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Please see additional logs from the Arma game folder:
I just made a potential important discovery: the glitch seems to be caused by too much data usage. I’ve logged out of a server with an unloaded shotgun in hand, and when I logged back on to the server, the pellet placement was correct. But as soon as I started looking around, which loaded assets in, the glitch reoccurred.
Has the bug been fixed ?
ПРОШУ О ПОМОЩИ НА СЕРВЕРЕ 3944 (НАДБОР)
ПРОЩУ ПОМОЩИ НА СЕРВЕРЕ 3944 ( НАДБОР )
Something to tack on. Both 3-dial and 4-dials share the same health (1500). If this was implemented, perhaps the 3-dial could be weaker by comparison.
My issues have now gone away as I have replaced my GPU. Swapped the Nvidia 3800 with a Radeon 7900xtx. Obviously a very expensive fix, and I can't be sure if it's the hardware upgrade, (24GB VRAM now), or the different vendor.
However, when the video is in a language they don't master, or they simply want to take notes more easily, a common challenge arises: how to easily and accurately transcribe the content of a YouTube video without paying for expensive tools? Fortunately, there's an incredibly useful and completely free solution: YouTubeToTranscript.net
The idea of controlling engine speed (gas) with the mouse wheel is just super!!! It makes sense to expand this function to control engine speed (gas) on helicopters, and in the future, on airplanes)) Similar mechanics were already in old games. Moreover, real Arma fans (including many of my friends), playing on consoles, buy keyboards and mice specifically for this game (otherwise the full potential of the engine will not be revealed).
You need to understand how Event Handlers interact in Arma 3 to get them to work properly. Geometry Arrow challenges you to decipher each obstacle pattern and rhythm to conquer the level with absolute precision.
It seems that the first AI member in a group actually can detect stairs and move up them, but only when I order the group to move to an actual building position. For example, if I am outside of the barracks building and order a "move there" and the cursor detects a building position, the first AI member will use the stairs and go up, but the members behind him will not. They still get very lost.
I've reinstalled the game, even deleted all save data locally and in the cloud, the bug is still there. Only thing I know is that I've never had it before 1.28 and it seems like it's common. I've survived all close combat fights when the enemy had shotgun, even when I was shot from back, most of the time I didn't even get shot, but if I did, maybe one pellet maximum connected and the rest was innacurate which looks really like that missalignment (I'm talkikg about encounters in range about 2-5 meters).
At the very least, have it unlock once the player inputs the code then disengages from it
Thank you for the report.
We are aware of the current performance issues on Playstation and we are working on fixing them as soon as possible.
Regards,
Geez
Hello,
is this still present on the current version of the game?
Regards,
Geez
у меня такая же проблема
Please click on "Show details and prepare report" on the crash pop up window and upload the generated archive to this ticket.
Thank you
My friend, I described everything in English, I did everything through a translator, so I apologize if it is not clear
Hello,
Please use English language only when reporting issues into the feedback tracker.
Please click on "Show details and prepare report" and upload the generated archive to this ticket with a description of the problem.
Regards,
Geez
Hello,
You need to hold F key and then scroll up and down to add or remove change rings from the shell.
Regards,
Geez
ouch, its reported from 2 years ago... I guess its safe to say they wont be fixing this atleast if we dont get more reports and eyes on this.
This bug has already been reported: https://feedback.bistudio.com/T176023
I can confirm this issue. It sounds like the suspension sounds are played when logging in. Maybe the issue is with the client synchonizing the physics of the car which causes the suspension to align to the world physics.
I agree that there should be some kind of confirmation on a time delay like 500ms or 1s atleast to make it harder to brute force codes. The locks take way little time to unlock on brute force method.
Please fix!
I don't know what exactly helped, but I followed both of the comments above, and it worked.
I'll try get some clips but I'm not available to play much lately @arthur.morgan
Since Sakhal arrived in October 2024, we have been experiencing a desynchronisation bug with hooks and maggots on several servers. There are no issues with lures.
Here's how it happens:
There is also possibility there is either wrong something with your installation, drive you have your game installed or your PC memory.
For ACE All in One, we just override a config without making any actual changes to it.