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- milosetik (milosetik)
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Camo netting would be better if it could lay over the wall entirely
Certain areas could be intentionally cleared and surrounded by large bushes.
Also happening here, on a vanilla chernarus and a modded Livonia server.
Can we expect a fix on this?
Hello P4X.
Please go to documents > mygames > Arma Reforger Workbench > logs, and send us the latest one where it failed. Console.log file
Thank you.
Hello Veaxity.
We have been testing this on our end but so far we were unable to reproduce the issue.
Regards,
Geez
Hello FascinatedViewer.
Does this occur on vanilla with no mods as well?
@rennug88 same bug also applies to radio backpacks.
I think the amount of water and gasoline could just use the existing quantmin and quantmax in types.xml.
Revision: 152941
Just adding my notes to getting this bug resolved and increasing priority, it's broken a fundamental part of reforger's Infantry movement, engagement and ability to react and adapt to situations. Can no longer adjust quickly to peek through a small opening for monitoring/sniping, can no longer appropriately sneak into positions (moving faster and slowing gradually during the up tick in gun fire for example).
Thank you for the report.
This is a known problem.
Regards,
Geez
Thank you for your feedback.
We will investigate.
If you by any chance got the info from the players as to how they crash the server, please let us know.
Regards,
Geez
Hello, can you please provide a video of the specific area where you have dropped the bag?
Thank you for the report.
All hacking incidents are investigated by BattlEye.
Regards,
Geez
Thank you for the report.
All hacking incidents are investigated by BattlEye.
Regards,
Geez
Hello GroundHuman.
Do you have option to try the game on another network so we can confirm or rule out network issue on your end?
Regards,
Geez
Thank you for the report.
All hacking incidents are investigated by BattlEye.
Regards,
Geez
Hello Oleksij.
Please use English language when reporting issues into the feedback tracker.
Also click on "show details and prepare report" and upload the generated archive.
Also please describe the issue you are experiencing and circumstances of the crash in English.
Regards,
Geez
I have had this problem for a while. Sometimes switching into windowed mode for a minute, then back to full screen fixes it for a bit.
Same issue here.
I have the same issue.
Also, using mousewheel to adjust movement speed has a similar issue, only seems to have walk or run rather than a graduated scale.
Please provide the dump files if that is the case.
Thank you.
Hello, Unfortunately we were not able to reproduce the issue so far.
Regards,
Geez
Resolved in 1.4.0.41
Not going to be addressed in Reforger.
Hello again.
According to the devs this is intended behaviour as it allows players to push the vehicles.
Regards,
Geez
{ "AreaName": "North_Stary_Sobor_Mall_Torch1", "Type": "SpookyArea", "TriggerType": "SpookyTrigger", "Data": { "Pos": [6166.1328125, 354.8544006347656, 8317.958984375 ], "ParticleName": "graphics/particles/fire_small_torch_02" }, "PlayerData": { "AroundPartName": "", "TinyPartName": "", "PPERequesterType": "" } }, ``` example of single torch
Hiya, So to add pictures with examples, these effects no longer appear.
DayZ Console especially relies on this for immersion and these types of effects are (were) widely used.
If you could let us know a way to fix this ourselves, or find a way to accomodate this please.
I see it says this "Pre 1.28, system si backwards compatible, however if you would like to fully revert back to old config system, overload InitZoneClient() in ContaminatedArea.c back with PlaceParticles()"
here: https://community.bohemia.net/wiki/DayZ:Contaminated_Areas_Configuration
But we are sadly stuck for console.
In T192598#2822203, @john681611 wrote:+1 Highly disruptive to gameplay. Frustration severity high.
+1 Highly disruptive to gameplay. Frustration severity high.
I'm getting this, too. It seems like the amount each scroll wheel "bump" adds or subtracts from move speed/stance height has been multiplied by infinity (or at least something high enough to make it effectively infinity).
[1.4.0.38] I can also confirm the changes have fixed the issue, though I can also confirm that x10 sensitivity seems to be the minimum ideal setting. I think it's safe to say the base sensitivity should be multiplied by 10 in code (so that x1 sensitivity becomes effectively the same value as we're all currently setting ours to manually).
i cannot see anything on the screen, why? i’ve got this problem since 2-3 weeks, please help me!!