Modded entities seem to be incompatible with attached scripts. The attached script either gets ignored or can even produce crashes.
With "attached scripts" is meant scripts that are attached to an entity placed in the world via the script property:
Modded entities seem to be incompatible with attached scripts. The attached script either gets ignored or can even produce crashes.
With "attached scripts" is meant scripts that are attached to an entity placed in the world via the script property:
Key ingredients for producing the crash:
modded class SCR_BaseGameMode : BaseGameMode { void Debug3_MyTestFunction() { Print("||| Running Debug3_MyTestFunction |||"); } };
class GameMode_Plain1_Class: SCR_BaseGameMode { // user script private int myInt; };