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Ragdolls gets occluded incorrectly when moved away from start position
Acknowledged, NormalPublic

Description

Hello, I've been noticing that whenever a character dies and start ragdolling, if they start rolling from a cliff for example, they start displaying occlusion issues. To be more clear, it looks like they get occluded using data only from their starting point.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Visual-Characters
Steps To Reproduce
  1. Spawn some soldiers
  2. Kill them and hope that the ragdoll makes them slide away for 2-3 meters
  3. Wait for them to stop. From certain angles they will not show.
Additional Information


Screenshot taken right after I killed an unit


The unit stopped sliding from the cliff after 2-3 meters. From this angle he's still visible


After rotating slightly my camera to the right, he's gone from the screen. If I restore the camera to the previous angle he's gonna be visible again.

Also found a perfect example on a video here.

Event Timeline

ZioPao created this task.May 26 2022, 3:49 PM
ZioPao edited Additional Information. (Show Details)May 26 2022, 3:52 PM
ZioPao renamed this task from Ragdolls gets occluded incorrectly when moved away from start position to [0.9.5.51] Ragdolls gets occluded incorrectly when moved away from start position.May 26 2022, 3:54 PM
ZioPao changed Category from General to Visual-Characters.
ZioPao edited Additional Information. (Show Details)May 26 2022, 4:20 PM
ZioPao edited Additional Information. (Show Details)
ZioPao edited Additional Information. (Show Details)
Geez changed the task status from New to Assigned.May 27 2022, 12:22 PM
ZioPao renamed this task from [0.9.5.51] Ragdolls gets occluded incorrectly when moved away from start position to Ragdolls gets occluded incorrectly when moved away from start position.Jun 24 2022, 10:55 AM

Is worked on, will be fixed in one of future updates

Geez changed the task status from Assigned to Acknowledged.Jul 22 2022, 9:04 AM