Thank you for your reply.
I’ll be waiting for a fix on your end. Feel free to let me know if you need any additional files or information from me.
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Jun 5 2025
Thank you for the kind words!
so i do nothing when there is a hacker killing me?
Hello TuranCan.
Is this still an issue?
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Hello Qaslit.
If you have the Steam id of the hacker, then the best course of action is to report it directly to BattlEye support.
If you do not, the BattlEye team/anticheat is checking all hacking incidents on the servers.
Regards,
Geez
Hello Cpt.Sauna.
Can you please provide us with exact coordinates just in case this problem occurred in this particular spot?
Hello.
This issue is on our end and needs to be fixed by us.
Regards,
Geez
Unfortunately due to the current internal priorities we cannot spare devs to debug user created content.
Regards,
Geez
That's the super immersive feature. You can lick drops off the fence when it's wet
When will the water springs be fixed?
In T190441#2813025, @Geez wrote:Hello, the crash dump files you have provided point to multiple issues.
Some crashes are related to nvidia drivers, some to issues with textures. We suggest making sure everything is up to date and there are no corrupted data. If you are using Nvidia app, we suggest reverting to geforce experience and maybe delete shader cache in case you have it enabled.
Unfortunately the issue still persists, and I'm getting kicked out of servers with "BattlEye (Client not responding)" error. The game remains unplayable sadly.
Jun 4 2025
In T192335#2816825, @Geez wrote:Hello.
This seems to be related to car cutting tree script that has been described bellow:Hello, in the experimental version of the game (1.28), one of the vehicle-based tree-cutting scripts has started causing server crashes. It works fine in version 1.27.
override void OnContact( string zoneName, vector localPos, IEntity other, Contact data )
{if ( EngineIsOn() && (data.Impulse > 2000 || GetSpeedometer() > 10)) { Object tree = Object.Cast( other );if (tree.IsTree()) { if ( tree.IsCuttable() /* || tree.IsBush() */ ) { Class treeType = NULL; if ( tree.IsInherited(TreeHard) ) { treeType = TreeHard.Cast( tree ); } else if ( tree.IsInherited(TreeSoft) ) { treeType = TreeSoft.Cast( tree ); } if ( treeType ) { tree.DecreaseHealth("", "", 100, true); tree.OnTreeCutDown( this ); //RPC Send dBodyDestroy(tree); } data.Impulse = data.Impulse * 0.01; } } } super.OnContact(zoneName, localPos, other, data);}
If I remove these lines: tree.DecreaseHealth("", "", 100, true); and dBodyDestroy(tree);, the script works, but the tree does not fall, as expected.
Regards,This is not a vanilla behaviour but we are looking into it.
Geez
I was hoping they'd use my feedback from October and make a huge ice breaker ship, would be perfect out at sea wedged between a bunch of ice sheets.
The riffy ship is an ok substitute since it would take a lot of resources to make a detailed ship, but it'd be so perfect for the map.
Hello,
Can you please describe the procedure used for spawning and deleting these events?
We cannot seem to reproduce this on vanilla with the normal way through ecconomy.
Video with repro steps would be ideal.
That also happened for the 1_27 tag, it was actually also created before the 1_27 commits were pushed.
confirmed It does bug with other weapons, but you must be switching to the handgun.
Does not appear to bug if the end gun is two handed.
In T192341#2816821, @Geez wrote:Hello.
This is caused by the modded content you are running. The mod creators will have to fix this on their end. Very likely caused by some modded animations.
Regards,
Geez
Hi Geez,
Thank you.
This is a known problem and we are looking into it.
Regards,
Geez
Hello.
This seems to be related to issues with your mods.
We suggest uninstalling all the mods, verifying and then running a vanilla version of the game. If all works, then you can try to load the mods again.
Hello.
This seems to be related to issues with your mods.
We suggest uninstalling all the mods, verifying and then running a vanilla version of the game. If all works, then you can try to load the mods again.
Hello.
This seems to be related to car cutting tree script that has been described bellow:
Hello.
This is caused by the modded content you are running. The mod creators will have to fix this on their end. Very likely caused by some modded animations.
Regards,
Geez
Hello.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
0x0000005 - STATUS_ACCESS_VIOLATION
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Hello and thank you for the report.
This is a known issue that was reported previously.
Unfortunately we do not reimburse any lost items or gear.
Closing the ticket as it is a duplicate.
Regards,
Geez
Hello TJSlayer10 and thank you for the report.
Currently there is no propper controller support for the PC version of DayZ, therefore such issues can possibly occur.
Regards,
Geez
Hello milorules1012.
Are you running any mods? If so, have you experienced this on non modded servers as well?
Additional Controller Keybinding Issue – Input Duplication and Order Reversal
Same error, higher pop server.
Jun 3 2025
Ty very much
After the latest update (30 minutes ago), the game still freezes immediately after joining a server; however, after waiting for ~1 minute the game unfreezes and continues to work smoothly.
Just to clarify: the difference between the first-resolution LOD and the View-Pilot LOD is not what I'm reporting here. The actual issue is that the lowest-resolution LOD is being displayed instead of the first-resolution LOD (highest non-View-Pilot resolution LOD) when in third-person perspective at close distances, as shown in the screenshots above.
Any update?
hello?
Acog is 4 has that bug since the beginning, because it has different VP and 1 LODS (VP is more detailed, and 1st is less, that is why it has squared round screws). And as you know game view menu when you look at objects description renders 1st lod, not VP.