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I disable voice on the server and so far we have no bugs.
I saw a Discord post talking about the dayz.gproj file. It seems like there is a new option, which came with the last update. When removed, the Server FPS at least seem to be back to normal (I don't know what impact it could have or what exactly is does!)
PhysicsSettings PhysicsSettingsClass "{50C8B06FB4D5FA52}" { GridBP 0 }
Removing these lines from the dayz.gproj significantly increased the server FPS again. Also I tried setting it to 100 instead of 0, which also brought back FPS by a lot.
As I said, I have no Idea what this setting is for and what impact changing this value has and what problems it could cause
update, i made a ticket with nitrado explaining the issue and they was no help at all and said its a me problem
I tried to clean the AI map but the server continues to bug. We have a big freeze for a few minutes.
Please attempt to resolve as I'm an avid player and it's very frustrating to see such great work be ruined by something so trivial
In T193798#2844051, @gamerz971 wrote:Getting same issue. Worse with today’s update. Players complaining of nearly every 15 minutes. No network issues, low ping, above 60 server fps constantly (limited to 80)
And by the way devs you should make it a way to make walls and stuff for base building but make it not like rust make it more harder to build and more realistic
in compare to "FSR 1"... you should write this down.. But still, a nativ image looks always the best. I played a year with 3080 TI - 4K U-Wide and the FPS was around 50 - 70. Now i got a 5080 and run with 80 - 120 FPS, but it does not feel any different.
We had pop of 40. Was allready heavy modded and only 700 fps. After update we never been over 90 fps. Now Every player took away half of those fps. 6 Players online and 2-20 fps. Server Crash on more then 10 players^^
Please specify desired filename, occurs when joining server via vanialla launcher.
Hello,
We also noticed big FPS loss after this patch, before at 60/60 we had around 300-400 FPS now it is 15-30 so we had to put it on 50 slots just for it to be playable.
Also there is big issue with vehicles mostly helis, cars are lagging also much more then before but helis are practically unusable now and there is input lag of up to 30 sec.
MHQ
Command Truck
1.5.0.14 still same behaviour
on my server the same from 15k FPS with one player now is 5k
Profiling branch should have a fix on it now. Collecting more feedback in Discord.
Same thing as the other ticket, game is trying to load/draw map icons. And something corrupts there.
The AI grid (both pathfinding, and in general where units are) ends at the map edge. And always has.
But I think pathCalculated EH should still trigger anyway, even if the path failed?
Map icon drawing crash/freeze. Long known issue, I cannot reproduce so I cannot fix.
Not much I can do about it.
Mod is the only way there will be. Won't add anything more.
Some sort of better highlighting might be a good idea! For me personally if there's only one comment on a page, I could easily miss it (like I did here). Maybe a forced height or bigger padding could already be a good help.
In T193789#2844419, @kabass wrote:In T193789#2843611, @Geez wrote:Thank you.
This is known to us.Hi!
Is such use of mirror servers allowed? If not allowed, what are the consequences for using an exploit? Is it worth waiting for the problem to be resolved in the upcoming patches?
The good old XAudio crash.
It seems to be a bug in Microsofts code, sadly they didn't fix it even in their latest update.
We cannot do anything to fix it on our end, but you can set your audio output device to run at 44.1kHz instead of 48kHz that you're at now.
Should a note have a forced height or so in order to catch attention? I agree that a single one-line comment can really be glossed over
Ah yes, the good old "HasEventHandler" != "IsEventHandler"..
"LaserTargetChanged" has the same bug.
And EpeContactStart/EpeContactEnd/EpeContact too
Whoops sorry, I thought I looked if something was already mentioned in the comments on the wiki. Guess I missed it ^^"
Thank you for looking into it though! I'm glad that I could help somehow :D
Your issue is fixed next update. But that doesn't solve the underlying issue of using the p3d filename, I just fixed the casing.
Sa-Matra commented that on the wiki page https://community.bistudio.com/wiki/worldName
In T193789#2843611, @Geez wrote:Thank you.
This is known to us.
Hi! We're experiencing the same issue.
Before the update, we had 20k+ FPS on an empty server, and now it's around 10k.
When there are up to 30 players, the FPS drops significantly — down to 100–400.
We hope for your understanding and that a fix will be released as soon as possible. Thank you in advance!
I was applying for dual citizenship and needed a notarized translation of my birth certificate. The embassy required a fast turnaround, and I didn’t have time to find a local notary in New Jersey. A guy in an immigration Facebook group recommended https://onenotary.us/ and I’m really glad he did. Was able to connect with a notary the same day, get everything signed, and submitted before the deadline. Super convenient when time matters.
Would need a repro mod I can test this with.
But I don't think its worth to invest time into it.
It seems hard to do.
my server before update was running 14k fps. now im down to 5-6k revert back please or fix your issue. this has ruined the flying in helis.
By design
Mh. I just started a empty mission in VR and switched the right panel, and I get
B Alpha 1-1:1 (dedmen) (Minenspezialist): Unknown action ListRightVehicleDisplay, target B Alpha 1-1:1 (dedmen)
If I have to use an alternative port:
Which settings or files do I need to modify in the mission or configuration files?
None
we also got the problem
Please provide a screenshot of the issue.
Cannot reproduce on our end.
Thank you for the report.
This issue has been resolved for the 1.29
Known issue, thank you.
Closing the ticket as it is a duplicate.
Once tent is placed & invisible over player while visible out in front, if player logs out & logs back in then the tent is now visible in place over where the players was standing when placing tent & is no longer visible out in front where tent was supposed to place as per hologram. Tent is still in the wrong position & not where it was placed as per hologram.
Hello.
Have you tried across multiple different servers? Do all behave the same way?
In T193802#2844247, @Mars22 wrote:Hi, should we expect a fix soon?
Many players are complaining.
Hello XYZ,
the night cycle is set up in a way to match actual conditions on Sakhalin, the inspiration for Sakhal.
As for the temperature, the weather cycle/date is not simulated for the whole year, it resets periodically after certain amount of time has passed on server which means lower temperatures for a while
Hi, should we expect a fix soon?
Many players are complaining.
plus the exact time
Thank you.
Can you please provide logs from session where this has happened?
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Hello.
This could be an issue on your network.
Regards,
Geez
Hello.
Unfortunately we do not reimburse any lost items or vehicles.
Regards,
Geez