Recently I got stuck inside several stones too, maybe same reason.
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May 10 2016
Did you try to set another waypoint after the HOLD objective and use a Swith Trigger on it?
yes. I tried all tips from forums. I found a way - Modules>Modificators (sorry i write from my memory)> and then putting a module where you can set AI move, AutoTarget, Aishot etc. But rest of commands also should be fixed - those may be used on many missions by other players. And make whole mission creating process easier
Hello,
thank you for the response. However, we cannot determine what exactly caused the problem. If you are running any mods (especially mods that might ), please try to run Arma without them. If the problem is still present, send us the repro mission created without the mods (and preferably on Stratis).
Should you not experience the problem without the mods, you can try to run the game with the mods started one by one to determine which of the mods might be causing you trouble.
Mods are not official content from Bohemia Interactive and it is very likely that some game features won't run properly when running them.
Please let us know, thank you.
Yes, but i need they start to move after enemy will be defeated.
This issue happen without mods. (vanilla content only) I'll create repro mission, give me few minutes.
Edit:
Mission atatched, open the map to see what commends i used on which vehicle, wait about one minute - all vehicles will start move.
If you are spawning the vehicles, some random idea could be to spawn without driver (don't know if it is possible) or with something broken so they don't move.
Hello, please upload the latest crashdump files (rpt + mdmp + bidmp) and attach them to your ticket.
Ok they are uploaded. i have tried factory resetting my computer and reinstalling arma 3/all the workshop mods i had for it, no luck. and im not sure if its important but i did have one mod enabled at the time of the uploaded crash. it also had different codes than the one on the first screenshot.
Any news on this issue?
Problem has been solved, it was caused by having a program called spacedesk installed, after uninstalling and rebooting problem fixed.
I uploaded the zip file now
Hello,
it shows that two game files are corrupted. Did you let Steam to verify the integrity of game cache, because that is supposed to fix this problem.
If you did not, then please do it, if you did then delete these two files:
c:\program files (x86)\steam\steamapps\common\arma 3\PHYSX3_X86.DLL
c:\program files (x86)\steam\steamapps\common\arma 3\PHYSX3COMMON_X86.DLL
and verify the integrity of the game cache again.
Hello,
this error means that the operating system can't start the game because one of the libraries required to run the game is corrupted. We've a list of possible solutions listed on our Community Wiki: https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC000012F_-_STATUS_INVALID_IMAGE_NOT_MZ
If any of those solutions doesn't help, then please download Microsoft Dependency Walker (x86 version) http://www.dependencywalker.com/depends22_x86.zip [^] and open Arma3.exe with it, then save the report from Dependency Walker into DWI file, compress it into a ZIP or RAR and upload it here. We'll identify the corrupted file for you.
I tested it again, still cant get in. Im not running any mods & i validated my files trough steam. As soon as i get in the mission the dead guy is laying on the ground, then the heli lands, there is comms going on between the disembarking team & our team. Then i get told to get in the helicopter but i cant. Im walking up to it, there are no interaction points to neither of the sides & it just seems to be locked.
Even if i wait for 5 minutes still nothing happens. Ill try now to re-install the game to see if a full clean helps resolving the issue, ill post it here when i get the results :)
Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?
Steps on how to export logs from ARMA 3 Launcher:
- Start ARMA 3 Launcher
- Click the Hamburger menu tab in the launcher (Top right corner. Next to Options (Cog wheel icon) and Minimize Button)
- Drop down menu will appear
- Select: Prepare Arma Troubleshooting error and save those files
- A notification will pop up with the name of the generated file
Please note that the files might take a while to collect.
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
Epoch mod ( and some more) was corrupted too. Then I downloaded it from other source than steam workshop. No problem now.
Hello,
thank you for your feedback.
We have tried and were not able to reproduce this bug. We were able to get in just fine.
Are you able to get into the chopper after a while? Are you running any mods?
Thank you
No change. But BR still works after the app you sent.
I can see the same error as with the Battle Royale mod. Could you please run this and upload the result: http://arma.jiripolasek.com/files/tetriser_allmods_diag.zip? Also what antivirus do you use?
I have downloaded 4 more mods and only one of them works correctly, others are corrupted again.
It's weird, but everything seems to be in complete order. I've tried to install the 360 Total Security and seems to me that it might be related as it is blocking the files for scanning, so it might cause the problem. Could you try to disable the antivirus temporarily, restart Launcher and see what happens?
I use 360 Total Security. I uploaded.
I have uploaded. I have downloaded CUP Weapons, Epoch,Jonzie Mega Mod PAck and TRYK's Multiplay Uniforms Pack. Only the last one works.
Hello,
could you please export Launcher logs again and also tell me which mods are corrupted? I'll update the diagnostic program to check all the mods in the meanwhile.
Thank you. I can see that you the mod files are now intact, did you do something else to fix it?
Also if you run the game with a mod, you're basically changing the game rules and conditions (or it might), so the servers usually won't let you play with other mods than the ones they require.
I uploaded. BTW It says signed (not partially) to the mod but when I enter the game with the mod, I can't play any other mod but BR.
Thank you, but unfortunately it didn't cover nothing important. Could you please re-downloaded it and try that again? I've expanded the check and incorporated the list of expected mod files directly into the program, so the program is now able to tell you if there are some files missing or corrupted.
No, only I downloaded the mod a few times. I've made some changes on parameters to boost FPS but nothing else.
Did the program listed any errors before transferring the files? Because at least on my computer that mod is fully signed, so there might be some files missing.
And yes, Arma 3 is 32 bit application.
No mysterious files again. BTW after loading mod, I entered the game again. There were three Battle Royal servers and all of them was red maybe it's because they are playing right now but the actual problem I couldn't enter other servers too. When i tried, i got a long text, it says there is a problem with key.
That seems that there are some files missing. Could you please run this program http://arma.jiripolasek.com/files/tetriser_BRMod_Diag.zip
It will create a file with the list of BattleRoyale files you have on your desktop, could you please upload that file here? I'll review it in the morning and compare it with the mod files that Steam downloads on my workstation.
OK I did. It's up ahead.
Yes. It says ready and partially signed. So will I wait for some more help from you? BTW Arma 3 is 32 bit. Is this normal?
No mysterious file. Done.
Oh, sorry, my bad, I've made an error in a check. Could you please re-download the program and try that again?
That's interesting :/ So the third time's a charm they say: this version of the program will also force the transfer of mod in the game directory http://arma.jiripolasek.com/files/tetriser_filescheck_v3.zip It might temporary solve your issue until I find the cause.
It's done and it didn't ask me anything but there is fatal error here. It's about Battle Royale and says something like " systemIOdirectionarynotfounexception: could not found a part of patch 'C:programfiles : steam : steamapps: common: arma3 : playerunknown's battle royale' and some more things.
Ok. I am waiting then. BTW should i redownload everytime I try something you say?
Could you please run a this program: http://arma.jiripolasek.com/files/tetriser_filescheck_v1.zip It will go through all files, do the same checks as Launcher and it will print results. If it detects an issue, it will also offer an option to delete the offending files (it will ask you and then wait for you to press Y (as Yes) before deleting anything).
And no, you don't have to re-download the mod, until it's solved it will be enough to re-start Launcher.
I've one blind shot: as it might be a permission problem, try to exit Steam (entirely, through menu Steam / Exit) and then run it again as administrator (right click on Steam icon and choose run as administrator) and then run Arma 3 Launcher.
I'm going to prepare an program that is going to check the mod and Steam files an track the mysterious file that exists and not exists at the same time and causing the problem.
Could you try to restart the computer please and run Launcher after that?
Still corrupted and can't be repaired.
Hello,
thank you for uploading the logs. I can see the issue with synchronization, seems that situation that couldn't happen did happen.
Could you please run a disk check on drive C:?
There is no error on drive C.
Closing as duplicate. I'll get back to you in the original issue ticket: http://feedback.arma3.com/view.php?id=26483
Yeah exactly,
Its been a major issue for my gameplay experience to have 5 half empty mags in my pouch
With nice little animations :)
Great idea.
No this is on a multiplayer vanilla server, this was on the 77th-jsoc EU server number 1. I've been playing it for a few months now and I haven't encountered this before the latest patch I presume.
Like I've mentioned I had a few more in-game players seeing the same thing from the same angle.
If there is any other things I can do to assist please let me know
Hello,
thank you for your feedback. Unfortunately we were not able to reproduce this bug.
Are you using any mod?
Thank you
Ok, gents, I found a solution:
Glancing at FSM's artillery module, I catch the idea to refresh this variable: BIS_SUPP_refreshMainWindow;
Just added a line in my script and it works fine:
player spawn {
_unit = _this;
while {true} do {
sleep 2;
waituntil {sleep 2; (backpack _unit == "B_AssaultPack_Kerry")}; if !( request in synchronizedObjects arty) then { arty synchronizeObjectsAdd [request]; call BIS_SUPP_refreshMainWindow; hint "support added"; }; waituntil {sleep 2; (backpack _unit != "B_AssaultPack_Kerry")}; request synchronizeObjectsRemove [arty]; hint "support removed"; };
}
Could you just make this possibility persistent in your FSM module?
Thanks
Hi, any news about this issue?
TASK and LOCATION both support only STRING argument:
"b:TASK getvariable STRING"
"b:LOCATION getvariable STRING"
This is why both throw error when ARRAY is passed. Both variants are also pretty old and alt syntax was simply never implemented. I resolved this ticket because according to its content, this is not a bug. But feel free to make a feature request to extend functionality.
Can confirm this issue. RPT says:
11:46:45 Error in expression <LOC getVariable ["Test", 2]>
11:46:45 Error position: <getVariable ["Test", 2]>
11:46:46 Error Generic error in expression
for me.
Wiki claims that the alternative syntax is supposed to work with locations:
Syntax:
varspace getVariable [name, defaultValue]
Parameters:
varspace: [Namespace]], Object, Display, Control, Group, Location, Task or Team Member
tbh this is the biggest BS i have ever had to read
the alternative syntax adds a default value thus it is not a C&P mistake on the wiki but more that somebody at BI forgot to C&P the default part for locations
i cannot see a valid reason why locations should not have default values in getVariable
This is not a bug but rather a copy paste mistake on wiki. You can always check supported syntax either using in game help F1 or by looking it up with supportInfo command.
Ok, closing as resolved then. For the issue with BattlEye please contact their support http://www.battleye.com/support/ read theirs FAQ http://www.battleye.com/support/faq/ or you can create another ticket here under BattEye category.
Never Mind i double Check and missed a few things. but now battle eye isnt working ......
Didnt work BiblThump