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May 10 2016

Bohemia added a project to T78216: Windows Server vs Linux Server - Processing of sqf code fails: Arma 3.
May 10 2016, 8:46 AM · Arma 3
StormhawkV added a comment to T78215: Allow us to create medics and engineers in Virtual Arsenal for Zeus scenarios.

That would really be a pity. :(

May 10 2016, 8:46 AM · Arma 3
Bohemia added a project to T78215: Allow us to create medics and engineers in Virtual Arsenal for Zeus scenarios: Arma 3.
May 10 2016, 8:46 AM · Arma 3
AD2001 added a comment to T78215: Allow us to create medics and engineers in Virtual Arsenal for Zeus scenarios.

I'm pretty sure that's impossible, because the "abilities" have to be defined in the config. I might be wrong, though.

May 10 2016, 8:46 AM · Arma 3
StormhawkV edited Steps To Reproduce on T78215: Allow us to create medics and engineers in Virtual Arsenal for Zeus scenarios.
May 10 2016, 8:46 AM · Arma 3
Bohemia updated subscribers of T78214: server set up problem.
May 10 2016, 8:46 AM · Arma 3
Bohemia added a project to T78214: server set up problem: Arma 3.
May 10 2016, 8:46 AM · Arma 3
allexthebest117 added a comment to T78214: server set up problem.

I have exactly the same problem

May 10 2016, 8:46 AM · Arma 3
sapharion edited Steps To Reproduce on T78214: server set up problem.
May 10 2016, 8:46 AM · Arma 3
Fennecus added a comment to T78212: Kajman height displayed in MFD not matching game HUD height.

I think the Kajman HUD shows you the height from your player to the ground and the game user interface shows you the height from the wheels of the Kajman to the ground. Would probebly make more sense the other way around.

May 10 2016, 8:46 AM · Arma 3
Bohemia added a project to T78213: Blurry view on some optics: Arma 3.
May 10 2016, 8:46 AM · Arma 3
Bohemia updated subscribers of T78212: Kajman height displayed in MFD not matching game HUD height.
May 10 2016, 8:46 AM · Arma 3
AD2001 added a comment to T78213: Blurry view on some optics.

It's not caused by that, Koala. The OP is talking about the secondary sights.

This issue was already reported and I believe it's fixed in the dev build.

May 10 2016, 8:46 AM · Arma 3
Koala added a comment to T78213: Blurry view on some optics.

Go to your video options and turn off (set it to zero) the Depth of Field.

May 10 2016, 8:46 AM · Arma 3
Fennecus edited Steps To Reproduce on T78213: Blurry view on some optics.
May 10 2016, 8:46 AM · Arma 3
MisterGoodson added a comment to T78211: fadeSound Command Does Not Work.

Huh, odd. I restarted my game and the command appears to be working correctly. Please ignore this report, sorry for wasting your time.

May 10 2016, 8:46 AM · Arma 3
Bohemia updated subscribers of T78211: fadeSound Command Does Not Work.
May 10 2016, 8:46 AM · Arma 3
Chairborne edited Steps To Reproduce on T78212: Kajman height displayed in MFD not matching game HUD height.
May 10 2016, 8:46 AM · Arma 3
Bohemia added a project to T78212: Kajman height displayed in MFD not matching game HUD height: Arma 3.
May 10 2016, 8:46 AM · Arma 3
Killzone_Kid added a comment to T78211: fadeSound Command Does Not Work.

Works for me. Have you got a detailed repro?

May 10 2016, 8:46 AM · Arma 3
Chairborne added a comment to T78210: Po-30 Orca landing gear not perfectly balanced.

Having no experience with flight simulators i'll take your word for it.

May 10 2016, 8:46 AM · Arma 3
Echo added a comment to T78210: Po-30 Orca landing gear not perfectly balanced.

Helicopters aren't simple machines. Lose focus for a second and it will roll over and kill you.

In the flight simulator Digital Combat Simulator (DCS) you can fly a very realistic simulation of both the UH-1 Huey and the Russian Black Shark. Both require controller input when taking off or else you will crash withing seconds.

You can trim it out (calibrate the center of the controller input) to avoid having to do this though, something that is not present in ArmA.

May 10 2016, 8:46 AM · Arma 3
Chairborne added a comment to T78210: Po-30 Orca landing gear not perfectly balanced.

I'm just going with an assumption here but why would anyone intentionally design a helicopter with a flaw like this?
Wouldn't it be just easier for it to land and take off leveled already, instead of forcing the pilot to make manual corrections?
Maybe it's something common among helicopter designs but in the Orca is much more evident (and annoying) than in others.

May 10 2016, 8:46 AM · Arma 3
MisterGoodson edited Steps To Reproduce on T78211: fadeSound Command Does Not Work.
May 10 2016, 8:46 AM · Arma 3
Bohemia added a project to T78211: fadeSound Command Does Not Work: Arma 3.
May 10 2016, 8:46 AM · Arma 3
Bohemia added a comment to T78209: Grouped Vehicles Travelling on Roads Sometimes Turn 180 Degrees and then Back Again.

Still having problems, namely on grid 202097. Vehicles travelling southbound in convoy will sometimes stop, turn 180, then go back again.

May 10 2016, 8:45 AM · Arma 3
Chairborne edited Steps To Reproduce on T78210: Po-30 Orca landing gear not perfectly balanced.
May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78210: Po-30 Orca landing gear not perfectly balanced: Arma 3.
May 10 2016, 8:45 AM · Arma 3
Echo added a comment to T78210: Po-30 Orca landing gear not perfectly balanced.

While I'm not sure about the Orca, some helicopters don't take off straight up without input from the pilot. In other words, it might be intended for you to counter the backwards movement.

(Not up or down voting, just stating the possibility of it being intended).

May 10 2016, 8:45 AM · Arma 3
Bohemia added a comment to T78209: Grouped Vehicles Travelling on Roads Sometimes Turn 180 Degrees and then Back Again.

Problem persists, even when there is no intersection too.

May 10 2016, 8:45 AM · Arma 3
Bohemia updated subscribers of T78210: Po-30 Orca landing gear not perfectly balanced.
May 10 2016, 8:45 AM · Arma 3
Bohemia updated subscribers of T78209: Grouped Vehicles Travelling on Roads Sometimes Turn 180 Degrees and then Back Again.
May 10 2016, 8:45 AM · Arma 3
Bohemia added a comment to T78209: Grouped Vehicles Travelling on Roads Sometimes Turn 180 Degrees and then Back Again.

Repro mission: http://steamcommunity.com/sharedfiles/filedetails/?id=295526889

May 10 2016, 8:45 AM · Arma 3
Bohemia added a comment to T78209: Grouped Vehicles Travelling on Roads Sometimes Turn 180 Degrees and then Back Again.

Oukej - it seems it DOES occur at the points in the road where there are connecting roads. It seems to randomly effect armoured vehicles the worst, or units travelling in the middle of a convoy group.

May 10 2016, 8:45 AM · Arma 3
Bohemia added a comment to T78209: Grouped Vehicles Travelling on Roads Sometimes Turn 180 Degrees and then Back Again.

If you subscribe to the repro mission, save before the convoy ambush and you should be able to observe the occasional mishap, by loading and replaying, where the Mora tank goes nuts on the road. Same problem occurred with other armoured vehicles, as well as regular wheeled vehicles. Hope this proves helpful. Let me know if I can provide any other material, cheers,

May 10 2016, 8:45 AM · Arma 3
Bohemia added a comment to T78209: Grouped Vehicles Travelling on Roads Sometimes Turn 180 Degrees and then Back Again.

Hi - this seems to occur on Altis, on the main highway between Chalkeia and Panageia - around 202098. It sometimes occurs before the dirt road turn-offs, and sometimes after on the straight road. I'll get a repro mission for you soon, but it's a bit of a monster, so I'll have to do a Dropbox link. The odd thing is, it's not particularly consistent!

May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78209: Grouped Vehicles Travelling on Roads Sometimes Turn 180 Degrees and then Back Again: Arma 3.
May 10 2016, 8:45 AM · Arma 3
Bohemia edited Steps To Reproduce on T78209: Grouped Vehicles Travelling on Roads Sometimes Turn 180 Degrees and then Back Again.
May 10 2016, 8:45 AM · Arma 3
Bohemia added a comment to T78208: Offroad Number Plates are Too Small - Text Issue.

Looks like this has been fixed.

May 10 2016, 8:45 AM · Arma 3
oukej added a comment to T78209: Grouped Vehicles Travelling on Roads Sometimes Turn 180 Degrees and then Back Again.

Thanks for the report!

Have you observed this behavior on a straight road or was there a crossroad on the spot where the AI decided to turn (and turn back)?

Could you eventually pinpoint a location on Altis or Stratis where you have observed this issue?

Thank you!

May 10 2016, 8:45 AM · Arma 3
Bohemia updated subscribers of T78208: Offroad Number Plates are Too Small - Text Issue.
May 10 2016, 8:45 AM · Arma 3
Bohemia edited Steps To Reproduce on T78208: Offroad Number Plates are Too Small - Text Issue.
May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78208: Offroad Number Plates are Too Small - Text Issue: Arma 3.
May 10 2016, 8:45 AM · Arma 3
Niklas added a comment to T78207: Game crashes to desktop very frequently in MP.

I did sometimes crash on vanilla before, but I don't have the logs for those anymore. If I do i will upload them.

May 10 2016, 8:45 AM · Arma 3
Iceman added a comment to T78207: Game crashes to desktop very frequently in MP.

Hello,
thank you for submitting the ticket. Could you please try to deactivate all mods and upload new crashdump files (if Arma still crashes)? It would be a big help.
Thank you very much!

May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78207: Game crashes to desktop very frequently in MP: Arma 3.
May 10 2016, 8:45 AM · Arma 3
Niklas edited Steps To Reproduce on T78207: Game crashes to desktop very frequently in MP.
May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78206: Fuel tank damage not displayed: Arma 3.
May 10 2016, 8:45 AM · Arma 3
Chairborne added a comment to T78206: Fuel tank damage not displayed.

Still an issue, there is no way to know if the fuel tank is damaged.
Is this intended behavior?

May 10 2016, 8:45 AM · Arma 3
Chairborne edited Steps To Reproduce on T78206: Fuel tank damage not displayed.
May 10 2016, 8:45 AM · Arma 3
Bohemia updated subscribers of T78206: Fuel tank damage not displayed.
May 10 2016, 8:45 AM · Arma 3
Fireball added a comment to T78204: Arma 3 crashes/freezes while playing multiplayer. Altis Life specifically, all servers I try..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78205: Allow steam to download addons to client when connecting to a server: Arma 3.
May 10 2016, 8:45 AM · Arma 3
dezkit edited Steps To Reproduce on T78205: Allow steam to download addons to client when connecting to a server.
May 10 2016, 8:45 AM · Arma 3
Iceman added a comment to T78204: Arma 3 crashes/freezes while playing multiplayer. Altis Life specifically, all servers I try..

Hello,

it seems that your problem is that DirectX crashes. This may be from various reasons, such as outdated DirectX, outdated drivers, overclocked CPU or GPU [by manufacturer or user] and many more.

Sadly, there is nothing that can be done from our site. I linked this problem to bug number #0000579, where you can read useful tips in comments.

Sorry for the inconvenience, have a nice day.

May 10 2016, 8:45 AM · Arma 3
Wags edited Steps To Reproduce on T78204: Arma 3 crashes/freezes while playing multiplayer. Altis Life specifically, all servers I try..
May 10 2016, 8:45 AM · Arma 3
Iceman added a comment to T78203: Error message with objects camping.

Hello,

could you please try to switch to Steam Dev and see if the problem is still present?

You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

Thank you very much.

May 10 2016, 8:45 AM · Arma 3
papyrabbit08 added a comment to T78203: Error message with objects camping.

Appears to be fixed!

May 10 2016, 8:45 AM · Arma 3
papyrabbit08 added a comment to T78203: Error message with objects camping.

I'll try when I get home in some days! Thanks :)

May 10 2016, 8:45 AM · Arma 3
papyrabbit08 added a comment to T78203: Error message with objects camping.

I don't have time to get on dev branch now, but I'll keep you in touch!

May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78204: Arma 3 crashes/freezes while playing multiplayer. Altis Life specifically, all servers I try.: Arma 3.
May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78203: Error message with objects camping: Arma 3.
May 10 2016, 8:45 AM · Arma 3
Bohemia updated subscribers of T78202: Air assets HUD targeting/lock very poor and not realistic..
May 10 2016, 8:45 AM · Arma 3
Bohemia updated subscribers of T78203: Error message with objects camping.
May 10 2016, 8:45 AM · Arma 3
Maxsword edited Steps To Reproduce on T78202: Air assets HUD targeting/lock very poor and not realistic..
May 10 2016, 8:45 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T78203: Error message with objects camping.
May 10 2016, 8:45 AM · Arma 3
oukej added a comment to T78201: AI is also shooting you when you are hidden.

I've checked it again and it doesn't seem working like I thought it should. However using hideObject on an active unit is still something the command wasn't intended for and it may not be AI-friendly when used so.

So far I can't promise any change in the behavior, but will investigate the issue.

May 10 2016, 8:45 AM · Arma 3
Expert546 added a comment to T78201: AI is also shooting you when you are hidden.

AI can you see trough objects, from 500-700 metre

May 10 2016, 8:45 AM · Arma 3
oukej added a comment to T78201: AI is also shooting you when you are hidden.

Hey! Thank you for the report.

That is true and it is an intended behavior. HideObject does only hide an object visually. It's e.g. often used with enableSimulation false to hide something you want to enable / reveal later in the mission or to manage performance of the scenario.

The AI only looses the visual detection on a hidden object, however the AI still has audible (and ev. radar) detection. Usually it would be the footsteps what reveals you, on the other hand footsteps should not allow the AI for friend-or-foe identification. Other sounds (fire, shouting) could however.

May 10 2016, 8:45 AM · Arma 3
MrKiller200 added a comment to T78201: AI is also shooting you when you are hidden.

i just tried to use both commands enablesimulation false and hideObject true, but that resulted in me being stuck unable to move/turn/shoot/change weapon...

May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78202: Air assets HUD targeting/lock very poor and not realistic.: Arma 3.
May 10 2016, 8:45 AM · Arma 3
MrKiller200 edited Steps To Reproduce on T78201: AI is also shooting you when you are hidden.
May 10 2016, 8:45 AM · Arma 3
Bohemia updated subscribers of T78201: AI is also shooting you when you are hidden.
May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78201: AI is also shooting you when you are hidden: Arma 3.
May 10 2016, 8:45 AM · Arma 3
Bohemia updated subscribers of T78200: attachTo cannot attach to buildings.
May 10 2016, 8:45 AM · Arma 3
Firstborn added a comment to T78200: attachTo cannot attach to buildings.

Still a problem.

May 10 2016, 8:45 AM · Arma 3
Iceman added a comment to T78200: attachTo cannot attach to buildings.

Hey, thank you for reporting, the issue has been assigned!

May 10 2016, 8:45 AM · Arma 3
Killzone_Kid added a comment to T78200: attachTo cannot attach to buildings.

same on dev 1.26

May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78199: Can't connect to the most Servers: Arma 3.
May 10 2016, 8:45 AM · Arma 3
Corntech edited Steps To Reproduce on T78199: Can't connect to the most Servers.
May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78200: attachTo cannot attach to buildings: Arma 3.
May 10 2016, 8:45 AM · Arma 3
MrKiller200 added a comment to T78198: [Request] Police and SWAT uniforms and gear.

Well there is already a police vest and a police cap...
Right now these items are just very useless without proper police gear (e.g. Taser, uniform, car, etc.)

May 10 2016, 8:45 AM · Arma 3
TAWTonic edited Steps To Reproduce on T78200: attachTo cannot attach to buildings.
May 10 2016, 8:45 AM · Arma 3
archimaede added a comment to T78198: [Request] Police and SWAT uniforms and gear.

That's what addons are for. There are already plenty of mods to add said uniforms, and they have absolutly no purpose being in vanilla Arma 3. It's the same with M4, there are dozens of mods for the AR15 family...
Download the addons already.

May 10 2016, 8:45 AM · Arma 3
AD2001 added a comment to T78198: [Request] Police and SWAT uniforms and gear.

Go back to Battlefield Hardline.

May 10 2016, 8:45 AM · Arma 3
Bohemia updated subscribers of T78198: [Request] Police and SWAT uniforms and gear.
May 10 2016, 8:45 AM · Arma 3
MrKiller200 edited Steps To Reproduce on T78198: [Request] Police and SWAT uniforms and gear.
May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78198: [Request] Police and SWAT uniforms and gear: Arma 3.
May 10 2016, 8:45 AM · Arma 3
Sirloin edited Steps To Reproduce on T78197: Reloading the grenade launcher on the MX 3GL causes the magazine to animate..
May 10 2016, 8:45 AM · Arma 3
Bohemia updated subscribers of T78197: Reloading the grenade launcher on the MX 3GL causes the magazine to animate..
May 10 2016, 8:45 AM · Arma 3
Sirloin added a comment to T78197: Reloading the grenade launcher on the MX 3GL causes the magazine to animate..

This issue has been fixed as of 1.54

May 10 2016, 8:45 AM · Arma 3
archimaede added a comment to T78197: Reloading the grenade launcher on the MX 3GL causes the magazine to animate..

I confirm that it also does that with other GLs, including the ones from addons.

May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78196: crash solo and multi few minutes 1.25.126.46: Arma 3.
May 10 2016, 8:45 AM · Arma 3
palapeine edited Steps To Reproduce on T78196: crash solo and multi few minutes 1.25.126.46.
May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78197: Reloading the grenade launcher on the MX 3GL causes the magazine to animate.: Arma 3.
May 10 2016, 8:45 AM · Arma 3
Iceman added a comment to T78196: crash solo and multi few minutes 1.25.126.46.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:45 AM · Arma 3
TheTotenkopf edited Steps To Reproduce on T78194: Wepaons Texture Error with MRCO.
May 10 2016, 8:45 AM · Arma 3
1212PDMCDMPPM added a comment to T78195: With some backpacks from mods, backpacks can not being empty.

This issue is still pending.

Any backpack pre-configured with items is unusable in the arsenal due to this bug.
Everytime you click to anything (vest, weapon for example) and back to the backpack icon, your backpack is loaded with an extra set of the preloaded items.

This can be easily tested with the addon "R3F Uniformes" for example.
Each backpack and derivated class has NVG, some google, chemlight.etc.
You're geting one of those for each derivated class and for each click on the backpack icon in the arsenal.

May 10 2016, 8:45 AM · Arma 3
Bohemia updated subscribers of T78195: With some backpacks from mods, backpacks can not being empty.
May 10 2016, 8:45 AM · Arma 3
Bohemia added a project to T78195: With some backpacks from mods, backpacks can not being empty: Arma 3.
May 10 2016, 8:45 AM · Arma 3