"0 fadeSound 0" only appears to work for about a millisecond and then the sound volume returns to 1 instantly. Any fade value (e.g. 5 fadeSound 0) also appears to have no effect whatsoever on sound volume.
Description
Description
Details
Details
- Legacy ID
- 347659449
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
- Load any mission
- Run the command "0 fadeSound 0;"
Additional Information
Currently the only (hacky) way to bypass this issue is to run a While loop that constantly forces "0 fadeSound 0" on clients.
Event Timeline
Comment Actions
Huh, odd. I restarted my game and the command appears to be working correctly. Please ignore this report, sorry for wasting your time.