Page MenuHomeFeedback Tracker

klamaczAdministrator
User

Projects

User does not belong to any projects.

User Details

User Since
Aug 11 2013, 4:28 PM (592 w, 6 d)
Roles
Administrator

Recent Activity

Aug 17 2022

klamacz added a comment to T166424: Arma Reforger - Night Vision System Mod doesn't work on Xbox.

Was resolved with Greg, he's gonna update the mod. Problem was in fact in action definition. Needs to be tested by xbox users though.

Aug 17 2022, 1:27 PM · Arma Reforger Modding

Aug 15 2022

klamacz added a comment to T166424: Arma Reforger - Night Vision System Mod doesn't work on Xbox.

After rebinding NightVision action it saves as

Aug 15 2022, 11:34 AM · Arma Reforger Modding

Aug 9 2022

klamacz added a comment to T164922: "can't find '58D0FB3206B6F859' addon! Check setup guidelines!".

Logs of the server would be very useful too.
We are investigating similar issue on client, more info will help to know if its exactly same issue or not

Aug 9 2022, 2:44 PM · Arma Reforger
klamacz added a comment to T164922: "can't find '58D0FB3206B6F859' addon! Check setup guidelines!".

@AryxRayx does the error popup on the server during starting or on client during connecting?

Aug 9 2022, 2:42 PM · Arma Reforger

Jul 21 2022

klamacz added a comment to T164956: Prevent players to climb on higher objects within buildings.

Now game disallows climbing if character won't fit in space.
Fixed in 0.9.5

Jul 21 2022, 4:22 PM · Arma Reforger
klamacz added a comment to T165736: Camera Shake when firing weapons.

Slider in options won't happen.
Weapon shake is implemented and configurable per weapon prefab.

Jul 21 2022, 4:20 PM · Arma Reforger
klamacz added a comment to T165029: Passengers in Vehicles Should Be Able to Help the Driver Navigate .

That was resolved, passengers are able to use both compass and map.

Jul 21 2022, 4:19 PM · Arma Reforger Xbox
klamacz added a comment to T165992: ServerCrash after 60 to 120 minutes.

Unfortunately, without having access to the mod itself, we cannot reproduce it

Jul 21 2022, 4:16 PM · Arma Reforger
klamacz added a comment to T164915: Default Conflicting HOTAS Axis Binds for Vehicles.

All joysticks are unbound by default since 0.9.5.101

Jul 21 2022, 4:15 PM · Arma Reforger
klamacz added a comment to T165398: Ragdolls gets occluded incorrectly when moved away from start position.

Is worked on, will be fixed in one of future updates

Jul 21 2022, 4:15 PM · Arma Reforger
klamacz added a comment to T164963: Game Master freezes when placing AI units due to joystick input.

Joysticks are unbound since 0.9.5.101
This should not be an issue anymore

Jul 21 2022, 4:14 PM · Arma Reforger
klamacz added a comment to T165919: Conflict Game Mode RU, US AI *THIS ISSUE HAS BEEN RESOLVED*.

FIA soldiers in base are usually in groups of 3. Roaming AIs around base are not really counted as defending the base.
So from that perspective, friendly AI with same number (3) is just replacing typical FIA defence team

Jul 21 2022, 4:13 PM · Arma Reforger
klamacz added a comment to T165874: Arma Reforger M14 Scope eye alignment (3d Scope mode).

Thank you, will be fixed soon

Jul 21 2022, 4:08 PM · Arma Reforger
klamacz added a comment to T165954: Some Keybinding issues and Driving issues.

Removing of keybind is incoming in later versions, already planned and WIP.

Jul 21 2022, 4:07 PM · Arma Reforger
klamacz added a comment to T165821: M249 incapable of using STANAG -magazines.

This is not planned in near future.

Jul 21 2022, 4:02 PM · Arma Reforger
klamacz added a comment to T165636: [0.9.5.61] ArmaReforgerServer.exe - Odd memory usage reported in server log files..

This should be already resolved

Jul 21 2022, 3:59 PM · Arma Reforger
klamacz added a comment to T165644: [Feature request] (BTR-70) Please change main weapon from PKT to KPVT.

Will be tweaked in future

Jul 21 2022, 3:57 PM · Arma Reforger
klamacz added a comment to T165644: [Feature request] (BTR-70) Please change main weapon from PKT to KPVT.

Both KPVT and PKT are available for gunner. Just default weapon is PKT. If I get the request properly, user wants KPVT to be default

Jul 21 2022, 1:30 PM · Arma Reforger
klamacz added a comment to T165802: [0.9.5.66] Vehicle model is filled with water.

Will not be resolved any time soon. Planned for 1.0

Jul 21 2022, 1:29 PM · Arma Reforger
klamacz added a comment to T165766: Players get different base-names on the map.

Was resolved in 0.9.5

Jul 21 2022, 1:27 PM · Arma Reforger
klamacz added a comment to T165639: inventory key opens and closes inventory instantly when rebound.

Should be resolved in 0.9.5.101

Jul 21 2022, 1:24 PM · Arma Reforger
klamacz added a comment to T165638: J key not rebindable.

was resolved in 0.9.5.101

Jul 21 2022, 1:23 PM · Arma Reforger
klamacz added a comment to T165696: AI turning around while idle (even if fightings are around).

Was fixed and delivered in 0.9.5.90

Jul 21 2022, 1:18 PM · Arma Reforger

Jul 11 2022

klamacz added a comment to T164914: Can't join any server with more than 32 max players.

Maybe related: Inability to connect to servers above 64ppl capacity was fixed already in May.

Jul 11 2022, 1:32 AM · Arma Reforger

Jul 10 2022

klamacz added a comment to T165221: Crash to Desktop.

Was fixed, please recheck

Jul 10 2022, 2:47 AM · Arma Reforger
klamacz added a comment to T164922: "can't find '58D0FB3206B6F859' addon! Check setup guidelines!".

58D0FB3206B6F859 is vanilla data ID

Jul 10 2022, 2:44 AM · Arma Reforger
klamacz added a comment to T164847: Constant disconnect.

A hypothesis as to why this might be happening:

I noticed on my own dedicated server that I seem to be seeing friends get disconnected once my dedicated server reports less than 40 FPS.

Could the AIWorld manager be accidentally deleting players? I notice it's default "Load Balancing FPS" value is 40 as well.

This seems to be a manager used on most default scenarios.

Jul 10 2022, 2:11 AM · Arma Reforger
klamacz added a comment to T165074: Desynchronization & Crash after boarding a vehicle..

Cannot reproduce on latest version.
I believe it was fixed in one of the updates.

Jul 10 2022, 2:04 AM · Arma Reforger
klamacz added a comment to T164844: Visual Glitches when opening Crate Inventories.

Was fixed in 0.9.5.53

Jul 10 2022, 1:58 AM · Arma Reforger
klamacz added a comment to T164862: Return of some Arma functions from previous titles (namely Arma 3) and fixes of current content.

Thank you for feedback

Jul 10 2022, 1:46 AM · Arma Reforger
klamacz added a comment to T164864: Map Memory Leak.

There will be improvement in next update. Please let us know your results.
The issue is not apparent on all machines.

Jul 10 2022, 1:38 AM · Arma Reforger
klamacz added a comment to T164939: Mouse buttons for keybinds.

Ability to bind mouse buttons In game since 0.9.5.69

Jul 10 2022, 1:34 AM · Arma Reforger
klamacz added a comment to T166500: Workbench crash when saving with node selected in BT.

Cannot reproduce.
What is the editable node that is placed, maybe if possible attach the smallest possible BT you could reproduce it with.
Where do you save? Inside the mod I suppose or profile folder?

Jul 10 2022, 1:17 AM · Arma Reforger Modding, Arma Reforger

May 10 2016

klamacz added a comment to T84539: Firing from Vehicles - new "stand up and fire" is too limited in the Offroad.

This is not going to be possible, due to technical constraints. Unfortunately, and I also wish it could be different, we cannot rotate the character freely in passenger seat. We always look for ways to improve our technology, so maybe, in the future.

May 10 2016, 12:10 PM · Arma 3
klamacz added a comment to T81927: Game Crashes when I join in KOTH Hostile takeover US 1 server..

Hey Silver-Spy, I've checked the crashes, it seems they are happening during loading of players identity, most probably around face textures. If you have any more crashdumps that could help with finding the solution.
Also, if you use any custom scripts, data, whatever, regarding players identities, description of this could help. Thanks

May 10 2016, 10:46 AM · Arma 3
klamacz added a comment to T79369: Firing from vehicles is too limited in all of the vehicles..

Yes, at the moment you are glued to vehicle through proxy system. Aiming will always be limited to front arc, can be lower or bigger depending on particular slot. We also used turnin/turnout to give player option to change the orientation of his character, but there is as much as we can do.
We have to avoid unnatural rotation of upper body and clipping through vehicle geometry, so what you see now (Offroad being best example) is the maximum freedom we can allow for passengers, considering our current engine capabilities.

May 10 2016, 9:19 AM · Arma 3
klamacz added a comment to T77158: Game randomly crashes during gameplay in multiplay servers. And sometimes when loading into servers..

What mission, what server, if it crashes on other servers with the same mission, does it crash on the same server but with different mission?

May 10 2016, 8:19 AM · Arma 3
klamacz added a comment to T77090: Random crashes on dedicated server.

Does the game server is scripted to connect to any external, third-party API's?
How many clients were connected during the crash?
Are you able to test the mission on different machine?

May 10 2016, 8:17 AM · Arma 3
klamacz added a comment to T75490: Game Crash after a while of playing Although FPS is Good.

You will need to look for some more specific software then, and it depends on your hardware too. Some of tools works better than others.

Couple of links to start :)
https://www.google.cz/search?q=overlay+temperature+cpu+gpu+freeware&oq=overlay+temperature+cpu+gpu+freeware&aqs=chrome..69i57.8306j0j7&sourceid=chrome&espv=210&es_sm=93&ie=UTF-8#q=overlay+temperature+cpu+gpu

https://www.google.cz/search?q=razer+game+booster+game+crash&oq=razer+game+booster+game+crash&aqs=chrome..69i57j0l2.6820j0j4&sourceid=chrome&espv=210&es_sm=93&ie=UTF-8

May 10 2016, 7:37 AM · Arma 3
klamacz added a comment to T75490: Game Crash after a while of playing Although FPS is Good.

It would be good to confirm temperature during the performance drops just before crash. Maybe screen overlay with temperatures would help.

May 10 2016, 7:37 AM · Arma 3
klamacz added a comment to T75490: Game Crash after a while of playing Although FPS is Good.

Thanks for the info. It seems it could be a problem with hardware overheating. Were you checking the temperature of cpu and gpu after those 2 hours of gaming?
I suggest CpuZ http://www.cpuid.com/softwares/cpu-z.html and some AMD tools.

May 10 2016, 7:37 AM · Arma 3
klamacz added a comment to T75490: Game Crash after a while of playing Although FPS is Good.

I need additional data:

  • system specs, cpu, gpu
  • game and graphics settings

Also, please make sure to check integrity of the files on Steam. Supposedly the crashes happened in random situations, but if there was something common between those (anything, literally), it would be a good clue also.

May 10 2016, 7:37 AM · Arma 3
klamacz added a comment to T71156: RPG Scope is wrong.

not a problem with scope but with RPG itself, will be reviewed

May 10 2016, 5:37 AM · Arma 3
klamacz added a comment to T71115: AI not opening fire on hostile civilian.

I will quote the engine:
friendship of military units is equal to resistance

therefore, at default resistance is friendly with bluefor, so civilian unit killing opfor is actually killing enemy

solution: set resistance as friendly to everyone or opfor and civilian after killing opfor will be renegade

May 10 2016, 5:36 AM · Arma 3
klamacz added a comment to T71115: AI not opening fire on hostile civilian.

@Reporter, please retest and upload repro mission if you can still experience the bug

May 10 2016, 5:36 AM · Arma 3
klamacz added a comment to T71114: AI-controlled sniper team unable to engage from bigger distance.

confirmed as working properly

May 10 2016, 5:36 AM · Arma 3
klamacz added a comment to T71114: AI-controlled sniper team unable to engage from bigger distance.

Works well if Sniper team has mode set to Combat. Problem was that they aren't able to spot the targets soon enough if they are in more careless mode.
When in combat, they are spotting enemy team around 700-800 metres and engage pretty accurately.

My testcase mission uploaded

May 10 2016, 5:36 AM · Arma 3
klamacz added a comment to T70330: [BUG] High caliber HE rounds can explode multiple times after first impact.

Cant reproduce on dev branch

May 10 2016, 5:08 AM · Arma 3

May 9 2016

klamacz added a comment to T61959: AI reflexes are extremely bad even at max skills.

not an issue anymore

May 9 2016, 11:37 PM · Arma 3