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@ArtemDozhd my comment was more targeted to @vkantik @NeoGame and @OldManvape. With less than a week from stable going live, the build that will be published has already passed review for internal QA as well as for console's review and stability testing from Microsoft and Sony. There was no time for the bug to be verified, fixed, tested, and be re-approved by primarily the console review process before the announced release date of 1.27, which is now tomorrow.
Thank you. 👍
The same problem
In T189207#2756527, @Bloodshot_vp wrote:In T189207#2756435, @Salutesh wrote:In T189207#2756405, @Bloodshot_vp wrote:In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.
Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.
Thanks! this worked for the bar now. Although there is now a bug with the lower sections of the inventory. It does not allow you to scroll all the way to the bottom.
@OfficialWardog You say everything correctly, but how can you know about any problem if it was not even mentioned in the official patch notes of Bohemia? Not a single update mentioned reducing the number of bones. This is not a minor problem, this problem affects at least 5000 players.
In T188318#2754101, @dedmen wrote:Won't fix. I have no idea where to look.
Yeah can confirm and reproduce on my system as well. Fix would be much appreciated!
@Geez Any luck on this being resolved?
@Geez After searching for another source of the problem, it was discovered : That when an object has more than 137 bones in its skeleton, when executing the SetAnimationPhase() method, the server shuts down.
It crashes exactly the source from which the SetAnimationPhase() method was called to an object with more than 137 bones.
This is actually a serious problem for modding
Agreed. Without wanting to derail this, I also feel like slightly larger bladed tools (Kukri, Machetes, Hatchet) should be attachable to the Rope Belt, but not the Sheath or Assault Boots. Maybe that's possible with the new backpack slot mechanic introduced in 1.27?
common sense idea to be honest having 3 options for all levels of immersion. i like this
You can close this one now)
@Geez any news? please help me
So I was running the Nvidia app beta versions fine with DayZ all the way up until Frostline and Sakhal came out. After that 1.26 patch is the only time I started having the issues with Nvidia App & filters. Yes, disabling them fixes the issue, but I need to crisp up this dull looking game a little. Any ETA on a fix?
This bug also affects CUP and RHS tracked amphibious vehicles. They cannot turn in water, but can move forward if their waypoint is in front of them.
we already had that added prior to the issue
1.27 went onto experimental on 13 January, 40 days ago, waiting until a week before it goes live to test and requesting a niche issue to be fixed immediately; isn't good testing. Bohemia gives us plenty of time to test our mods and report issues between versions.
Dayz fix something 127 so broken but hey push it out. Right typical dayz and wait they'll blame p3d not them
This thread is turning into notification spam. It is well established/known, but the steps to (reliably) reproduce still appear missing.
@Abear1440
The good news is that in cases like this you can still get your stuff back. The bad news is that it is indeed a bug.
The jacket you found was lying on the table. when you put it on, your current jacket was placed on the table instead of the previous one. so even though you don't see the items in the menu nearby, you can still take your jacket from the table, you just need to hover over it and you will see that the previous jacket can be picked up with all the things that were in it.
Please change the name of the ticket.
You need to add in your serverdz file. steamProtocolMaxDataSize = 4000;
I found it, in my case, error caused by placed vehicle with disabled actionsmanager.
1.3.0.84 Exp Official Server No Mods, EU 21ms Ping. I throw One Grenade, the second stucked in my Hand.
Agreed!
Painful this has gone unanswered for almost a year, bumping for hope it gets seen.
The servers are crashing, the problem is similar, I would like you to solve it before the patch
In T189207#2756435, @Salutesh wrote:In T189207#2756405, @Bloodshot_vp wrote:In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.
Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.
Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?
Alright im back again, still having issues, took like a day or two then crashes returned..
Btw, if i close the script editor after pressing F7 and start the script editor from workbench again, then all is good. But the error happens again after multiple time pressing F7.
Update on this: It seens only happening if you have an TIF (Texture) open in PS, which was Imported into Workbench. If you just open other images, the problem does not happeing.
Additional suggestion, it might be better to limit leaning to when the player is stationary. Currently you can jog and lean.
My own crate crashed out on spawn and on craft until i commented out healthLevels[]= from config.cpp