110425

problem still exists.

hope this does not sneak into probably stable patch tomorrow !

link to forum thread:

http://forums.bistudio.com/showthread.php?165364-Binoculars-problem

May 10 2016, 6:37 AM · Arma 3
Gekkibi added a comment to T73305: binoculars invisible in inventory.

This has already been fixed in the dev branch...

May 10 2016, 6:37 AM · Arma 3
maquez added a comment to T73305: binoculars invisible in inventory.

since EXE rev. 110573 fixed

May 10 2016, 6:37 AM · Arma 3
nachator added a comment to T73305: binoculars invisible in inventory.

I confirm that it is in 1.02.110424

Duplicate of 0014866

May 10 2016, 6:37 AM · Arma 3
DiRK3 added a comment to T73305: binoculars invisible in inventory.

Confirmed.

May 10 2016, 6:37 AM · Arma 3
Bohemia updated subscribers of T73305: binoculars invisible in inventory.
May 10 2016, 6:37 AM · Arma 3
maquez edited Steps To Reproduce on T73305: binoculars invisible in inventory.
May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73305: binoculars invisible in inventory: Arma 3.
May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73304: Lighting module to illuminate areas by toggling existing lights in an area: Arma 3.
May 10 2016, 6:37 AM · Arma 3
Fireball added a comment to T73303: Provide 'ARRAY erase ARRAY' method for removing array elements.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 6:37 AM · Arma 3
Killzone_Kid added a comment to T73303: Provide 'ARRAY erase ARRAY' method for removing array elements.

new commands

https://community.bistudio.com/wiki/deleteAt
https://community.bistudio.com/wiki/deleteRange
https://community.bistudio.com/wiki/select (extended)

take care of this ticket. resolved

May 10 2016, 6:37 AM · Arma 3
RickOShay edited Steps To Reproduce on T73304: Lighting module to illuminate areas by toggling existing lights in an area.
May 10 2016, 6:37 AM · Arma 3
Bohemia updated subscribers of T73304: Lighting module to illuminate areas by toggling existing lights in an area.
May 10 2016, 6:37 AM · Arma 3
Killzone_Kid added a comment to T73303: Provide 'ARRAY erase ARRAY' method for removing array elements.

Erase 1 element:

_array erase 10; //erase (_array select 10) element of _array

Erase range:

_array erase [0,3]; //erase elements 0, 1, 2 and 3

will also improve removing elements by

_array set [5, "deleteme"]
_array = _array - ["deleteme"];

awkwardness

May 10 2016, 6:37 AM · Arma 3
Nou added a comment to T73303: Provide 'ARRAY erase ARRAY' method for removing array elements.

Internally the arrays are a custom type.

They _probably_ already have a method for doing this on them internally. _Probably_.

:)

May 10 2016, 6:37 AM · Arma 3
Killzone_Kid added a comment to T73303: Provide 'ARRAY erase ARRAY' method for removing array elements.

Thank you .kju for support. I have looked up c++ reference and realised that trying to ask for little is actually more work for the programmers. It looks like current "resize" command is the wrapper for c++ "vector:resize" http://www.cplusplus.com/reference/vector/vector/resize/

Because of this I think it would be reasonable to request a new command instead, - "erase" as a wrapper for c++ "vector:erase" http://www.cplusplus.com/reference/vector/vector/erase/. I think this will deliver even more flexibility while retaining the asked functionality. You will be able just to remove portion of array from the beginning yourself, as if it was reverse resized.

Actually "reverse" command would do to. but cannot see it being a vector method. tbh I am not sure what arrays are internally vectors? lists? Lists have reverse method.

Anyway, would really really like to see this added, manipulating arrays is awkward atm. Would also be nice have an option for callExtension return array data type too ;)

May 10 2016, 6:37 AM · Arma 3
Bohemia updated subscribers of T73303: Provide 'ARRAY erase ARRAY' method for removing array elements.
May 10 2016, 6:37 AM · Arma 3
Killzone_Kid added a comment to T73303: Provide 'ARRAY erase ARRAY' method for removing array elements.

I've outlined many benefits that this improvement can bring with examples in this blog post http://killzonekid.com/arma-scripting-tutorials-array-resize/

Please upvote if you care.

May 10 2016, 6:37 AM · Arma 3
kju-PvPscene added a comment to T73303: Provide 'ARRAY erase ARRAY' method for removing array elements.

would be very useful

a good c++ implementation should be easy to grab somewhere

May 10 2016, 6:37 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T73303: Provide 'ARRAY erase ARRAY' method for removing array elements.
May 10 2016, 6:37 AM · Arma 3
Bohemia edited Steps To Reproduce on T73302: Just kinda crashed out of the blue.
May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73303: Provide 'ARRAY erase ARRAY' method for removing array elements: Arma 3.
May 10 2016, 6:37 AM · Arma 3
MrR4PT0R added a comment to T73301: Visible weapons inside the transport vehicle..

Were they ? I cannot seem to recall , memory fades but as it stands now only few vehicles allow the weapons to be visible.

May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73302: Just kinda crashed out of the blue: Arma 3.
May 10 2016, 6:37 AM · Arma 3
AD2001 added a comment to T73301: Visible weapons inside the transport vehicle..

Wait, wait, wait, I remember back in the alpha that people's weapons showed up, at least in the Orca.

May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73301: Visible weapons inside the transport vehicle.: Arma 3.
May 10 2016, 6:37 AM · Arma 3
Bohemia updated subscribers of T73300: Underslung grenade count.
May 10 2016, 6:37 AM · Arma 3
MrR4PT0R edited Steps To Reproduce on T73301: Visible weapons inside the transport vehicle..
May 10 2016, 6:37 AM · Arma 3
wallside added a comment to T73300: Underslung grenade count.

Still present in 1.12

May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73299: Sometimes firing AT/AA missiles forces player to switch weapon, leaving you like a sitting duck.: Arma 3.
May 10 2016, 6:37 AM · Arma 3
Bohemia added a project to T73300: Underslung grenade count: Arma 3.
May 10 2016, 6:37 AM · Arma 3
Bohemia updated subscribers of T73299: Sometimes firing AT/AA missiles forces player to switch weapon, leaving you like a sitting duck..
May 10 2016, 6:37 AM · Arma 3
wallside edited Steps To Reproduce on T73300: Underslung grenade count.
May 10 2016, 6:37 AM · Arma 3