User Details
- User Since
- Mar 6 2013, 11:01 PM (616 w, 18 h)
May 10 2016
-.- i thought it would be self-evident that this option is for landvehicles only... well, i guess i was wrong. so please add an option to restrict it to land vehicles only
i guess he trys to say exctly what he did say... that the soldier doesn't stop moving forward when you go through the repro steps. Most of the time it happens to me after using the map... when you close the map, your weapon is lowered.
May 9 2016
They should better use tablet pc's with GPS. Would better fit to the era.
very annoying bug. mostly happens to me after using the map. I don't understand why the weapon is lowered after looking at the map?
duplicated with http://feedback.arma3.com/view.php?id=1899
Also confirming... Please remove this default E-Key bindig from helicopter controls.
I agree. Fadeing transitions for different LOD models should be default in the game. I think you already did this kind of transition in ArmA2.
This bug already existed in ArmA1. Hopefully it finally get fixed in ArmA3.
I also want to mention, that it only happens when using the actions "Up" and "Go prone". (see attached screenshot)
And maybe it would be less confusing if those actions would be renamed to "Crouch/Stand toggle" and "Prone/Stand toggle".
guys, use the search function, there are already several tickets about this. stop creating new one and vote up existing ones!
http://feedback.arma3.com/view.php?id=1278
http://feedback.arma3.com/view.php?id=1421
http://feedback.arma3.com/view.php?id=1729
http://feedback.arma3.com/view.php?id=599
http://feedback.arma3.com/view.php?id=1041
The miniguns have a far too slow rate of fire. Either BIS increases the rate of fire or the bullets should be handled like shotgun rounds. (well, at least the impact/splash)
Even girls can handle recoil better then arma soldiers do. All you have to do is pull the stock against your shoulder. If i want to play xbox kinect, i do so.
yes, seems to be fixed now.
who the hack is downvoting this annoying bug? I hated it in any ArmA version before. Please fix it.
The recoil on almost every weapon is too high in ArmA3.
lol, nice catch.
Could it be that you have bound any function to "doubleclick RMB"? This will delay the RMB function.
Vertical muzzleclimb in that strength is stupid. Do you guys really want to play babysitter for your soldiers arm instead of going for mission objectives? The enemy AI is laughing about things like recoil or muzzleclimb.
The vertical climb is insane! Even burst fire is useless. And yes, i'm pretty familiar with the recoil of real assault rifles. At least with one. ^^
i can confirm this, looks really weird
btw, is it possible to change the fov per config? ArmA3 seems to be the first game where the default fov is too high for my liking ^^