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V_Ninth
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User Since
Aug 12 2013, 3:43 PM (588 w, 3 d)

Recent Activity

May 10 2016

V_Ninth edited Steps To Reproduce on T73532: Turning/looking around when underwater is unrealistically fast.
May 10 2016, 6:44 AM · Arma 3
V_Ninth added a comment to T73008: Heavy stuttering when flying/driving through towns/villages.

The only solution is lowering the graphics, though it's a bit disappointing having to turn them down, simply because 10-20% of the time you play arma, you use scopes/binoculars/driving through towns etc. I use a mix of high/very high/ultra settings (i5 4670k, gtx 660oc, 4gb 1333), and I have that issue. I know it's not the greatest rig, but it should manage to perform well in those settings (stutter-wise, not fps-wise).

May 10 2016, 6:27 AM · Arma 3
V_Ninth added a comment to T73008: Heavy stuttering when flying/driving through towns/villages.

Upvoted. I have that issue as well. Do you happen to have the same issue while zooming in through scopes or binos?

May 10 2016, 6:27 AM · Arma 3
V_Ninth edited Steps To Reproduce on T72905: Random crashes while playing [w/ crash dump].
May 10 2016, 6:24 AM · Arma 3
V_Ninth edited Steps To Reproduce on T71778: Random bursts of noisy sounds [Sound samples inlcuded in video].
May 10 2016, 5:55 AM · Arma 3
V_Ninth edited Steps To Reproduce on T71744: Cicadas (tree crickets) should be audible only in summer months.
May 10 2016, 5:54 AM · Arma 3
V_Ninth edited Steps To Reproduce on T71724: Antenna at grid 197 076 is placed on the road. (Altis).
May 10 2016, 5:53 AM · Arma 3
V_Ninth added a comment to T71724: Antenna at grid 197 076 is placed on the road. (Altis).

Corrected. Thanks.

May 10 2016, 5:53 AM · Arma 3
V_Ninth added a comment to T71649: Looping sound in certain stance.

While I was playing on the dev build, which I installed to check if this very issue was still there, I didn't notice it, so it probably won't be in the final release.

May 10 2016, 5:51 AM · Arma 3
V_Ninth added a comment to T71554: You can control quadbikes while you mount/dismount them.

Exactly. The problem is exactly what you said in the first sentence. And I agree with the idea of using the action menu to start the engine before you are able to drive, though unfortunately many would hate this.

May 10 2016, 5:48 AM · Arma 3
V_Ninth edited Steps To Reproduce on T71554: You can control quadbikes while you mount/dismount them.
May 10 2016, 5:48 AM · Arma 3
V_Ninth added a comment to T71491: [Feature Request] Engine start delay for vehicles.

I've noticed it too and wanted to create a ticket. The thing is, while I was testing that, I actually encountered a somehow related issue, posted here: http://feedback.arma3.com/view.php?id=13195
Anyway, upvoted.

May 10 2016, 5:47 AM · Arma 3
V_Ninth added a comment to T70796: Footstep sound loops while in low crouch with main weapon.

This happened to my today. On 0.76. Haven't noticed it before, though I'll go and check again, see if the problem persists, or if it just happened once.

May 10 2016, 5:25 AM · Arma 3
V_Ninth added a comment to T69051: Diver handsignals + Diver animations improvement.

Upvoted. Was gonna create a ticket too about handsignals :P The problems is, divers can actually talk underwater. I engaged an enemy when underwater a while ago, and he was literally shouting commands to his team mates etc. Anyway, handsignals seems were removed totally from arma (apparently only on land, since there was no underwater enviroment in arma 2). Maybe you should update the title, including the underwater chatter issue.

May 10 2016, 4:18 AM · Arma 3
V_Ninth added a comment to T64047: Terrain slope has insufficient effect on soldier movement speed and fatigue.

Despite the fatigue, what could be changed, is the animations of descending/ascending a hill. It looks a bit unrealistic the way it is now. The player should have a kneeling animation as he goes up the hill, and a more careful and slow movement as he goes down the hill, especially if it's a very steep slope. You can take an example from Assassin's Creed III (I tried to find videos in which this is visible, but didn't have any luck. Maybe I'll upload something to show what I mean.). This should also have a huge impact on the tactics of the game. Anyway, this feature is 'slightly' unrelated to the current post, so it might need a different ticket as well.

May 10 2016, 1:11 AM · Arma 3
V_Ninth added a comment to T63943: [Request] Walkable Interior for Vehicles like Boats, Planes.

I don't really know how easy it is phyiscs-wise to achieve something like that, plus there might be an issue with "get in" command, or "moveincargo" (in scripting), though a good solution could be to keep the "get in/ride in back" command, and when you "get in"side it, be able to move freely in it. And, if you'd want to get out, you should have to use the "get out" command.

May 10 2016, 1:05 AM · Arma 3
V_Ninth added a comment to T63908: Trees on Startis appear flat and dull in overcast weather.

The problem is that self shadows seem to be absent on trees (and on alpha textures in general) after a certain distance, which is somehow determined by the shadow settings (that slider thingy). It's not only an issue on overcast weather, it's an issue generally. To test it, place your character near a tree (in midday preferably), and start moving away from it. You'll notice that its self shadows slowly start to weaken, until they disappear completely. I'm not sure that that's the issue, but at least that's what my eyes seem to see.

http://en.wikipedia.org/wiki/Self-shadowing

May 10 2016, 1:04 AM · Arma 3

May 9 2016

V_Ninth added a comment to T62290: Cricket sounds are buzzing.

Yep, that's a cicada you're talking about. I know those things, cause I'm from a mediterranean island, here in Greece. The thing is, those insects can only be found in summer, and they can be heard from day till ~evening. Some times you can hear them at night as well, probably because of the many lights, and because of the heat, though during the night hours they are mostly silent. I wouldn't want them removed, it's just that it really doesn't "feel" good hearing them any month that isn't June-August, and at night hours.. I may exaggerate a bit, but if they somehow fixed that, it would be awesome.

May 9 2016, 11:55 PM · Arma 3
V_Ninth added a comment to T61983: ATV engine turns back on after you get off it..

I've created a ticket here http://feedback.arma3.com/view.php?id=13195 with a video showing what exactly the issue is. As ZedderZulu says in the first comment, this issue is apparent in blackfoot as well.

May 9 2016, 11:38 PM · Arma 3
V_Ninth added a comment to T59421: Ability to force graphical settings.

Would be funny if you could setViewdistance 12000 or setMSAA x16. :P Anyway, upvoted. That's an issue for shadows and grass as well, in mp.

May 9 2016, 6:55 PM · Arma 3