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fadeSound Command Does Not Work
Closed, ResolvedPublic

Description

"0 fadeSound 0" only appears to work for about a millisecond and then the sound volume returns to 1 instantly. Any fade value (e.g. 5 fadeSound 0) also appears to have no effect whatsoever on sound volume.

Details

Legacy ID
347659449
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Scripting
Steps To Reproduce
  1. Load any mission
  2. Run the command "0 fadeSound 0;"
Additional Information

Currently the only (hacky) way to bypass this issue is to run a While loop that constantly forces "0 fadeSound 0" on clients.

Event Timeline

MisterGoodson edited Additional Information. (Show Details)
MisterGoodson set Category to Scripting.
MisterGoodson set Reproducibility to Always.
MisterGoodson set Severity to None.
MisterGoodson set Resolution to No Bug.
MisterGoodson set Legacy ID to 347659449.May 7 2016, 7:03 PM

Works for me. Have you got a detailed repro?

Huh, odd. I restarted my game and the command appears to be working correctly. Please ignore this report, sorry for wasting your time.