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Hello,
We also noticed big FPS loss after this patch, before at 60/60 we had around 300-400 FPS now it is 15-30 so we had to put it on 50 slots just for it to be playable.
Also there is big issue with vehicles mostly helis, cars are lagging also much more then before but helis are practically unusable now and there is input lag of up to 30 sec.
MHQ
Command Truck
1.5.0.14 still same behaviour
on my server the same from 15k FPS with one player now is 5k
Profiling branch should have a fix on it now. Collecting more feedback in Discord.
Same thing as the other ticket, game is trying to load/draw map icons. And something corrupts there.
The AI grid (both pathfinding, and in general where units are) ends at the map edge. And always has.
But I think pathCalculated EH should still trigger anyway, even if the path failed?
Map icon drawing crash/freeze. Long known issue, I cannot reproduce so I cannot fix.
Not much I can do about it.
Mod is the only way there will be. Won't add anything more.
Some sort of better highlighting might be a good idea! For me personally if there's only one comment on a page, I could easily miss it (like I did here). Maybe a forced height or bigger padding could already be a good help.
In T193789#2844419, @kabass wrote:In T193789#2843611, @Geez wrote:Thank you.
This is known to us.Hi!
Is such use of mirror servers allowed? If not allowed, what are the consequences for using an exploit? Is it worth waiting for the problem to be resolved in the upcoming patches?
The good old XAudio crash.
It seems to be a bug in Microsofts code, sadly they didn't fix it even in their latest update.
We cannot do anything to fix it on our end, but you can set your audio output device to run at 44.1kHz instead of 48kHz that you're at now.
Should a note have a forced height or so in order to catch attention? I agree that a single one-line comment can really be glossed over
Ah yes, the good old "HasEventHandler" != "IsEventHandler"..
"LaserTargetChanged" has the same bug.
And EpeContactStart/EpeContactEnd/EpeContact too
Whoops sorry, I thought I looked if something was already mentioned in the comments on the wiki. Guess I missed it ^^"
Thank you for looking into it though! I'm glad that I could help somehow :D
Your issue is fixed next update. But that doesn't solve the underlying issue of using the p3d filename, I just fixed the casing.
Sa-Matra commented that on the wiki page https://community.bistudio.com/wiki/worldName
In T193789#2843611, @Geez wrote:Thank you.
This is known to us.
Hi! We're experiencing the same issue.
Before the update, we had 20k+ FPS on an empty server, and now it's around 10k.
When there are up to 30 players, the FPS drops significantly — down to 100–400.
We hope for your understanding and that a fix will be released as soon as possible. Thank you in advance!
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Would need a repro mod I can test this with.
But I don't think its worth to invest time into it.
It seems hard to do.
my server before update was running 14k fps. now im down to 5-6k revert back please or fix your issue. this has ruined the flying in helis.
By design
Mh. I just started a empty mission in VR and switched the right panel, and I get
B Alpha 1-1:1 (dedmen) (Minenspezialist): Unknown action ListRightVehicleDisplay, target B Alpha 1-1:1 (dedmen)
If I have to use an alternative port:
Which settings or files do I need to modify in the mission or configuration files?
None
we also got the problem
Please provide a screenshot of the issue.
Cannot reproduce on our end.
Thank you for the report.
This issue has been resolved for the 1.29
Known issue, thank you.
Closing the ticket as it is a duplicate.
Once tent is placed & invisible over player while visible out in front, if player logs out & logs back in then the tent is now visible in place over where the players was standing when placing tent & is no longer visible out in front where tent was supposed to place as per hologram. Tent is still in the wrong position & not where it was placed as per hologram.
Hello.
Have you tried across multiple different servers? Do all behave the same way?
In T193802#2844247, @Mars22 wrote:Hi, should we expect a fix soon?
Many players are complaining.
Hello XYZ,
the night cycle is set up in a way to match actual conditions on Sakhalin, the inspiration for Sakhal.
As for the temperature, the weather cycle/date is not simulated for the whole year, it resets periodically after certain amount of time has passed on server which means lower temperatures for a while
Hi, should we expect a fix soon?
Many players are complaining.
plus the exact time
Thank you.
Can you please provide logs from session where this has happened?
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Hello.
This could be an issue on your network.
Regards,
Geez
Hello.
Unfortunately we do not reimburse any lost items or vehicles.
Regards,
Geez
I agree the server fps is destroyed with 7 players 500 fps, before the update 14000
Bohemia, okay, every time you update Dayz, the mods break, but why spoil our FPS, under such conditions there is no point in messing with the server, it is better to change the game, where the consumption of processor cores is normal, and by the way, you promised to fix this, but again did it poorly.
@100/100 before the update, we've had ~150 FPS +- 50, now we're at ~20 FPS. Lots of desynchronization issues.
Can also confirm the same issues.
Server performance has taken a significant hit since today's patch - particularly on Deer Isle.
Same, everything is stuttering, FPS dropped by a lot, its unplayeable.
Getting same issue. Worse with today’s update. Players complaining of nearly every 15 minutes. No network issues, low ping, above 60 server fps constantly (limited to 80)
We have also lost around half of our performance since the update. This will make it impossible for us to run a full server.
thank you
I can also confirm that our server FPS has halved with today's update. I can also confirm that removing the PhysicsSettings PhysicsSettingsClass "{50C8B06FB4D5FA52}" { line from dayz.gproj returns FPS to normal, although it stops players from logging in. Hopefully, we get some support on this soon!