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In the video, the fertilizer is flickering.
In T163593#2787462, @SaMatra wrote:Maybe target lost is the moment when you lase the sky and laser object stops following your aim but remains in the last place?
I actually retested it tonight and it seems to actually work, however there does seem to be some modes where the AI still doesn't reload when it should.
having the same issue as of yesterday, procedural anim editor was working fine previously, but randomly crashed and now crashes on launch every time I try to open it.
Just wait till you try exp tools.
all of the templates are fully expanded no matter what you want.
Fixed in next dev-branch update
Hello SkaceKachna.
Currently this is not going to be addressed.
Regards,
Geez
Hello Happymeal.
Have you tried to contact your ISP? We would suggest mentioning to the ISP that the dayz server ip's are not responding to your connection requests via traceroute.
Regards,
Geez
Hello Blackheart_Six.
This works as expected.
The activation condition is checked when said layer is to be spawned. It does not perform any periodic checks after that, so it does not react when said vehicle is destroyed. For that, you would have to use OnDestroyEvent plugin.
Regards,
Geez
In T190827#2787832, @Geez wrote:Hello Ponezun.
Please always include the following when creating the ticket:
Game Version number:
Modded?: (Yes/No)
If modded, please list the mods:
Issue Description:
reproduction steps
Ohhhh I see thank!
In T190634#2787761, @Ciberdead wrote:IDK how to ref another ticket..
Looks modded?
I always break barbed wire when im trying to reverse and unload supplies in bases lol.
Hello Ponezun.
Please always include the following when creating the ticket:
Game Version number:
Modded?: (Yes/No)
If modded, please list the mods:
Issue Description:
reproduction steps
Hello EldenxLord.
Can you please provide more detailed description of the problem?
Regards,
Geez
Hello Jakemurr33.
Can you please provide exact date/time/timezone of the crash and full name of the server, possibly hte server IP as well?
Regards,
Geez
For the radio inside vehicles, also having a communication radio for some military vehicle would be nice too
ability to use the scope as "binoculars"
IDK how to ref another ticket..
In T190760#2787734, @PR9INICHEK wrote:In T190760#2787677, @Ponezun wrote:I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?
For now, I still suggest simplifying the contents of armory so that players don't get confused in it.
I'm quite divided with your suggestion, I agree having a way to make easier the "filling" of a vehicle's ammo would be great.
Yes agree, at first I thought about time based to prevent someone to keep its advantages for 6 month without playing. To have something to get keep a player in the same server if he wants to keep its progression.
Hello Mr_Centipede.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
In T190760#2787734, @PR9INICHEK wrote:In T190760#2787677, @Ponezun wrote:I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?
For now, I still suggest simplifying the contents of armory so that players don't get confused in it.
In T190760#2787677, @Ponezun wrote:I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?
I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?
In T190333#2787376, @dedmen wrote:Fixed 2.20
@DozingChopper , could you tell the solution? We've tried everything to fix the problem, but nothing helped. I think it would be nice for community to get this problem solved. Thank you.
I am on the Xbox Series X and was experiencing the exact same issue today 4/8/2025. Created a game in Private GM then tried to load in multiple Public GM Server's. Unfortunately, the loading symbol just goes around forever and the scenario never loads. I was experiencing the same issue last time I tried to make a gm file about 3 months ago.
@DozingChopper What was the fix?
because here most of the servers are quite popular with strong technical skills can't fix this problem, and you found it, I hope that you will share the solution
In T189923#2787568, @DozingChopper wrote:This is primarily not a DayZ core issue, but an issue with mods on the server, I have found the core issues and fixed them on our servers.
This is primarily not a DayZ core issue, but an issue with mods on the server, I have found the core issues and fixed them on our servers.
just going to bump this so that this is seen, I know that the Devs have a lot of other work to do, but these would be great and easy to make extra's for more variety
Altis Life has this very "dangerous" code on server side:
In T190724#2787075, @Geez wrote:Hello byNautiic.
Neither crane should be destructible by design. We have confirmed that the yellow one is destructible and the issue is scheduled for a fix.
i understand now. you are referring to b-tree sorting. neat!
ACE team is aware.
@dedmen according to syntax 3 https://community.bistudio.com/wiki/call#Syntax_3 _this in this case should be nil as expected
The radio could also be used strategically by turning it off if you need stealth or turning it on and leaving the car as a decoy
is there anything you would like me to pass on to the ACE team to fix? i can see this took a long time to get to so i am extremely appreciative of your support! i am not surprised that there were 52k items because i am probably breaking a record for the number of mods that arma has ever had active in one session but besides that point, i just want to use ace arsenal with my mods because the vanilla arsenal is just too slow because of the caching isn't saving time or the lists are all populated at once instead of for each list upon selecting the category but i digress. i've been using a downgraded version of ace because even that version is faster and it is limited cuz acex mods do not work with it due to the use of hashmaps in the latest version and the saved loadouts are stored in hashmaps in my profile so i cannot see those loadouts either. i can imagine that if ace does not fix their bug, even with multithreaded sorting, you will still have this issue because of the threads overflowing from recursion (even the most secure linux distros are always vuln to a DOS from a fork bomb), therefore if i can assist in passing on the result of this to them, i would appreciate it. Thank you again!
Maybe target lost is the moment when you lase the sky and laser object stops following your aim but remains in the last place?
I tried what other people have been doing to fix the issue but it won't even let me on the sever it happend on just says I'm already on that server
It's been so long that I don't even remember what this was about :)