"0 fadeSound 0" only appears to work for about a millisecond and then the sound volume returns to 1 instantly. Any fade value (e.g. 5 fadeSound 0) also appears to have no effect whatsoever on sound volume.
- Legacy ID
- No Bug
Steps To Reproduce
- Load any mission
- Run the command "0 fadeSound 0;"
Currently the only (hacky) way to bypass this issue is to run a While loop that constantly forces "0 fadeSound 0" on clients.