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Jun 12 2023

Geez changed the status of T172724: Overload detection bug in script vm from Assigned to Reviewed.

Thank you.
We cannot seem to produce this on 0.9.9 internal and therefore the issue has most likely been fixed for the 0.9.9 update.
Please let us know in case it persists in 0.9.9.

Jun 12 2023, 11:13 AM · Arma Reforger Modding
Geez closed T172042: Update set<T>::RemoveItem to return bool as Resolved.

Resolved in one of the future updates.

Jun 12 2023, 11:11 AM · Arma Reforger Modding
Geez closed T172049: Add map<T>::TryRemove as Resolved.

Resolved in one of the future updates.

Jun 12 2023, 11:11 AM · Arma Reforger Modding
Geez closed T167615: Enscript parameter shadowing (bug?) as Resolved.

Resolved for one of the future updates.

Jun 12 2023, 11:11 AM · Arma Reforger Modding

Jun 10 2023

AaronStatic created T173228: Expose stamina and max weight/volume parameters to script.
Jun 10 2023, 7:29 PM · Arma Reforger Modding

Jun 9 2023

Arkensor created T173210: Add RestContext::Dispose() .
Jun 9 2023, 3:56 PM · Arma Reforger Modding
ookexoo added a comment to T173022: Attaching scripts and simultaneously modding crashes game.

Nice, thanks for the update!

Jun 9 2023, 3:50 PM · Arma Reforger Modding
Arkensor added a comment to T172724: Overload detection bug in script vm.

I have just run this code on 0.9.8.73 and reproduced the error. If this code compiles without error on the current dev build then I guess one of the many fixes made in the mean time to the script-vm maybe fixed it. Please try my example to be sure:

Jun 9 2023, 1:04 PM · Arma Reforger Modding
Geez added a comment to T172724: Overload detection bug in script vm.

Hello Arkensor,
we cannot produce this on our end. Was this possibly fixed?

Jun 9 2023, 12:49 PM · Arma Reforger Modding
Geez closed T173022: Attaching scripts and simultaneously modding crashes game as Resolved.

Hello ookexoo.
The issue has been resolved for one of the future updates.

Jun 9 2023, 11:10 AM · Arma Reforger Modding
Geez added a comment to T173104: Add string::SubstringUtf8 and string::LengthUtf8.

Hello Arkensor.
While the dev has read this and there was a discussion in regards to this topic internally, at the moment there are still no plans to introduce utf support in scripting.

Jun 9 2023, 11:09 AM · Arma Reforger Modding
Geez closed T173037: RestCallback::OnSuccess invokes with PUT reqest data if web server has empty response as Resolved.

Hello Arkensor.
The problem has been addressed internally and the fix will appear in one of the future updates.

Jun 9 2023, 11:06 AM · Arma Reforger Modding
Geez closed T173058: Nested array initalizer builder pattern script-vm bug as Resolved.

Resolved for one of the future updates.

Jun 9 2023, 11:01 AM · Arma Reforger Modding
Geez closed T171645: typename::Spawn not respecting default ctor values as Resolved.

Should be fixed in the next major update.

Jun 9 2023, 11:01 AM · Arma Reforger Modding
Geez closed T172725: typename argument edge case crash as Resolved.

Resolved for one of the future updates.

Jun 9 2023, 10:55 AM · Arma Reforger Modding

Jun 7 2023

Geez closed T173146: Modding SCR_HealthTooltipDetail breaks it from displaying as Resolved.
Jun 7 2023, 2:21 PM · Arma Reforger Modding
NiiRoZz updated subscribers of T173146: Modding SCR_HealthTooltipDetail breaks it from displaying.

@Geez Can be closed then as resolved :)

Jun 7 2023, 2:17 PM · Arma Reforger Modding
GlutenFreeVapes added a comment to T173146: Modding SCR_HealthTooltipDetail breaks it from displaying.


WORKS now!
Thanks

Jun 7 2023, 2:10 PM · Arma Reforger Modding
GlutenFreeVapes added a comment to T173146: Modding SCR_HealthTooltipDetail breaks it from displaying.

Ohh, I did not, that may explain what's going on here

Jun 7 2023, 1:57 PM · Arma Reforger Modding
Geez added a comment to T166390: RestContext::GET_now returning "Pending to Process".

I don't understand why this ticket was resolved. Confusion aside, this is not what I asked for. To make it very clear, the issue is NOT resolved.

This code SHOULD RETURN string content ="hello from webapi" because that is what I configured the webhook test site to respond. However you get Pending to Process

auto ctx = GetGame().GetRestApi().GetContext("https://webhook.site/aef9bf8d-559a-4979-96b1-b444204e31f3/");
auto content = ctx.GET_now("helloworld");
Print(content);
Jun 7 2023, 1:46 PM · Arma Reforger Modding
NiiRoZz added a comment to T173146: Modding SCR_HealthTooltipDetail breaks it from displaying.

Hello, did you have added exactly the same attribute as the default class, like this :

Jun 7 2023, 1:46 PM · Arma Reforger Modding
GlutenFreeVapes created T173146: Modding SCR_HealthTooltipDetail breaks it from displaying.
Jun 7 2023, 9:30 AM · Arma Reforger Modding

Jun 6 2023

Arkensor added a comment to T166390: RestContext::GET_now returning "Pending to Process".

I don't understand why this ticket was resolved. Confusion aside, this is not what I asked for. To make it very clear, the issue is NOT resolved.

Jun 6 2023, 5:10 PM · Arma Reforger Modding
Geez added a comment to T173037: RestCallback::OnSuccess invokes with PUT reqest data if web server has empty response.

and the info from this ticket will be ofcourse looked at

Jun 6 2023, 4:57 PM · Arma Reforger Modding
Geez closed T166390: RestContext::GET_now returning "Pending to Process" as Resolved.

As has been accidentally posted in: https://feedback.bistudio.com/T173037

Jun 6 2023, 4:57 PM · Arma Reforger Modding
Geez added a comment to T173037: RestCallback::OnSuccess invokes with PUT reqest data if web server has empty response.

Apologies from the dev, I was given a wrong ticket, the original response was supposed to go to https://feedback.bistudio.com/T166390

Jun 6 2023, 4:52 PM · Arma Reforger Modding
Geez added a comment to T173037: RestCallback::OnSuccess invokes with PUT reqest data if web server has empty response.

forwarded :)

Jun 6 2023, 4:49 PM · Arma Reforger Modding
Arkensor added a comment to T173037: RestCallback::OnSuccess invokes with PUT reqest data if web server has empty response.

Sanity checking with postman shows that webhook.site does not echo by default or anything. Just empty response body. And that triggers the problem, both with POST and PUT and maybe anything that sends a request body?

Jun 6 2023, 4:45 PM · Arma Reforger Modding
Arkensor added a comment to T173037: RestCallback::OnSuccess invokes with PUT reqest data if web server has empty response.

I am sorry if my bug report was not clear enough. I thought I had given all the required info to reproduce. I make so many tickets here each week that sometimes I don't have time to provide a full reproduction. However here it is ready to copy paste

Jun 6 2023, 4:40 PM · Arma Reforger Modding
Geez changed the status of T173037: RestCallback::OnSuccess invokes with PUT reqest data if web server has empty response from Assigned to Reviewed.

Hello Arkensor.
This info comes from the responsible developer:

  • it's actually status messsage because data are not present
  • however it does not make sense anyway - so status will be not returned in such case (to not be considered as data by anyone), but empty string instead
Jun 6 2023, 4:33 PM · Arma Reforger Modding
Arkensor added a comment to T173104: Add string::SubstringUtf8 and string::LengthUtf8.

I feel bad for making you play Messenger here, but I would like to point out to the responsible dev that we need support for in script because we can as he said, have utf8 in the UI, and thus we need to handle utf8 chars that appear in the setter or getter code when interacting with widgets, or things like player names or chat messages that have utf8 characters. Declaring that string myutf8string = "Hällö fröm the öther Sßide こんにちは世界" can not be possible or even worse - is not needed - is not comprehensible for me. If there is no support for it right now then it should be added for sure.

Jun 6 2023, 4:15 PM · Arma Reforger Modding
Geez added a comment to T173104: Add string::SubstringUtf8 and string::LengthUtf8.

@Geez that I can not quite agree with, given how DayZ has utf8 support because of the launch in China so it supports Chinese utf8 chars. I would be surprised if it was only present in DayZ's engine fork. Please ask for clarification again.
The only possibility of the answer being true ist if the utf8 versions in DayZ are sham and do not actually work/do anything and its just the default WANSI strings operations under the hood.

Jun 6 2023, 4:07 PM · Arma Reforger Modding
dedmen added a comment to T173104: Add string::SubstringUtf8 and string::LengthUtf8.

I'm pretty sure scripting supports UTF8.. You can set UTF8 string to UI widget text.
And you get UTF8 string back from UI widget text input fields.

Jun 6 2023, 4:00 PM · Arma Reforger Modding
Arkensor added a comment to T173104: Add string::SubstringUtf8 and string::LengthUtf8.

@Geez that I can not quite agree with, given how DayZ has utf8 support because of the launch in China so it supports Chinese utf8 chars. I would be surprised if it was only present in DayZ's engine fork. Please ask for clarification again.
The only possibility of the answer being true ist if the utf8 versions in DayZ are sham and do not actually work/do anything and its just the default WANSI strings operations under the hood.

Jun 6 2023, 3:52 PM · Arma Reforger Modding
Geez closed T173104: Add string::SubstringUtf8 and string::LengthUtf8 as Resolved.

Hello Arkensor, according to the devs:
We do not support utf in script string.

Jun 6 2023, 3:49 PM · Arma Reforger Modding
Geez changed the status of T173074: Add polymorph object instance support to BaseSerializationContext from New to Assigned.
Jun 6 2023, 2:49 PM · Arma Reforger Modding
Geez changed the status of T173075: TestingFramework MyAsyncTest not able to work with async http callbacks from Awaiting internal Testing to Assigned.
Jun 6 2023, 2:47 PM · Arma Reforger Modding
Geez changed the status of T173075: TestingFramework MyAsyncTest not able to work with async http callbacks from New to Awaiting internal Testing.
Jun 6 2023, 2:47 PM · Arma Reforger Modding
Geez changed the status of T173067: Request: Add a way to retrieve rigidbody inertia tensor from New to Assigned.
Jun 6 2023, 2:46 PM · Arma Reforger Modding
Geez changed the status of T173058: Nested array initalizer builder pattern script-vm bug from New to Assigned.
Jun 6 2023, 2:46 PM · Arma Reforger Modding
Geez changed the status of T173037: RestCallback::OnSuccess invokes with PUT reqest data if web server has empty response from New to Assigned.
Jun 6 2023, 2:45 PM · Arma Reforger Modding
Geez changed the status of T173035: Fall damage Min / max height in SCR_CharacterDamageManagerComponent from New to Assigned.
Jun 6 2023, 2:44 PM · Arma Reforger Modding
Geez changed the status of T173022: Attaching scripts and simultaneously modding crashes game from New to Assigned.
Jun 6 2023, 2:44 PM · Arma Reforger Modding
Geez changed the status of T173021: listScenarios from New to Assigned.
Jun 6 2023, 2:43 PM · Arma Reforger Modding
Geez changed the status of T172934: Create a satellite image based on map objects and textures from New to Assigned.
Jun 6 2023, 2:42 PM · Arma Reforger Modding
Geez changed the status of T172918: Gadget Anim Variable (LeftHandGadget) broken from New to Assigned.
Jun 6 2023, 2:41 PM · Arma Reforger Modding
Geez changed the status of T172903: Add/Expose AfterWorldPostProcess from New to Assigned.
Jun 6 2023, 2:40 PM · Arma Reforger Modding
Geez changed the status of T173104: Add string::SubstringUtf8 and string::LengthUtf8 from New to Assigned.
Jun 6 2023, 2:39 PM · Arma Reforger Modding
Arkensor created T173104: Add string::SubstringUtf8 and string::LengthUtf8.
Jun 6 2023, 9:05 AM · Arma Reforger Modding

Jun 5 2023

Arkensor updated the task description for T173074: Add polymorph object instance support to BaseSerializationContext.
Jun 5 2023, 11:18 AM · Arma Reforger Modding
Arkensor created T173075: TestingFramework MyAsyncTest not able to work with async http callbacks.
Jun 5 2023, 9:53 AM · Arma Reforger Modding
Arkensor updated the task description for T173074: Add polymorph object instance support to BaseSerializationContext.
Jun 5 2023, 9:28 AM · Arma Reforger Modding
Arkensor updated the task description for T173074: Add polymorph object instance support to BaseSerializationContext.
Jun 5 2023, 9:26 AM · Arma Reforger Modding
Arkensor updated the task description for T173074: Add polymorph object instance support to BaseSerializationContext.
Jun 5 2023, 9:25 AM · Arma Reforger Modding
Arkensor updated the task description for T173074: Add polymorph object instance support to BaseSerializationContext.
Jun 5 2023, 9:24 AM · Arma Reforger Modding
Arkensor created T173074: Add polymorph object instance support to BaseSerializationContext.
Jun 5 2023, 9:18 AM · Arma Reforger Modding
Plato created T173067: Request: Add a way to retrieve rigidbody inertia tensor.
Jun 5 2023, 2:56 AM · Arma Reforger Modding

Jun 4 2023

Arkensor created T173058: Nested array initalizer builder pattern script-vm bug.
Jun 4 2023, 1:13 PM · Arma Reforger Modding

Jun 3 2023

Arkensor created T173037: RestCallback::OnSuccess invokes with PUT reqest data if web server has empty response.
Jun 3 2023, 10:53 AM · Arma Reforger Modding
Serenity created T173035: Fall damage Min / max height in SCR_CharacterDamageManagerComponent.
Jun 3 2023, 9:40 AM · Arma Reforger Modding
Gramps edited Steps To Reproduce on T173021: listScenarios.
Jun 3 2023, 5:59 AM · Arma Reforger Modding

Jun 2 2023

ookexoo edited Steps To Reproduce on T173022: Attaching scripts and simultaneously modding crashes game.
Jun 2 2023, 10:42 PM · Arma Reforger Modding
ookexoo created T173022: Attaching scripts and simultaneously modding crashes game.
Jun 2 2023, 10:32 PM · Arma Reforger Modding
Gramps created T173021: listScenarios.
Jun 2 2023, 7:36 PM · Arma Reforger Modding
Raccs added a comment to T172337: Cannot save terrain - I think things are being saved to the wrong layer.

Jun 2 2023, 5:04 PM · Arma Reforger Modding
Raccs added a comment to T172337: Cannot save terrain - I think things are being saved to the wrong layer.

I too have been having this issue main error I get is "RESOURCES (E): Wrong&patched resource GUID in @"script" for property m_SourceWorldPath resource name @"worlds/Editor/Test/EditableEntityImages.ent", Any edits I make to my world, do not save. Would love some help if anyone has a detailed way to fix this issue.

Jun 2 2023, 4:05 PM · Arma Reforger Modding
Arkensor added a comment to T172485: Script editor block highlight false positive on strings.

Update: This is in fact not only a visual bug but also breaks the default intent of new lines in any code following this.

Jun 2 2023, 3:42 PM · Arma Reforger Modding

May 31 2023

Casseburne created T172934: Create a satellite image based on map objects and textures.
May 31 2023, 2:14 PM · Arma Reforger Modding
Casseburne added a comment to T171697: Building not visible on the topo map.

Hi,
No news for a while, has it made any progress?

May 31 2023, 2:03 PM · Arma Reforger Modding

May 30 2023

TheBonBon created T172918: Gadget Anim Variable (LeftHandGadget) broken.
May 30 2023, 9:38 PM · Arma Reforger Modding
Arkensor created T172903: Add/Expose AfterWorldPostProcess.
May 30 2023, 12:58 PM · Arma Reforger Modding

May 29 2023

Geez changed the status of T172797: NaN float as default function argument still not fixed from New to Assigned.
May 29 2023, 4:49 PM · Arma Reforger Modding
Geez changed the status of T172725: typename argument edge case crash from New to Assigned.
May 29 2023, 4:49 PM · Arma Reforger Modding
Geez changed the status of T172724: Overload detection bug in script vm from New to Assigned.
May 29 2023, 4:47 PM · Arma Reforger Modding
Geez changed the status of T172705: Procedural animations "SetScale" not working from New to Assigned.
May 29 2023, 4:47 PM · Arma Reforger Modding
Geez changed the status of T172700: Workbench crash on procedural animations opened and closed from New to Assigned.
May 29 2023, 4:46 PM · Arma Reforger Modding
Geez changed the status of T172647: Add typename::GetBaseType() and typename::GetInheritedTypes(out array<typename> inheritedTypes) from New to Assigned.
May 29 2023, 4:45 PM · Arma Reforger Modding
Geez changed the status of T172621: Can't load world after closing the tools. from New to Assigned.
May 29 2023, 4:44 PM · Arma Reforger Modding
Geez changed the status of T172850: Allow modded to be used on sealed classes from New to Assigned.
May 29 2023, 4:44 PM · Arma Reforger Modding
Geez changed the status of T170560: Proc Anim Problem with BaseClothComponent from Assigned to Need More Info.

Hello gregfr_3d.

May 29 2023, 4:04 PM · Arma Reforger Modding
Arkensor added a comment to T166390: RestContext::GET_now returning "Pending to Process".

Any update on this? It has been nearly a year and still nothing?

May 29 2023, 2:33 PM · Arma Reforger Modding
Arkensor updated the task description for T166390: RestContext::GET_now returning "Pending to Process".
May 29 2023, 2:32 PM · Arma Reforger Modding
Arkensor created T172850: Allow modded to be used on sealed classes.
May 29 2023, 10:37 AM · Arma Reforger Modding

May 28 2023

reyhard closed T172777: Add prone and crouch to character samples as Resolved.

https://github.com/BohemiaInteractive/Arma-Reforger-Misc/blob/main/Rig%20and%20Animations/Weapon%20Poses/BlenderPoses.blend
https://github.com/BohemiaInteractive/Arma-Reforger-Misc/tree/main/Rig%20and%20Animations/Weapon%20Animations/AK74
Crouch and prone samples are already included in those files above and that should be enough for most of the cases

May 28 2023, 5:55 PM · Arma Reforger Modding
nightgost22 added a comment to T172806: dayz editor kicks me out.

im new at this part of sending conplaints in i usely can fix most things on my end

May 28 2023, 3:59 PM · DayZ Modding
nightgost22 created T172806: dayz editor kicks me out.
May 28 2023, 3:58 PM · DayZ Modding
Arkensor updated the task description for T172797: NaN float as default function argument still not fixed.
May 28 2023, 9:35 AM · Arma Reforger Modding
Arkensor updated the task description for T172797: NaN float as default function argument still not fixed.
May 28 2023, 9:35 AM · Arma Reforger Modding
Arkensor updated the task description for T172797: NaN float as default function argument still not fixed.
May 28 2023, 9:35 AM · Arma Reforger Modding
Arkensor created T172797: NaN float as default function argument still not fixed.
May 28 2023, 9:31 AM · Arma Reforger Modding

May 27 2023

TheBonBon created T172777: Add prone and crouch to character samples.
May 27 2023, 8:03 PM · Arma Reforger Modding

May 26 2023

Geez closed T165829: Mod load order different on client and server causing gameplay issues as Resolved.

Resolved in 0.9.8.

May 26 2023, 12:21 PM · Arma Reforger Modding
Geez closed T172461: ScriptComponent::OnAddedToParent not firing reliably on entity init as Resolved.

Resolved for 0.9.9.

May 26 2023, 12:20 PM · Arma Reforger Modding
Arkensor created T172725: typename argument edge case crash.
May 26 2023, 8:05 AM · Arma Reforger Modding
Arkensor created T172724: Overload detection bug in script vm.
May 26 2023, 7:48 AM · Arma Reforger Modding

May 25 2023

Piloto_Spyke created T172705: Procedural animations "SetScale" not working.
May 25 2023, 6:47 PM · Arma Reforger Modding
Piloto_Spyke created T172700: Workbench crash on procedural animations opened and closed.
May 25 2023, 4:48 PM · Arma Reforger Modding
bacon_8008 added a comment to T165829: Mod load order different on client and server causing gameplay issues.

I've flipped the mod order a bunch of times in current version and was not able to reproduce the issue.

May 25 2023, 12:59 PM · Arma Reforger Modding

May 24 2023

Arkensor updated the task description for T172647: Add typename::GetBaseType() and typename::GetInheritedTypes(out array<typename> inheritedTypes).
May 24 2023, 1:05 PM · Arma Reforger Modding
Arkensor created T172647: Add typename::GetBaseType() and typename::GetInheritedTypes(out array<typename> inheritedTypes).
May 24 2023, 1:05 PM · Arma Reforger Modding