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Conflict Game Mode RU, US AI
Reviewed, NormalPublic

Description

Currently when you capture a zone in Conflict, the max amount of friendly AI that spawn is 3. These AI are a very token force which is insufficient to buy time for the players that have to do all the attacking.

It would be nice if once each point was cleared of FIA, the same number of friendly AI would spawn and do the same tasks that the FIA did.

Ideally this would be connected to the amount of bunkers and other non utility fortifications are built around the point/town, however I think this might be unrealistic to expect in the near term due to the increased in server load if every single town had every fortification possible would possibly result in more AI than the FIA had there.

As such I think simply replacing the FIA units with equivalent friendly AI units in the general vicinity once the FIA are all killed would greatly reduce the ability for a single lone gunman to quickly cut off the other team just by killing the few guards that stand right outside the radio tent without increasing server load to anymore than when the FIA held the point.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Mamith created this task.Jun 15 2022, 3:43 AM
Geez changed the task status from New to Reviewed.Jun 20 2022, 4:33 PM

FIA soldiers in base are usually in groups of 3. Roaming AIs around base are not really counted as defending the base.
So from that perspective, friendly AI with same number (3) is just replacing typical FIA defence team

We have plans for better AI in relation to bases in Conflict, which would make it feel/work a lot different.
Thank you for suggestion