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TheVoodoo
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User Since
Mar 6 2013, 11:01 PM (616 w, 18 h)

Recent Activity

May 10 2016

TheVoodoo added a comment to T64450: Adding a freelock option just for land vehicles, under "Options > Game > Vehicle Freelook".

-.- i thought it would be self-evident that this option is for landvehicles only... well, i guess i was wrong. so please add an option to restrict it to land vehicles only

May 10 2016, 1:25 AM · Arma 3
TheVoodoo edited Steps To Reproduce on T63190: Map should be tablet and display the digital battlefield .
May 10 2016, 12:32 AM · Arma 3
TheVoodoo added a comment to T62741: Character don't stop to run.

i guess he trys to say exctly what he did say... that the soldier doesn't stop moving forward when you go through the repro steps. Most of the time it happens to me after using the map... when you close the map, your weapon is lowered.

May 10 2016, 12:14 AM · Arma 3

May 9 2016

TheVoodoo added a comment to T62212: Real 3D Map would be great!.

They should better use tablet pc's with GPS. Would better fit to the era.

May 9 2016, 11:49 PM · Arma 3
TheVoodoo added a comment to T61046: autorun glitch.

very annoying bug. mostly happens to me after using the map. I don't understand why the weapon is lowered after looking at the map?

May 9 2016, 10:40 PM · Arma 3
TheVoodoo added a comment to T60730: Changing stance with binoculars..

duplicated with http://feedback.arma3.com/view.php?id=1899

May 9 2016, 9:55 PM · Arma 3
TheVoodoo added a comment to T60674: Unable to rebind E in Helicopter Controls..

Also confirming... Please remove this default E-Key bindig from helicopter controls.

May 9 2016, 9:54 PM · Arma 3
TheVoodoo added a comment to T60397: Choppy level of detail transitions.

I agree. Fadeing transitions for different LOD models should be default in the game. I think you already did this kind of transition in ArmA2.

May 9 2016, 9:43 PM · Arma 3
TheVoodoo added a comment to T60266: Binoculars Animation - unnecessary switch to the main weapon while changing stance.

This bug already existed in ArmA1. Hopefully it finally get fixed in ArmA3.
I also want to mention, that it only happens when using the actions "Up" and "Go prone". (see attached screenshot)

And maybe it would be less confusing if those actions would be renamed to "Crouch/Stand toggle" and "Prone/Stand toggle".

May 9 2016, 9:37 PM · Arma 3
TheVoodoo added a comment to T60219: Weapon recoil.

guys, use the search function, there are already several tickets about this. stop creating new one and vote up existing ones!

http://feedback.arma3.com/view.php?id=1278
http://feedback.arma3.com/view.php?id=1421
http://feedback.arma3.com/view.php?id=1729
http://feedback.arma3.com/view.php?id=599
http://feedback.arma3.com/view.php?id=1041

May 9 2016, 9:35 PM · Arma 3
TheVoodoo added a comment to T60114: Miniguns on littlebird very difficult to hit people with..

The miniguns have a far too slow rate of fire. Either BIS increases the rate of fire or the bullets should be handled like shotgun rounds. (well, at least the impact/splash)

May 9 2016, 9:27 PM · Arma 3
TheVoodoo added a comment to T60096: Recoil is way to strong... like in all previos games.

Even girls can handle recoil better then arma soldiers do. All you have to do is pull the stock against your shoulder. If i want to play xbox kinect, i do so.

May 9 2016, 9:26 PM · Arma 3
TheVoodoo added a comment to T59893: Optics in veichles does not work if bound to the same key as zoom/focus..

yes, seems to be fixed now.

May 9 2016, 7:18 PM · Arma 3
TheVoodoo added a comment to T59893: Optics in veichles does not work if bound to the same key as zoom/focus..

who the hack is downvoting this annoying bug? I hated it in any ArmA version before. Please fix it.

May 9 2016, 7:18 PM · Arma 3
TheVoodoo added a comment to T59408: Too much recoil on LMG's..

The recoil on almost every weapon is too high in ArmA3.

May 9 2016, 6:54 PM · Arma 3
TheVoodoo added a comment to T59077: Gatling guns rotate oddly in 1st person view when fired from AH6.

lol, nice catch.

May 9 2016, 4:18 PM · Arma 3
TheVoodoo added a comment to T58993: Optic Zoom Timing.

Could it be that you have bound any function to "doubleclick RMB"? This will delay the RMB function.

May 9 2016, 4:15 PM · Arma 3
TheVoodoo added a comment to T58966: Insane recoil on weapons.

Vertical muzzleclimb in that strength is stupid. Do you guys really want to play babysitter for your soldiers arm instead of going for mission objectives? The enemy AI is laughing about things like recoil or muzzleclimb.

May 9 2016, 4:11 PM · Arma 3
TheVoodoo added a comment to T58966: Insane recoil on weapons.

The vertical climb is insane! Even burst fire is useless. And yes, i'm pretty familiar with the recoil of real assault rifles. At least with one. ^^

May 9 2016, 4:10 PM · Arma 3
TheVoodoo added a comment to T58934: Clouds visibility morph and change while moving camera.

i can confirm this, looks really weird

btw, is it possible to change the fov per config? ArmA3 seems to be the first game where the default fov is too high for my liking ^^

May 9 2016, 4:06 PM · Arma 3